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* Get the new camera actually working. Still some bugs to be ironed out.David Walter Seikel2013-01-277-96/+217
* Delete a bunch of the keyboard handling stuff.David Walter Seikel2013-01-233-106/+20
* Clone CSceneNodeAnimatorCameraFPS so I can start to morph it into a real camera.David Walter Seikel2013-01-234-2/+506
* Stabilise the GL image with respect to window resizes. Still needs some clea...David Walter Seikel2013-01-203-37/+58
* Whitespace clean up.David Walter Seikel2013-01-201-83/+51
* Much better camera path.David Walter Seikel2013-01-201-33/+35
* Change the fly by stuff. Still not so good at the end.David Walter Seikel2013-01-201-19/+35
* Make it all visible all the time.David Walter Seikel2013-01-201-10/+0
* Swap the materials for the two Sydneys.David Walter Seikel2013-01-201-5/+5
* Give Irrlicht a bit more credit.David Walter Seikel2013-01-201-0/+3
* Pull in the Irrlicht CDemo code for the next stage of development.David Walter Seikel2013-01-204-3/+640
* Use ambient light instead of material light.David Walter Seikel2013-01-201-1/+3
* Move the Irrlicht namespace stuff into the extantz header.David Walter Seikel2013-01-202-25/+23
* Make the main window bigger.David Walter Seikel2013-01-201-3/+3
* Failed EO experiment. Try that again later.David Walter Seikel2013-01-201-0/+12
* Purple, not pink.David Walter Seikel2013-01-201-1/+1
* Move all the GUI stuff into an inlined window.David Walter Seikel2013-01-151-72/+176
* Move camera and model around until it's properly visible.David Walter Seikel2013-01-151-1/+1
* Set up the ELM paths.David Walter Seikel2013-01-141-5/+7
* Oops, stould have been part of the previous commmit.David Walter Seikel2013-01-141-0/+1
* Put an image in the background.David Walter Seikel2013-01-141-2/+5
* Failed attempt to make sure menu goes on top. Elementary sucks.David Walter Seikel2013-01-141-0/+4
* Make sure it compiles when leaving out Irrlicht.David Walter Seikel2013-01-141-0/+2
* Build Irrlicht to.David Walter Seikel2013-01-141-0/+3
* Don't use Irrlicht's built in png and jpeg libraries, they interfere with EFL...David Walter Seikel2013-01-142-7/+4
* Add viewers list.David Walter Seikel2013-01-142-22/+80
* Just some general clean up.David Walter Seikel2013-01-1314-20/+26
* Shut up the new eo bitching.David Walter Seikel2013-01-131-1/+1
* Init ecore as well, since the example does it.David Walter Seikel2013-01-131-26/+34
* How did that ever work? lolDavid Walter Seikel2013-01-132-2/+2
* Add extantz into the build and test framework.David Walter Seikel2013-01-134-2/+14
* Fixed some of the bit rot in LuaSL, it compiles now, but not working still.David Walter Seikel2013-01-132-7/+8
* Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go...David Walter Seikel2013-01-131354-545904/+545904
* Add info about changes to Irrlicht.David Walter Seikel2013-01-131-1/+4
* Update licences.David Walter Seikel2013-01-131-0/+332
* Not sure if I can distribute the XMRE description document, so ignoring it to...David Walter Seikel2013-01-131-0/+1
* Major rework of extantz to get Elementary, ePhysics, Evas_GL, and Irrlicht to...David Walter Seikel2013-01-137-367/+978
* Added more media, including a link to the Irrlicht media, and some images fro...David Walter Seikel2013-01-133-0/+1
* Ignore extantz executable.David Walter Seikel2013-01-131-0/+1
* Added note about netsurf.David Walter Seikel2013-01-131-1/+2
* Let Irrlicht use an externally created OpenGL context and surface.David Walter Seikel2013-01-132-2/+20
* Ignore Irrlicht built files.David Walter Seikel2013-01-131-0/+307
* Don't actually build EFL, though it should do so in the future, but from down...David Walter Seikel2013-01-132-12/+15
* Remove unused LuaJIT 1.1.7, since the 2.0 version works fine.David Walter Seikel2013-01-13127-46043/+0
* Remove EFL, since it's been released now.David Walter Seikel2013-01-133227-2044973/+0
* Added Irrlicht 1.8, but without all the Windows binaries.David Walter Seikel2013-01-132984-0/+959880
* Add a note about rasters suggested start up code.David Walter Seikel2012-05-241-0/+7
* Slightly better place holder graphics. Sorta. lolDavid Walter Seikel2012-04-221-3/+2
* Just go with the flow, make Grids last for now, so they turn up at first.David Walter Seikel2012-04-221-1/+1
* mmmmm multitasking.David Walter Seikel2012-04-221-2/+2