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* Minor cleanups.David Walter Seikel2014-05-021-11/+12
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* Add tooltips for 3D objects.David Walter Seikel2014-05-021-4/+49
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* Use Elm resizing, which removes a bunch of stuff.David Walter Seikel2014-05-022-36/+12
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* Whitespace cleanup.David Walter Seikel2014-05-021-1/+1
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* Add the rotating Earth and pick example.David Walter Seikel2014-05-022-5/+317
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* Halve the test window size.David Walter Seikel2014-05-022-2/+2
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* Remove the temporary evas_3d_node_add() definition.David Walter Seikel2014-05-021-2/+0
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* Move the cube to be more visible.David Walter Seikel2014-05-021-1/+4
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* Use Elm images instead of Evas images for the Evas_3d, and make the ↵David Walter Seikel2014-05-021-10/+19
| | | | background the sky image.
* Clean up the resize function.David Walter Seikel2014-05-021-7/+2
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* Clean up the 3D code, and update the cube example to cube2, with normals.David Walter Seikel2014-05-012-186/+219
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* Now that Evas_3d examples actually work, I can add the magic that makes mine ↵David Walter Seikel2014-05-011-9/+11
| | | | work to. B-)
* Update Evas_3d example to match upstream, still doesn't workDavid Walter Seikel2014-05-011-15/+17
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* Crazy TellinBone idea. lolDavid Walter Seikel2014-04-281-0/+15
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* Do the on resize thing, which didn't help, and TODO++ as a result.David Walter Seikel2014-04-282-8/+27
| | | | Guess I have to wait for evas_3d to be fixed. B-(
* Some code shuffling.David Walter Seikel2014-04-281-17/+16
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* Don't do md2 mesh if we want the cube.David Walter Seikel2014-04-281-0/+3
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* Fix some errant semi colons.David Walter Seikel2014-04-281-2/+1
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* data <-> sceneDavid Walter Seikel2014-04-281-61/+60
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* Added the MD2 example, and still nothing.David Walter Seikel2014-04-273-6/+91
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* Set the background colours back at least, even though it still wont work.David Walter Seikel2014-04-271-2/+2
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* Convert the Evas 3D example stuff to EO, though it still doesn't work, but ↵David Walter Seikel2014-04-272-104/+119
| | | | at least it compiles and runs with no error messages.
* Convert GuiLua to EO.David Walter Seikel2014-04-272-11/+31
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* Centralise the PACKAGE_* stuff, move our libraries to lib, and shuffle stuff ↵David Walter Seikel2014-04-2725-132/+123
| | | | to suit.
* Added stuff cut and pasted from the new Evas_3d examples, but they are ↵David Walter Seikel2014-04-272-0/+243
| | | | broken anyway. Just leaving it commented out for now.
* TODO++David Walter Seikel2014-04-271-0/+78
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* Oops, have the base test.sh actually change to the new src directories now.David Walter Seikel2014-04-221-2/+2
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* Move skang to libraries and base directory.David Walter Seikel2014-04-224-4/+7
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* Move all source into the new src directory, and shuffle a few other things ↵David Walter Seikel2014-04-2236-45/+44
| | | | around.
* Move most of the README's and other docs into the new docs directory.David Walter Seikel2014-04-2220-1/+1
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* Move LuaSL source up one directory.David Walter Seikel2014-04-2215-16/+14
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* Move the test sim to the media directory.David Walter Seikel2014-04-2224-1/+1
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* And update .gitignore to match.David Walter Seikel2014-04-221-1/+1
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* Move the Irrlicht demos to the base media directory to, and extantz itself.David Walter Seikel2014-04-227-27/+23
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* Moved images to media, much better idea.David Walter Seikel2014-04-2222-16/+16
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* We don't need the testlua directory any more.David Walter Seikel2014-04-21190-30820/+4
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* LuaSL_test's window doesn't need to be so huge.David Walter Seikel2014-04-211-2/+2
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* Move the LuaSL.edj to the shared images directory.David Walter Seikel2014-04-212-3/+3
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* LuaSL gets a test.sh just like the rest.David Walter Seikel2014-04-212-25/+30
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* Don't quit the LuaSL_test UI when the server goes away, if told to run the UI.David Walter Seikel2014-04-211-1/+2
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* Shift libGuiLua.so to the libraries directory.David Walter Seikel2014-04-213-4/+5
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* Use rpath to tell programs where to find our libraries.David Walter Seikel2014-04-212-2/+2
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* Kill more excess EFL logging.David Walter Seikel2014-04-211-0/+3
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* Typos--David Walter Seikel2014-04-211-2/+2
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* Move images to the base directory, and point all the special EFL directories ↵David Walter Seikel2014-04-2125-16/+13
| | | | to the base.
* Convert LuaSL to use LumbrJack.David Walter Seikel2014-04-2110-254/+151
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* GuiLua uses LumbrJack and Runnr from the shared libraries directory at run ↵David Walter Seikel2014-04-211-1/+1
| | | | time to.
* Typos -= 2David Walter Seikel2014-04-212-2/+2
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* Move LumbrJack and Runnr to the libraries directory, and use them from GuiLua.David Walter Seikel2014-04-2115-449/+33
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* Added LumbrJack (logging) and Runnr (Lua function / script runner).David Walter Seikel2014-04-207-0/+497
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