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diff --git a/src/others/irrlicht-1.8.1/tools/GUIEditor/CGUIAttribute.h b/src/others/irrlicht-1.8.1/tools/GUIEditor/CGUIAttribute.h
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1/*
2 This base class is used by the Attribute editor for making your own attribute types.
3
4 The attribute editor will try and create an attribute called "AttribType_attribute",
5 and if it fails, it will create a "string_attribute".
6
7*/
8
9#ifndef __C_GUI_ATTRIBUTE_H_INCLUDED__
10#define __C_GUI_ATTRIBUTE_H_INCLUDED__
11
12#include "IGUIElement.h"
13#include "IGUIEnvironment.h"
14#include "IGUIFont.h"
15#include "IGUIStaticText.h"
16#include "IAttributes.h"
17#include "CGUIEditWorkspace.h"
18
19namespace irr
20{
21
22namespace gui
23{
24
25 const u32 ATTRIBEDIT_ATTRIB_CHANGED=MAKE_IRR_ID('A','T','T','R');
26
27 class CGUIAttribute : public IGUIElement
28 {
29 public:
30 //! constructor
31 CGUIAttribute(IGUIEnvironment* environment, IGUIElement *parent, s32 myParentID) :
32 IGUIElement(EGUIET_ELEMENT, environment, parent, -1, core::rect<s32>(0, 0, 100, 100) ),
33 AttribName(0), Attribs(0), Index(0), MyParentID(myParentID)
34 {
35
36 #ifdef _DEBUG
37 setDebugName("CGUIAttribute");
38 #endif
39
40 AttribName = environment->addStaticText(0,
41 core::rect<s32>(0, 0,
42 100, Environment->getSkin()->getFont()->getDimension(L"A").Height),
43 false, false, this, -1, false);
44 AttribName->grab();
45 AttribName->setSubElement(true);
46 AttribName->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
47 }
48
49 virtual ~CGUIAttribute()
50 {
51 if (Attribs)
52 Attribs->drop();
53 if (AttribName)
54 AttribName->drop();
55 }
56
57 virtual bool OnEvent(const SEvent &e)
58 {
59 if (IsEnabled)
60 {
61 switch (e.EventType)
62 {
63 case EET_GUI_EVENT:
64 switch (e.GUIEvent.EventType)
65 {
66 case EGET_ELEMENT_FOCUSED:
67 if (Parent && isMyChild(e.GUIEvent.Caller))
68 Parent->bringToFront(this);
69 break;
70 case EGET_ELEMENT_HOVERED:
71 case EGET_ELEMENT_LEFT:
72 return IGUIElement::OnEvent(e);
73 case EGET_ELEMENT_FOCUS_LOST:
74 updateAttrib();
75 return IGUIElement::OnEvent(e);
76 default:
77 return updateAttrib();
78 }
79 break;
80 case EET_KEY_INPUT_EVENT:
81 return true;
82 default:
83 break;
84 }
85 }
86
87 return IGUIElement::OnEvent(e);
88 }
89
90 //! sets the attribute to use
91 virtual void setAttrib(io::IAttributes *attribs, u32 attribIndex)
92 {
93 if (Attribs)
94 Attribs->drop();
95 Attribs = attribs;
96 if (Attribs)
97 Attribs->grab();
98 Index = attribIndex;
99
100 core::stringw name(attribs->getAttributeName(attribIndex));
101 name += L" (";
102 name += attribs->getAttributeTypeString(attribIndex);
103 name += L")";
104 AttribName->setText(name.c_str());
105
106 core::rect<s32> r = Parent->getAbsolutePosition();
107 core::rect<s32> r2(0, 5,
108 r.getWidth(), Environment->getSkin()->getFont()->getDimension(L"A").Height + 10 );
109
110 AttribName->setRelativePosition(r2);
111
112 // get minimum height
113 s32 y=0;
114 core::list<IGUIElement*>::Iterator it = Children.begin();
115 for (; it != Children.end(); ++it)
116 {
117 if (y < (*it)->getRelativePosition().LowerRightCorner.Y)
118 y = (*it)->getRelativePosition().LowerRightCorner.Y;
119 }
120 setMinSize( core::dimension2du(0, y+5));
121
122 updateAttrib(false);
123 }
124
125 //! sets the parent ID, for identifying where events came from
126 void setParentID(s32 parentID)
127 {
128 MyParentID = parentID;
129 }
130
131 //! save the attribute and possibly post the event to its parent
132 virtual bool updateAttrib(bool sendEvent=true)
133 {
134 if (Attribs && IsEnabled && sendEvent)
135 {
136 // build event and pass to parent
137 SEvent event;
138 event.EventType = (EEVENT_TYPE)ATTRIBEDIT_ATTRIB_CHANGED;
139 event.UserEvent.UserData1 = MyParentID;
140 event.UserEvent.UserData2 = Index;
141 return Parent->OnEvent(event);
142 }
143
144 return true;
145 }
146
147 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0)
148 {
149 IGUIElement::serializeAttributes(out, options);
150 }
151
152 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
153 {
154 IGUIElement::deserializeAttributes(in, options);
155 if (AttribName)
156 AttribName->setText(Text.c_str());
157 }
158
159 protected:
160 IGUIStaticText* AttribName;
161 io::IAttributes* Attribs;
162 u32 Index;
163 s32 MyParentID;
164 };
165
166} // namespace gui
167} // namespace irr
168
169#endif