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path: root/ClientHamr/extantz/crappisspuke.cpp (follow)
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* Pull in the Irrlicht CDemo code for the next stage of development.David Walter Seikel2013-01-201-2/+20
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* Use ambient light instead of material light.David Walter Seikel2013-01-201-1/+3
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* Move the Irrlicht namespace stuff into the extantz header.David Walter Seikel2013-01-201-25/+0
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* Move camera and model around until it's properly visible.David Walter Seikel2013-01-151-1/+1
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* Make sure it compiles when leaving out Irrlicht.David Walter Seikel2013-01-141-0/+2
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* Major rework of extantz to get Elementary, ePhysics, Evas_GL, and Irrlicht ↵David Walter Seikel2013-01-131-0/+240
to play nice together.