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* More TODO notes.David Walter Seikel2014-01-151-8/+37
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* Fix a couple typos.David Walter Seikel2014-01-151-2/+2
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* Add a TODO document.David Walter Seikel2014-01-141-0/+92
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* Update the licence text to note the removal of source code.David Walter Seikel2014-01-131-1/+13
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* Update to latest lemon.David Walter Seikel2014-01-132-116/+264
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* Remove LuaJIT source, we can use packaged LuaJIT 2.0 release now.David Walter Seikel2014-01-13192-126384/+325
| | | | Also some cleanups related to the other library removals.
* Update Irrlicht to 1.8.1. Include actual change markers this time. lolDavid Walter Seikel2014-01-135010-882045/+676986
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* Libraries readme updated with change markers and more of the Irrlicht changes.David Walter Seikel2014-01-131-2/+3
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* Failed experiment to try Elm EWS. Think I'll write my own.David Walter Seikel2014-01-131-0/+3
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* Failed experiment to quickly try EFL GL support Rasters way, but copious ↵David Walter Seikel2014-01-131-1/+54
| | | | comments added.
* Fix EFL 1.7 -> 1.8 bit rot, make it work with Elm_glview to, and lots of ↵David Walter Seikel2014-01-133-228/+344
| | | | cleanup.
* Bit more anti bit rot and standards conforming comments.David Walter Seikel2014-01-101-0/+3
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* Clean out some basic window, toolbar, and menu bit rot. Add a log domain.David Walter Seikel2014-01-101-11/+22
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* Typos and formatting.David Walter Seikel2014-01-101-12/+7
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* Disable all the fancy stuff for now.David Walter Seikel2014-01-101-3/+3
| | | | I'll get it working slowly, bit by bit. It bit rotted.
* Add the new efl include directory.David Walter Seikel2013-07-011-0/+1
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* Shift some of the docn around.David Walter Seikel2013-02-032-135/+140
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* Some design docs for GuiLua, and some overall "what goes where" docs.David Walter Seikel2013-02-031-0/+222
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* Added stubs for bGod, HamrSpace, and Lspace.David Walter Seikel2013-02-033-0/+7
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* Notes on camera movement keys / mouse gestures.David Walter Seikel2013-02-032-13/+60
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* More GuiLua notes.David Walter Seikel2013-02-021-9/+35
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* Rearrange ClientHamr README's into better bits.David Walter Seikel2013-02-024-192/+213
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* Added GuiLua stub.David Walter Seikel2013-02-021-0/+2
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* A few minor clean ups.David Walter Seikel2013-02-024-4/+8
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* Fix up those arrow keys by getting elm out of the loop.David Walter Seikel2013-01-271-59/+69
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* Make keyboard rotation work.David Walter Seikel2013-01-272-8/+20
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* Move a bunch of stuff into the new cameraMove structure, and some clean ups.David Walter Seikel2013-01-273-102/+32
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* Clean up the rest of the object files.David Walter Seikel2013-01-271-1/+1
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* Revert to original camera position and collider.David Walter Seikel2013-01-271-2/+1
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* Get the new camera actually working. Still some bugs to be ironed out.David Walter Seikel2013-01-277-96/+217
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* Delete a bunch of the keyboard handling stuff.David Walter Seikel2013-01-233-106/+20
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* Clone CSceneNodeAnimatorCameraFPS so I can start to morph it into a real camera.David Walter Seikel2013-01-234-2/+506
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* Stabilise the GL image with respect to window resizes. Still needs some ↵David Walter Seikel2013-01-203-37/+58
| | | | clean up.
* Whitespace clean up.David Walter Seikel2013-01-201-83/+51
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* Much better camera path.David Walter Seikel2013-01-201-33/+35
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* Change the fly by stuff. Still not so good at the end.David Walter Seikel2013-01-201-19/+35
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* Make it all visible all the time.David Walter Seikel2013-01-201-10/+0
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* Swap the materials for the two Sydneys.David Walter Seikel2013-01-201-5/+5
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* Give Irrlicht a bit more credit.David Walter Seikel2013-01-201-0/+3
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* Pull in the Irrlicht CDemo code for the next stage of development.David Walter Seikel2013-01-204-3/+640
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* Use ambient light instead of material light.David Walter Seikel2013-01-201-1/+3
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* Move the Irrlicht namespace stuff into the extantz header.David Walter Seikel2013-01-202-25/+23
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* Make the main window bigger.David Walter Seikel2013-01-201-3/+3
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* Failed EO experiment. Try that again later.David Walter Seikel2013-01-201-0/+12
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* Purple, not pink.David Walter Seikel2013-01-201-1/+1
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* Move all the GUI stuff into an inlined window.David Walter Seikel2013-01-151-72/+176
| | | | Oddly enough, this stops the flicker. shrugs
* Move camera and model around until it's properly visible.David Walter Seikel2013-01-151-1/+1
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* Set up the ELM paths.David Walter Seikel2013-01-141-5/+7
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* Oops, stould have been part of the previous commmit.David Walter Seikel2013-01-141-0/+1
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* Put an image in the background.David Walter Seikel2013-01-141-2/+5
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