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* It seems that now we have to kick Elm harder to get GL out of it.David Walter Seikel2014-08-101-0/+1
* Typo--David Walter Seikel2014-08-101-1/+1
* More comments.David Walter Seikel2014-08-101-0/+69
* Better separation between compiling and running LSL scripts.David Walter Seikel2014-08-101-10/+13
* Rejig the compile timing stats.David Walter Seikel2014-08-101-16/+16
* Bitch about not being able to load the compiled Lua.David Walter Seikel2014-08-101-0/+3
* Thread all of compiling, or thread nothing.David Walter Seikel2014-08-105-8/+12
* Quick and dirty crashing compiler catcher.David Walter Seikel2014-08-102-1/+13
* Got most of the LSL constants now, except the OS ones.David Walter Seikel2014-08-101-68/+366
* TODO++David Walter Seikel2014-08-091-0/+2
* Move "Compiling ..." message to the compiler.David Walter Seikel2014-08-092-1/+2
* Init lType and rType, was getting bogus values.David Walter Seikel2014-08-091-1/+1
* Major cleanup of compileLSL() and friends, including threading it.David Walter Seikel2014-08-096-86/+91
* Mention compiler speed even if the last one failed.David Walter Seikel2014-08-091-0/+13
* Add particle and vehicle constants.David Walter Seikel2014-08-091-0/+91
* More stuff to ignore.David Walter Seikel2014-08-091-0/+4
* Move lemon building to be part of LuaSL building.David Walter Seikel2014-07-312-3/+2
* Oops, left this out of the last commit.David Walter Seikel2014-07-311-2/+3
* Stop building in Irrlicht, but keep it around in case Evas_3D isn't good enough.David Walter Seikel2014-07-311-8/+12
* Move entirely over to luajit.David Walter Seikel2014-07-318-8/+8
* TODO++David Walter Seikel2014-07-131-0/+1
* A couple more useful links for BVH files.David Walter Seikel2014-07-131-0/+3
* Typo --David Walter Seikel2014-07-131-1/+1
* Typo--David Walter Seikel2014-07-101-1/+1
* Added some animation related links.David Walter Seikel2014-07-031-0/+10
* More logging to ignore.David Walter Seikel2014-07-021-0/+1
* Bleeding edge API updates.David Walter Seikel2014-07-021-2/+2
* A little doc tweaking.David Walter Seikel2014-07-022-3/+4
* Fix a bunch of typos.David Walter Seikel2014-07-024-15/+15
* TODO++David Walter Seikel2014-07-021-0/+2
* Update to post release API change. So much for stable API to collaborate wit...David Walter Seikel2014-06-116-34/+34
* Some notes on privacy.David Walter Seikel2014-06-081-0/+5
* New idea for closed world portals.David Walter Seikel2014-06-031-5/+6
* White space fix.David Walter Seikel2014-06-031-1/+1
* Load and rez stuffs in an idler, also fix some bugs in that part.David Walter Seikel2014-06-026-142/+211
* Get the from disk sim loading to work.David Walter Seikel2014-06-0111-55/+361
* TODO++David Walter Seikel2014-06-011-0/+2
* Notes++David Walter Seikel2014-06-011-0/+30
* Slightly less half arsed stuffs creation.David Walter Seikel2014-05-305-597/+516
* Half arsed generic stuffs creation.David Walter Seikel2014-05-294-89/+279
* Run the docs through a spell checker. I usually use an editor that doesn't h...David Walter Seikel2014-05-2810-33/+33
* No, this is not the portal The Naminator came through, this is much worse. B-)David Walter Seikel2014-05-281-0/+105
* The death of in world accounts. Film at eleven.David Walter Seikel2014-05-281-0/+29
* Large sparks start to wriggle about, a bright light flares, a naked library a...David Walter Seikel2014-05-281-0/+14
* Some more in world object structure stuff and fixes.David Walter Seikel2014-05-282-11/+24
* The UUID faking code is common enough to stick it in a macro.David Walter Seikel2014-05-283-3/+4
* Oops part two.David Walter Seikel2014-05-271-0/+0
* Oops, missed this bit in the last commit.David Walter Seikel2014-05-272-21/+0
* Last part of switching the sim over to the new specs.David Walter Seikel2014-05-2729-18/+89
* Part one of changing the test sim to match the new specs.David Walter Seikel2014-05-2724-0/+0