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* Rejig the compile timing stats.David Walter Seikel2014-08-101-16/+16
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* Bitch about not being able to load the compiled Lua.David Walter Seikel2014-08-101-0/+3
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* Thread all of compiling, or thread nothing.David Walter Seikel2014-08-105-8/+12
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* Quick and dirty crashing compiler catcher.David Walter Seikel2014-08-102-1/+13
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* Got most of the LSL constants now, except the OS ones.David Walter Seikel2014-08-101-68/+366
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* TODO++David Walter Seikel2014-08-091-0/+2
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* Move "Compiling ..." message to the compiler.David Walter Seikel2014-08-092-1/+2
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* Init lType and rType, was getting bogus values.David Walter Seikel2014-08-091-1/+1
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* Major cleanup of compileLSL() and friends, including threading it.David Walter Seikel2014-08-096-86/+91
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* Mention compiler speed even if the last one failed.David Walter Seikel2014-08-091-0/+13
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* Add particle and vehicle constants.David Walter Seikel2014-08-091-0/+91
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* More stuff to ignore.David Walter Seikel2014-08-091-0/+4
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* Move lemon building to be part of LuaSL building.David Walter Seikel2014-07-312-3/+2
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* Oops, left this out of the last commit.David Walter Seikel2014-07-311-2/+3
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* Stop building in Irrlicht, but keep it around in case Evas_3D isn't good enough.David Walter Seikel2014-07-311-8/+12
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* Move entirely over to luajit.David Walter Seikel2014-07-318-8/+8
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* TODO++David Walter Seikel2014-07-131-0/+1
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* A couple more useful links for BVH files.David Walter Seikel2014-07-131-0/+3
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* Typo --David Walter Seikel2014-07-131-1/+1
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* Typo--David Walter Seikel2014-07-101-1/+1
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* Added some animation related links.David Walter Seikel2014-07-031-0/+10
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* More logging to ignore.David Walter Seikel2014-07-021-0/+1
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* Bleeding edge API updates.David Walter Seikel2014-07-021-2/+2
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* A little doc tweaking.David Walter Seikel2014-07-022-3/+4
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* Fix a bunch of typos.David Walter Seikel2014-07-024-15/+15
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* TODO++David Walter Seikel2014-07-021-0/+2
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* Update to post release API change. So much for stable API to collaborate ↵David Walter Seikel2014-06-116-34/+34
| | | | with. sigh
* Some notes on privacy.David Walter Seikel2014-06-081-0/+5
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* New idea for closed world portals.David Walter Seikel2014-06-031-5/+6
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* White space fix.David Walter Seikel2014-06-031-1/+1
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* Load and rez stuffs in an idler, also fix some bugs in that part.David Walter Seikel2014-06-026-142/+211
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* Get the from disk sim loading to work.David Walter Seikel2014-06-0111-55/+361
| | | | Still an odd problem with sonic that doesn't make sense.
* TODO++David Walter Seikel2014-06-011-0/+2
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* Notes++David Walter Seikel2014-06-011-0/+30
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* Slightly less half arsed stuffs creation.David Walter Seikel2014-05-305-597/+516
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* Half arsed generic stuffs creation.David Walter Seikel2014-05-294-89/+279
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* Run the docs through a spell checker. I usually use an editor that doesn't ↵David Walter Seikel2014-05-2810-33/+33
| | | | have one.
* No, this is not the portal The Naminator came through, this is much worse. B-)David Walter Seikel2014-05-281-0/+105
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* The death of in world accounts. Film at eleven.David Walter Seikel2014-05-281-0/+29
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* Large sparks start to wriggle about, a bright light flares, a naked library ↵David Walter Seikel2014-05-281-0/+14
| | | | appears crouching menacingly on the ground. Introducing The Naminator.
* Some more in world object structure stuff and fixes.David Walter Seikel2014-05-282-11/+24
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* The UUID faking code is common enough to stick it in a macro.David Walter Seikel2014-05-283-3/+4
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* Oops part two.David Walter Seikel2014-05-271-0/+0
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* Oops, missed this bit in the last commit.David Walter Seikel2014-05-272-21/+0
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* Last part of switching the sim over to the new specs.David Walter Seikel2014-05-2729-18/+89
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* Part one of changing the test sim to match the new specs.David Walter Seikel2014-05-2724-0/+0
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* Fix some typos, and mention the need for reference counting linked assets.David Walter Seikel2014-05-261-9/+16
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* Updated build instructions now that EFL 1.10.0 has been reelased.David Walter Seikel2014-05-261-27/+23
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* Update the test script.David Walter Seikel2014-05-261-7/+2
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* Evas_3D got released, YAY!David Walter Seikel2014-05-261-0/+4
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