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path: root/ClientHamr/extantz/crappisspuke.cpp (follow)
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* Use ambient light instead of material light.David Walter Seikel2013-01-201-1/+3
* Move the Irrlicht namespace stuff into the extantz header.David Walter Seikel2013-01-201-25/+0
* Move camera and model around until it's properly visible.David Walter Seikel2013-01-151-1/+1
* Make sure it compiles when leaving out Irrlicht.David Walter Seikel2013-01-141-0/+2
* Major rework of extantz to get Elementary, ePhysics, Evas_GL, and Irrlicht to...David Walter Seikel2013-01-131-0/+240