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* Rearrange ClientHamr README's into better bits.David Walter Seikel2013-02-024-192/+213
* Added GuiLua stub.David Walter Seikel2013-02-021-0/+2
* A few minor clean ups.David Walter Seikel2013-02-023-4/+5
* Fix up those arrow keys by getting elm out of the loop.David Walter Seikel2013-01-271-59/+69
* Make keyboard rotation work.David Walter Seikel2013-01-272-8/+20
* Move a bunch of stuff into the new cameraMove structure, and some clean ups.David Walter Seikel2013-01-273-102/+32
* Clean up the rest of the object files.David Walter Seikel2013-01-271-1/+1
* Revert to original camera position and collider.David Walter Seikel2013-01-271-2/+1
* Get the new camera actually working. Still some bugs to be ironed out.David Walter Seikel2013-01-277-96/+217
* Delete a bunch of the keyboard handling stuff.David Walter Seikel2013-01-233-106/+20
* Clone CSceneNodeAnimatorCameraFPS so I can start to morph it into a real camera.David Walter Seikel2013-01-234-2/+506
* Stabilise the GL image with respect to window resizes. Still needs some clea...David Walter Seikel2013-01-203-37/+58
* Whitespace clean up.David Walter Seikel2013-01-201-83/+51
* Much better camera path.David Walter Seikel2013-01-201-33/+35
* Change the fly by stuff. Still not so good at the end.David Walter Seikel2013-01-201-19/+35
* Make it all visible all the time.David Walter Seikel2013-01-201-10/+0
* Swap the materials for the two Sydneys.David Walter Seikel2013-01-201-5/+5
* Pull in the Irrlicht CDemo code for the next stage of development.David Walter Seikel2013-01-204-3/+640
* Use ambient light instead of material light.David Walter Seikel2013-01-201-1/+3
* Move the Irrlicht namespace stuff into the extantz header.David Walter Seikel2013-01-202-25/+23
* Make the main window bigger.David Walter Seikel2013-01-201-3/+3
* Failed EO experiment. Try that again later.David Walter Seikel2013-01-201-0/+12
* Purple, not pink.David Walter Seikel2013-01-201-1/+1
* Move all the GUI stuff into an inlined window.David Walter Seikel2013-01-151-72/+176
* Move camera and model around until it's properly visible.David Walter Seikel2013-01-151-1/+1
* Set up the ELM paths.David Walter Seikel2013-01-141-5/+7
* Oops, stould have been part of the previous commmit.David Walter Seikel2013-01-141-0/+1
* Put an image in the background.David Walter Seikel2013-01-141-2/+5
* Failed attempt to make sure menu goes on top. Elementary sucks.David Walter Seikel2013-01-141-0/+4
* Make sure it compiles when leaving out Irrlicht.David Walter Seikel2013-01-141-0/+2
* Don't use Irrlicht's built in png and jpeg libraries, they interfere with EFL...David Walter Seikel2013-01-141-1/+1
* Add viewers list.David Walter Seikel2013-01-142-22/+80
* Just some general clean up.David Walter Seikel2013-01-137-9/+12
* Add extantz into the build and test framework.David Walter Seikel2013-01-132-2/+3
* Major rework of extantz to get Elementary, ePhysics, Evas_GL, and Irrlicht to...David Walter Seikel2013-01-137-367/+978
* Added more media, including a link to the Irrlicht media, and some images fro...David Walter Seikel2013-01-133-0/+1
* Added note about netsurf.David Walter Seikel2013-01-131-1/+2
* Add a note about rasters suggested start up code.David Walter Seikel2012-05-241-0/+7
* Slightly better place holder graphics. Sorta. lolDavid Walter Seikel2012-04-221-3/+2
* Just go with the flow, make Grids last for now, so they turn up at first.David Walter Seikel2012-04-221-1/+1
* mmmmm multitasking.David Walter Seikel2012-04-221-2/+2
* Some actual extantz source code. With test data for now.David Walter Seikel2012-04-2217-1/+928
* Adding the new extantz viewer and grid manager.David Walter Seikel2012-04-181-0/+107
* README files should include at least a basic description of what it's all abo...David Walter Seikel2012-01-046-6/+33
* Add the skeleton.David Walter Seikel2012-01-046-0/+6