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* Move lemon building to be part of LuaSL building.David Walter Seikel2014-07-312-3/+2
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* Oops, left this out of the last commit.David Walter Seikel2014-07-311-2/+3
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* Stop building in Irrlicht, but keep it around in case Evas_3D isn't good enough.David Walter Seikel2014-07-311-8/+12
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* Move entirely over to luajit.David Walter Seikel2014-07-318-8/+8
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* TODO++David Walter Seikel2014-07-131-0/+1
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* A couple more useful links for BVH files.David Walter Seikel2014-07-131-0/+3
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* Typo --David Walter Seikel2014-07-131-1/+1
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* Typo--David Walter Seikel2014-07-101-1/+1
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* Added some animation related links.David Walter Seikel2014-07-031-0/+10
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* More logging to ignore.David Walter Seikel2014-07-021-0/+1
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* Bleeding edge API updates.David Walter Seikel2014-07-021-2/+2
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* A little doc tweaking.David Walter Seikel2014-07-022-3/+4
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* Fix a bunch of typos.David Walter Seikel2014-07-024-15/+15
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* TODO++David Walter Seikel2014-07-021-0/+2
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* Update to post release API change. So much for stable API to collaborate ↵David Walter Seikel2014-06-116-34/+34
| | | | with. sigh
* Some notes on privacy.David Walter Seikel2014-06-081-0/+5
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* New idea for closed world portals.David Walter Seikel2014-06-031-5/+6
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* White space fix.David Walter Seikel2014-06-031-1/+1
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* Load and rez stuffs in an idler, also fix some bugs in that part.David Walter Seikel2014-06-026-142/+211
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* Get the from disk sim loading to work.David Walter Seikel2014-06-0111-55/+361
| | | | Still an odd problem with sonic that doesn't make sense.
* TODO++David Walter Seikel2014-06-011-0/+2
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* Notes++David Walter Seikel2014-06-011-0/+30
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* Slightly less half arsed stuffs creation.David Walter Seikel2014-05-305-597/+516
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* Half arsed generic stuffs creation.David Walter Seikel2014-05-294-89/+279
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* Run the docs through a spell checker. I usually use an editor that doesn't ↵David Walter Seikel2014-05-2810-33/+33
| | | | have one.
* No, this is not the portal The Naminator came through, this is much worse. B-)David Walter Seikel2014-05-281-0/+105
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* The death of in world accounts. Film at eleven.David Walter Seikel2014-05-281-0/+29
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* Large sparks start to wriggle about, a bright light flares, a naked library ↵David Walter Seikel2014-05-281-0/+14
| | | | appears crouching menacingly on the ground. Introducing The Naminator.
* Some more in world object structure stuff and fixes.David Walter Seikel2014-05-282-11/+24
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* The UUID faking code is common enough to stick it in a macro.David Walter Seikel2014-05-283-3/+4
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* Oops part two.David Walter Seikel2014-05-271-0/+0
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* Oops, missed this bit in the last commit.David Walter Seikel2014-05-272-21/+0
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* Last part of switching the sim over to the new specs.David Walter Seikel2014-05-2729-18/+89
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* Part one of changing the test sim to match the new specs.David Walter Seikel2014-05-2724-0/+0
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* Fix some typos, and mention the need for reference counting linked assets.David Walter Seikel2014-05-261-9/+16
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* Updated build instructions now that EFL 1.10.0 has been reelased.David Walter Seikel2014-05-261-27/+23
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* Update the test script.David Walter Seikel2014-05-261-7/+2
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* Evas_3D got released, YAY!David Walter Seikel2014-05-261-0/+4
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* Lots of docs about design goals and methods, plus a few clean ups.David Walter Seikel2014-05-261-2/+406
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* TODO++David Walter Seikel2014-05-261-0/+1
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* Some more notes on love.David Walter Seikel2014-05-261-2/+6
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* Move the latest thoughts about directory structure into the love docs, add ↵David Walter Seikel2014-05-242-115/+184
| | | | more, and clean them up.
* More notes about stuffs directory structure.David Walter Seikel2014-05-241-0/+117
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* Move ExtantzStuffs to extantz.David Walter Seikel2014-05-242-9/+9
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* White space fixes.David Walter Seikel2014-05-241-9/+9
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* Auto clean the files we build.David Walter Seikel2014-05-244-6/+7
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* Big include and libraries clean up.David Walter Seikel2014-05-2424-68/+265
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* Pretend to login, and some commenting out so it all compiles. Fix it up later.David Walter Seikel2014-05-246-6/+25
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* Ideas about how to deal with in world objects. Includes some entirely ↵David Walter Seikel2014-05-244-0/+203
| | | | untested code bits.
* A tool for running valgrind on SledjHamr's bits.David Walter Seikel2014-05-231-0/+40
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