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1LIBG3D:
2
3This library loads 3D models from various file formats. Its aim is to support
4basic import functionality for as much formats as possible. More complete
5support is better, of course, and the long time goal.
6
7To help developing plugins and for general use, too, there are a lot of
8basic 3d manipulation function, including vector and matrix math, common
9file reading stuff, transformations and 3d primitive support.
10
11SUPPORTED FILETYPES:
12+-------+---+---+---+---+---------------------------------------------+
13|\ feat.| i | c | t | n | s |
14| \ | m | o | e | o | u +-----------------------------------------+
15| \ | p | l | x | r | b | |
16| \ | o | o | t | m | o | |
17| \ | r | r | u | a | b | |
18| \ | t | s | r | l | j | |
19| type \| | | e | s | s | Program |
20+-------+---+---+---+---+---+-----------------------------------------+
21| .3mf | x | x | | | | 3D Metafile |
22| .3ds | x | x | p | | | 3D Studio |
23| .ac | x | x | x | | x | AC3D |
24| .acc | x | x | x | | x | AC3D with triangle strips (TORCS) |
25| .ar | x | | | | x | Racer container files |
26| .ase | x | | p | x | | ASCII Scene Exporter (3D Studio) |
27| .b3d | x | x | | | | ?? (3D MetaFile format) |
28| .car | x | | | | x | VDrift car description |
29| .cob | x | x | | | | Caligari TrueSpace |
30| .dof | x | x | p | x | | Racer model files |
31| .dxf | x | | | | | AutoCAD |
32| .flt | p | | | | | OpenFlight (in Progress, experimental) |
33| .glb | x | x | x | x | | UltimateStunts models |
34| .iob | x | x | | | | Impulse Turbo Silver / Imagine |
35| .iv | p | | | | | SGI Inventor (ascii only) |
36| .joe | x | | x | x | | VDrift v3 .joe car models |
37| .lcd | x | x | | | | LeoCAD |
38| .lw | x | x | | | | LightWave |
39| .lwb | x | x | | | | LightWave |
40| .lwo | x | x | | | | LightWave |
41| .mb | p | | | | x | Maya (binary) |
42| .md2 | x | | | | | id Software Quake II |
43| .md3 | x | x | x | ? | | id Software Quake III |
44| .mon | p | | | | | Monzoom (Reflections) (experimental) |
45| .nff | x | x | | x | | Neutral File Format |
46| .obj | x | x | | | | Alias Wavefront Maya |
47| .prj | x | ? | | | | 3D Studio |
48| .q3o | x | x | x | | | Quick3D Object |
49| .q3s | x | x | x | | | Quick3D Scene |
50| .r3 | p | | | | | Reflections 3 (experimental) |
51| .r4 | p | | | | | Reflections 4 (experimental) |
52| .stl | p | | | | | Standard Tessellation Language |
53| .stla | p | | | | | Standard Tessellation Language (ASCII) |
54| .stlb | p | | | | | Standard Tessellation Language (binary) |
55| .wrl | x | x | | | | VRML World (VRML 1 only and incomplete) |
56+-------+---+---+---+---+---------------------------------------------+
57
58x: implemented
59p: partly done (strange results)
60
61Wishlist:
62
63also see http://homepage.gna.org/libg3d/references.html
64
65type docs ex.avail. status
66-----------------------------------------------------------------------------
67.wrl (VRML 2.0) yes yes not started yet
68.x3d (X3D) yes yes not started yet
69.max (3D Studio MAX) no yes probably not (no docs, no clue)
70.blend (Blender) (yes) yes difficult format, low priority
71.w3d (Shockwave 3D) no yes not started yet
72.c4d (Cinema 4D) no yes not started yet
73.br4 (Brice 4) no yes not started yet
74.x (DirectX) ? yes not started yet
75.3dm (Rhino 2) ? yes not started yet
76
77other model plugins:
78* heightfield: generates a landscape from an image
79* test: some tests (primitives, transformation...)
80* rbh: experimental, maybe Discworld Noir models (or no 3D at all ;))
81
82IMAGE PLUGINS:
83
84* bmp: Windows Bitmap, uncompressed, only 8-bit tested
85* sgi: SGI RGB files, uncompressed & RLE, 8, 24, 32 bit
86* GdkPixbuf: everything GdkPixbuf can load, GTK 2.x required
87