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-rw-r--r--src/extantz/scenri.c23
-rw-r--r--src/libraries/love.h3
2 files changed, 23 insertions, 3 deletions
diff --git a/src/extantz/scenri.c b/src/extantz/scenri.c
index 1f51687..912aad9 100644
--- a/src/extantz/scenri.c
+++ b/src/extantz/scenri.c
@@ -421,7 +421,6 @@ Scene_Data *scenriAdd(Evas_Object *win)
421 evas_object_event_callback_add(scene->image, EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, scene); 421 evas_object_event_callback_add(scene->image, EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, scene);
422#endif 422#endif
423 423
424
425 elm_win_resize_object_add(win, scene->image); 424 elm_win_resize_object_add(win, scene->image);
426 425
427 scene->L = luaL_newstate(); 426 scene->L = luaL_newstate();
@@ -472,7 +471,7 @@ Scene_Data *scenriAdd(Evas_Object *win)
472 "userdata,number", 0); 471 "userdata,number", 0);
473 472
474 // Pass the enums to scenriLua. 473 // Pass the enums to scenriLua.
475 sprintf(buf, "MeshType = {cube = %d, mesh = %d, sphere = %d}", MT_CUBE, MT_MESH, MT_SPHERE); 474 sprintf(buf, "MeshType = {cube = %d, mesh = %d, sphere = %d, terrain = %d}", MT_CUBE, MT_MESH, MT_SPHERE, MT_TERRAIN);
476 doLuaString(scene->L, buf, "scenriLua"); 475 doLuaString(scene->L, buf, "scenriLua");
477 sprintf(buf, "TextureType = {face = %d, normal = %d}", TT_FACE, TT_NORMAL); 476 sprintf(buf, "TextureType = {face = %d, normal = %d}", TT_FACE, TT_NORMAL);
478 doLuaString(scene->L, buf, "scenriLua"); 477 doLuaString(scene->L, buf, "scenriLua");
@@ -616,6 +615,7 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
616 615
617 // Meshes 616 // Meshes
618 // TODO - Write real generic cube and sphere stuff later. 617 // TODO - Write real generic cube and sphere stuff later.
618 // This could be a switch.
619 if (MT_CUBE == stuffs->stuffs.details.mesh->type) 619 if (MT_CUBE == stuffs->stuffs.details.mesh->type)
620 { 620 {
621 Eo *cube; 621 Eo *cube;
@@ -654,6 +654,23 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
654 ); 654 );
655 eina_array_push(stuffs->mesh, me); 655 eina_array_push(stuffs->mesh, me);
656 } 656 }
657 else if (MT_TERRAIN == stuffs->stuffs.details.mesh->type)
658 {
659 Eo *terrain;
660
661 eina_accessor_data_get(stuffs->aMaterial, 0, (void **) &mi);
662
663 terrain = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, scene->evas);
664 eo_do(terrain, evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_TERRAIN));
665
666 me = eo_add(EVAS_CANVAS3D_MESH_CLASS, scene->evas,
667 evas_canvas3d_mesh_from_primitive_set(0, terrain),
668 evas_canvas3d_mesh_frame_material_set(0, mi),
669
670 evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE)
671 );
672 eina_array_push(stuffs->mesh, me);
673 }
657 else 674 else
658 { 675 {
659 eina_accessor_data_get(stuffs->aMaterial, 0, (void **) &mi); 676 eina_accessor_data_get(stuffs->aMaterial, 0, (void **) &mi);
@@ -684,6 +701,8 @@ void stuffsSetup(ExtantzStuffs *stuffs, Scene_Data *scene, int fake)
684 stuffs->animateStuffs = (aniStuffs) _animateSphere; 701 stuffs->animateStuffs = (aniStuffs) _animateSphere;
685 else if (3 == fake) 702 else if (3 == fake)
686 stuffs->animateStuffs = (aniStuffs) _animateSonic; 703 stuffs->animateStuffs = (aniStuffs) _animateSonic;
704// else if (4 == fake)
705// stuffs->animateStuffs = (aniStuffs) _animateSphere;
687 706
688} 707}
689 708
diff --git a/src/libraries/love.h b/src/libraries/love.h
index 1e756f8..0fe6d31 100644
--- a/src/libraries/love.h
+++ b/src/libraries/love.h
@@ -116,7 +116,8 @@ typedef enum
116{ 116{
117 MT_CUBE, 117 MT_CUBE,
118 MT_MESH, 118 MT_MESH,
119 MT_SPHERE 119 MT_SPHERE,
120 MT_TERRAIN
120} MeshType; 121} MeshType;
121 122
122 123