| Commit message (Collapse) | Author | Files | Lines |
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to the base.
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off. lol
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Also, replace the channel functions with a real hash.
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rearrange what's left.
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luaproc list with Eina_Clist.
From this point on, luaproc is officialy forked.
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integration into LuaSL.
More of this coming soon.
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code that is common with those and llSetScriptState().
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the start.
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more testing.
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system is in place at the Lua end.
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sleeping properly.
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LuaSL's side of "use OpenSim to deal with in world stuff".
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out, can't get the function name AND it's arguments at the same time that way.
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infrastructure to generate calls for OpenSim to deal with.
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code for that.
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compiler so it can use them..
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of the running script.
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print compile times again.
Note - compile times artificially inflated for now, they include waiting for the other scripts to be compiled to.
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