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* Small clean ups I forgot from the last commit.David Walter Seikel2014-05-032-3/+0
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* More shuffling of gld -> ourGlobals and related cleanups.David Walter Seikel2014-05-037-62/+69
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* White space clean ups from uncrustify.David Walter Seikel2014-05-034-629/+800
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* Using elm_obj_widget_part_text_set() works, but it's really private API that ↵David Walter Seikel2014-05-031-0/+1
| | | | | | goes away soon. Seems they left that out of the EO conversion.
* Move non GL_View stuff from gld -> ourGlobals. Plus some white space fixes.David Walter Seikel2014-05-036-288/+287
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* Remove Evas_3d example stuff from GuiLua, now that it's in extantz.David Walter Seikel2014-05-031-706/+1
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* Rotate camera.David Walter Seikel2014-05-032-17/+31
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* Major extantz clean up part 2. Including new Evas_3d style camera.David Walter Seikel2014-05-038-210/+270
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* Major cleanup of extantz, part one.David Walter Seikel2014-05-027-366/+242
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* Minor clean ups of the overlay comments.David Walter Seikel2014-05-021-4/+2
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* Test .gitignore change. Works. B-)David Walter Seikel2014-05-021-3/+0
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* Fix .gitignore, I hope.David Walter Seikel2014-05-021-14/+14
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* Split up extantz.David Walter Seikel2014-05-0212-1076/+1119
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* Copy the Evas_3D demo stuff to extantz.David Walter Seikel2014-05-024-16/+731
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* Whitespace++David Walter Seikel2014-05-021-1/+1
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* Bring extantz up to date with respect to GuiLua.David Walter Seikel2014-05-022-17/+51
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* Clean up globals.David Walter Seikel2014-05-022-6/+2
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* Silence some more excess EFL bitching.David Walter Seikel2014-05-021-0/+2
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* Minor cleanups.David Walter Seikel2014-05-021-11/+12
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* Add tooltips for 3D objects.David Walter Seikel2014-05-021-4/+49
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* Use Elm resizing, which removes a bunch of stuff.David Walter Seikel2014-05-022-36/+12
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* Whitespace cleanup.David Walter Seikel2014-05-021-1/+1
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* Add the rotating Earth and pick example.David Walter Seikel2014-05-022-5/+317
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* Halve the test window size.David Walter Seikel2014-05-022-2/+2
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* Remove the temporary evas_3d_node_add() definition.David Walter Seikel2014-05-021-2/+0
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* Move the cube to be more visible.David Walter Seikel2014-05-021-1/+4
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* Use Elm images instead of Evas images for the Evas_3d, and make the ↵David Walter Seikel2014-05-021-10/+19
| | | | background the sky image.
* Clean up the resize function.David Walter Seikel2014-05-021-7/+2
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* Clean up the 3D code, and update the cube example to cube2, with normals.David Walter Seikel2014-05-012-186/+219
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* Now that Evas_3d examples actually work, I can add the magic that makes mine ↵David Walter Seikel2014-05-011-9/+11
| | | | work to. B-)
* Update Evas_3d example to match upstream, still doesn't workDavid Walter Seikel2014-05-011-15/+17
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* Crazy TellinBone idea. lolDavid Walter Seikel2014-04-281-0/+15
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* Do the on resize thing, which didn't help, and TODO++ as a result.David Walter Seikel2014-04-282-8/+27
| | | | Guess I have to wait for evas_3d to be fixed. B-(
* Some code shuffling.David Walter Seikel2014-04-281-17/+16
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* Don't do md2 mesh if we want the cube.David Walter Seikel2014-04-281-0/+3
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* Fix some errant semi colons.David Walter Seikel2014-04-281-2/+1
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* data <-> sceneDavid Walter Seikel2014-04-281-61/+60
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* Added the MD2 example, and still nothing.David Walter Seikel2014-04-273-6/+91
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* Set the background colours back at least, even though it still wont work.David Walter Seikel2014-04-271-2/+2
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* Convert the Evas 3D example stuff to EO, though it still doesn't work, but ↵David Walter Seikel2014-04-272-104/+119
| | | | at least it compiles and runs with no error messages.
* Convert GuiLua to EO.David Walter Seikel2014-04-272-11/+31
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* Centralise the PACKAGE_* stuff, move our libraries to lib, and shuffle stuff ↵David Walter Seikel2014-04-2725-132/+123
| | | | to suit.
* Added stuff cut and pasted from the new Evas_3d examples, but they are ↵David Walter Seikel2014-04-272-0/+243
| | | | broken anyway. Just leaving it commented out for now.
* TODO++David Walter Seikel2014-04-271-0/+78
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* Oops, have the base test.sh actually change to the new src directories now.David Walter Seikel2014-04-221-2/+2
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* Move skang to libraries and base directory.David Walter Seikel2014-04-224-4/+7
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* Move all source into the new src directory, and shuffle a few other things ↵David Walter Seikel2014-04-2236-45/+44
| | | | around.
* Move most of the README's and other docs into the new docs directory.David Walter Seikel2014-04-2220-1/+1
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* Move LuaSL source up one directory.David Walter Seikel2014-04-2215-16/+14
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* Move the test sim to the media directory.David Walter Seikel2014-04-2224-1/+1
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