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2014-03-19More notes, and URLs of interest.David Walter Seikel1-2/+16
2014-03-19Add some notes to test.c.David Walter Seikel1-0/+19
2014-03-19Prototype the skang package in Lua. I'll translate this into C later.David Walter Seikel1-0/+186
2014-03-19Added some GuiLua test source files, and lots of comments in GuiLua.c.David Walter Seikel4-0/+318
2014-03-19More design notes.David Walter Seikel1-2/+104
2014-03-19typo --, and fill in a blank.David Walter Seikel1-6/+7
2014-03-18Added notes on how to translate Java skang to Lua.David Walter Seikel1-0/+161
2014-03-18Same typo -- lolDavid Walter Seikel1-1/+1
2014-03-18TODO++David Walter Seikel1-0/+2
2014-03-18Added eo notes.David Walter Seikel1-0/+125
2014-03-18Typo--David Walter Seikel1-1/+1
2014-01-15Major changes, things where too fragile while I made them, so it's all one ↵David Walter Seikel2-205/+380
commit blob. Sorted out top level menu and toolbar. Sorted out most focus issues. Sorted out resizing issues. Sorted out event issues. Sorted out camera issues. Added a window to cover the GL surface and act as it's UI event catcher. Added generic window and menu creation functions. Added a chat window. Moved cthe old window to it's own function, renamed it woMan. Re arranged some stuff. More comments. Clean ups. Probably other bits and pieces I forgot to mention. Starting to look real now. A little bit.
2014-01-15Don't start in jumping mode.David Walter Seikel1-0/+1
2014-01-13Update Irrlicht to 1.8.1. Include actual change markers this time. lolDavid Walter Seikel2-5/+5
2014-01-13Failed experiment to try Elm EWS. Think I'll write my own.David Walter Seikel1-0/+3
2014-01-13Failed experiment to quickly try EFL GL support Rasters way, but copious ↵David Walter Seikel1-1/+54
comments added.
2014-01-13Fix EFL 1.7 -> 1.8 bit rot, make it work with Elm_glview to, and lots of ↵David Walter Seikel3-228/+344
cleanup.
2014-01-10Bit more anti bit rot and standards conforming comments.David Walter Seikel1-0/+3
2014-01-10Clean out some basic window, toolbar, and menu bit rot. Add a log domain.David Walter Seikel1-11/+22
2014-01-10Typos and formatting.David Walter Seikel1-12/+7
2014-01-10Disable all the fancy stuff for now.David Walter Seikel1-3/+3
I'll get it working slowly, bit by bit. It bit rotted.
2013-02-03Shift some of the docn around.David Walter Seikel1-134/+0
2013-02-03Some design docs for GuiLua, and some overall "what goes where" docs.David Walter Seikel1-0/+222
2013-02-03Added stubs for bGod, HamrSpace, and Lspace.David Walter Seikel1-0/+5
2013-02-03Notes on camera movement keys / mouse gestures.David Walter Seikel2-13/+60
2013-02-02More GuiLua notes.David Walter Seikel1-9/+35
2013-02-02Rearrange ClientHamr README's into better bits.David Walter Seikel4-192/+213
2013-02-02Added GuiLua stub.David Walter Seikel1-0/+2
2013-02-02A few minor clean ups.David Walter Seikel3-4/+5
2013-01-27Fix up those arrow keys by getting elm out of the loop.David Walter Seikel1-59/+69
2013-01-27Make keyboard rotation work.David Walter Seikel2-8/+20
2013-01-27Move a bunch of stuff into the new cameraMove structure, and some clean ups.David Walter Seikel3-102/+32
2013-01-27Clean up the rest of the object files.David Walter Seikel1-1/+1
2013-01-27Revert to original camera position and collider.David Walter Seikel1-2/+1
2013-01-27Get the new camera actually working. Still some bugs to be ironed out.David Walter Seikel7-96/+217
2013-01-23Delete a bunch of the keyboard handling stuff.David Walter Seikel3-106/+20
2013-01-23Clone CSceneNodeAnimatorCameraFPS so I can start to morph it into a real camera.David Walter Seikel4-2/+506
2013-01-20Stabilise the GL image with respect to window resizes. Still needs some ↵David Walter Seikel3-37/+58
clean up.
2013-01-20Whitespace clean up.David Walter Seikel1-83/+51
2013-01-20Much better camera path.David Walter Seikel1-33/+35
2013-01-20Change the fly by stuff. Still not so good at the end.David Walter Seikel1-19/+35
2013-01-20Make it all visible all the time.David Walter Seikel1-10/+0
2013-01-20Swap the materials for the two Sydneys.David Walter Seikel1-5/+5
2013-01-20Pull in the Irrlicht CDemo code for the next stage of development.David Walter Seikel4-3/+640
2013-01-20Use ambient light instead of material light.David Walter Seikel1-1/+3
2013-01-20Move the Irrlicht namespace stuff into the extantz header.David Walter Seikel2-25/+23
2013-01-20Make the main window bigger.David Walter Seikel1-3/+3
2013-01-20Failed EO experiment. Try that again later.David Walter Seikel1-0/+12
2013-01-20Purple, not pink.David Walter Seikel1-1/+1
2013-01-15Move all the GUI stuff into an inlined window.David Walter Seikel1-72/+176
Oddly enough, this stops the flicker. shrugs