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-rw-r--r--src/LuaSL/LuaSL_compile.c56
1 files changed, 30 insertions, 26 deletions
diff --git a/src/LuaSL/LuaSL_compile.c b/src/LuaSL/LuaSL_compile.c
index f2fa37e..41d354f 100644
--- a/src/LuaSL/LuaSL_compile.c
+++ b/src/LuaSL/LuaSL_compile.c
@@ -2338,38 +2338,42 @@ boolean compileLSL(gameGlobals *ourGlobals, Ecore_Con_Client *client, char *SID,
2338 fclose(out); 2338 fclose(out);
2339 2339
2340 // Compile the Lua source code. 2340 // Compile the Lua source code.
2341 L = luaL_newstate(); 2341 if ((L = luaL_newstate()))
2342 luaL_openlibs(L);
2343 // This ends up pushing a function onto the stack. The function is the compiled code.
2344 err = luaL_loadfile(L, luaName);
2345 if (err)
2346 { 2342 {
2347 compiler.script.bugCount++; 2343 luaL_openlibs(L);
2348 if (LUA_ERRSYNTAX == err) 2344 // This ends up pushing a function onto the stack. The function is the compiled code.
2349 PE("Lua syntax error in %s: %s", luaName, lua_tostring(L, -1)); 2345 err = luaL_loadfile(L, luaName);
2350 else if (LUA_ERRFILE == err) 2346 if (err)
2351 PE("Lua compile file error in %s: %s", luaName, lua_tostring(L, -1));
2352 else if (LUA_ERRMEM == err)
2353 PE("Lua compile memory allocation error in %s: %s", luaName, lua_tostring(L, -1));
2354 }
2355 else
2356 {
2357 // Write the compiled code to a file.
2358 strcat(luaName, ".out");
2359 out = fopen(luaName, "w");
2360 if (out)
2361 { 2347 {
2362 err = lua_dump(L, luaWriter, out); 2348 compiler.script.bugCount++;
2363 if (err) 2349 if (LUA_ERRSYNTAX == err)
2350 PE("Lua syntax error in %s: %s", luaName, lua_tostring(L, -1));
2351 else if (LUA_ERRFILE == err)
2352 PE("Lua compile file error in %s: %s", luaName, lua_tostring(L, -1));
2353 else if (LUA_ERRMEM == err)
2354 PE("Lua compile memory allocation error in %s: %s", luaName, lua_tostring(L, -1));
2355 }
2356 else
2357 {
2358 // Write the compiled code to a file.
2359 strcat(luaName, ".out");
2360 out = fopen(luaName, "w");
2361 if (out)
2364 { 2362 {
2365 compiler.script.bugCount++; 2363 err = lua_dump(L, luaWriter, out);
2366 PE("Lua compile file error writing to %s", luaName); 2364 if (err)
2365 {
2366 compiler.script.bugCount++;
2367 PE("Lua compile file error writing to %s", luaName);
2368 }
2369 fclose(out);
2367 } 2370 }
2368 fclose(out); 2371 else
2372 PC("Unable to open file %s for writing!", luaName);
2369 } 2373 }
2370 else
2371 PC("Unable to open file %s for writing!", luaName);
2372 } 2374 }
2375 else
2376 PE("Can't create a new Lua state!");
2373 } 2377 }
2374 else 2378 else
2375 PC("Unable to open file %s for writing!", luaName); 2379 PC("Unable to open file %s for writing!", luaName);