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* Fix up those arrow keys by getting elm out of the loop.David Walter Seikel2013-01-271-59/+69
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* Make keyboard rotation work.David Walter Seikel2013-01-272-8/+20
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* Move a bunch of stuff into the new cameraMove structure, and some clean ups.David Walter Seikel2013-01-273-102/+32
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* Clean up the rest of the object files.David Walter Seikel2013-01-271-1/+1
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* Revert to original camera position and collider.David Walter Seikel2013-01-271-2/+1
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* Get the new camera actually working. Still some bugs to be ironed out.David Walter Seikel2013-01-277-96/+217
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* Delete a bunch of the keyboard handling stuff.David Walter Seikel2013-01-233-106/+20
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* Clone CSceneNodeAnimatorCameraFPS so I can start to morph it into a real camera.David Walter Seikel2013-01-234-2/+506
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* Stabilise the GL image with respect to window resizes. Still needs some ↵David Walter Seikel2013-01-203-37/+58
| | | | clean up.
* Whitespace clean up.David Walter Seikel2013-01-201-83/+51
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* Much better camera path.David Walter Seikel2013-01-201-33/+35
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* Change the fly by stuff. Still not so good at the end.David Walter Seikel2013-01-201-19/+35
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* Make it all visible all the time.David Walter Seikel2013-01-201-10/+0
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* Swap the materials for the two Sydneys.David Walter Seikel2013-01-201-5/+5
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* Pull in the Irrlicht CDemo code for the next stage of development.David Walter Seikel2013-01-204-3/+640
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* Use ambient light instead of material light.David Walter Seikel2013-01-201-1/+3
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* Move the Irrlicht namespace stuff into the extantz header.David Walter Seikel2013-01-202-25/+23
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* Make the main window bigger.David Walter Seikel2013-01-201-3/+3
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* Failed EO experiment. Try that again later.David Walter Seikel2013-01-201-0/+12
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* Purple, not pink.David Walter Seikel2013-01-201-1/+1
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* Move all the GUI stuff into an inlined window.David Walter Seikel2013-01-151-72/+176
| | | | Oddly enough, this stops the flicker. shrugs
* Move camera and model around until it's properly visible.David Walter Seikel2013-01-151-1/+1
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* Set up the ELM paths.David Walter Seikel2013-01-141-5/+7
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* Oops, stould have been part of the previous commmit.David Walter Seikel2013-01-141-0/+1
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* Put an image in the background.David Walter Seikel2013-01-141-2/+5
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* Failed attempt to make sure menu goes on top. Elementary sucks.David Walter Seikel2013-01-141-0/+4
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* Make sure it compiles when leaving out Irrlicht.David Walter Seikel2013-01-141-0/+2
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* Don't use Irrlicht's built in png and jpeg libraries, they interfere with ↵David Walter Seikel2013-01-141-1/+1
| | | | EFL's use of them. Also leaving out Irrlichts built in zlib and bzip, plus leaving out the GUI, since that's what EFL is fer.
* Add viewers list.David Walter Seikel2013-01-142-22/+80
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* Just some general clean up.David Walter Seikel2013-01-131-1/+7
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* Add extantz into the build and test framework.David Walter Seikel2013-01-132-2/+3
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* Major rework of extantz to get Elementary, ePhysics, Evas_GL, and Irrlicht ↵David Walter Seikel2013-01-137-367/+978
| | | | to play nice together.
* Added more media, including a link to the Irrlicht media, and some images ↵David Walter Seikel2013-01-133-0/+1
| | | | from the ePhysics examples.
* Added note about netsurf.David Walter Seikel2013-01-131-1/+2
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* Add a note about rasters suggested start up code.David Walter Seikel2012-05-241-0/+7
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* Slightly better place holder graphics. Sorta. lolDavid Walter Seikel2012-04-221-3/+2
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* Just go with the flow, make Grids last for now, so they turn up at first.David Walter Seikel2012-04-221-1/+1
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* mmmmm multitasking.David Walter Seikel2012-04-221-2/+2
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* Some actual extantz source code. With test data for now.David Walter Seikel2012-04-2217-1/+928
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* Adding the new extantz viewer and grid manager.David Walter Seikel2012-04-181-0/+107