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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4//
5// This file was originally written by Salvatore Russo.
6// I (Nikolaus Gebhardt) did some minor modifications changes to it and integrated
7// it into Irrlicht:
8// - removed STL dependency
9// - removed log file and replaced it with irrlicht logging
10// - adapted code formatting a bit to Irrlicht style
11// - removed memory leaks
12// Thanks a lot to Salvatore for his work on this and that he gave me
13// his permission to add it into Irrlicht.
14
15// This support library has been made by Salvatore Russo and is released under GNU public license for general uses.
16// For uses in Irrlicht core and only for Irrlicht related uses I release this library under zlib license.
17
18#ifndef __DMF_SUPPORT_H_INCLUDED__
19#define __DMF_SUPPORT_H_INCLUDED__
20
21#include "irrString.h"
22#include "fast_atof.h"
23
24namespace irr
25{
26namespace scene
27{
28namespace
29{
30
31/** A structure representing some DeleD infos.
32This structure contains data about DeleD level file like: version, ambient color, number of objects etc...*/
33struct dmfHeader
34{
35 //main file header
36 core::stringc dmfName; //!<Scene name
37 f32 dmfVersion; //!<File version
38 video::SColor dmfAmbient; //!<Ambient color
39 f32 dmfShadow; //!<Shadow intensity
40 u32 numObjects; //!<Number of objects in this scene
41 u32 numMaterials; //!<Number of materials in this scene
42 u32 numVertices; //!<Total number of vertices faces*(vertices for each face)
43 u32 numFaces; //!<Total number of faces
44 u32 numLights; //!<Number of dynamic lights in this scene
45 u32 numWatVertices; //!<Total number of vertices of water plains watfaces*(vertices for each face)
46 u32 numWatFaces; //!<Total number of faces for water plains.Note that each water plane is a rectangle with one face only.
47};
48
49
50/** A structure representing a DeleD material.
51This structure contains texture names, an ID and some flags.*/
52struct dmfMaterial
53{
54 u32 materialID;//!<This material unique ID.
55 u32 textureLayers;//!<First texture Flag (0=Normal, 1=Color).
56 u32 textureFlag;//!<First texture Flag (0=Normal, 1=Color).
57 u32 lightmapFlag;//!<Lightmap Flag (0=Normal, others not considered).
58 u32 textureBlend;//!<Texture Blend mode used to support alpha maps (4=Alpha map, others not implemented yet).
59 core::stringc pathName;//!<Name of path defined in path element.
60 core::stringc textureName;//!<Name of first texture (only file name, no path).
61 core::stringc lightmapName;//!<Name of lightmap (only file name, no path).
62 u32 lightmapBlend;//!<Blend mode used to support alpha maps (not implemented yet).
63};
64
65
66/** A structure representing a single face.
67This structure contains first vertice index, number of vertices and the material used.*/
68struct dmfFace
69{
70 u32 firstVert;//!<First vertex index.
71 u32 numVerts;//!<Number of vertices for this face.
72 u32 materialID;//!<Material used for this face.
73};
74
75
76/** A structure representing a single vertice.
77This structure contains vertice position coordinates and texture an lightmap UV.*/
78struct dmfVert
79{
80 core::vector3df pos;//!<Position of vertex
81 core::vector2df tc;//!<Texture UV coords
82 core::vector2df lc;//!<Lightmap UV coords
83};
84
85
86/** A structure representing a single dynamic light.
87This structure contains light position coordinates, diffuse color, specular color and maximum radius of light.*/
88struct dmfLight
89{
90 core::vector3df pos;//!<Position of this light.
91 video::SColorf diffuseColor;//!<Diffuse color.
92 video::SColorf specularColor;//!<Specular color.
93 f32 radius;//!<Maximum radius of light.
94};
95
96/** A structure representing a single water plane.
97This structure contains light position coordinates, diffuse color, specular color and maximum radius of light.*/
98struct dmfWaterPlane
99{
100 u32 waterID;//!<ID of specified water plane.
101 u32 numFaces;//!<number of faces that make this plain.Owing to the fact that this is a rectangle you'll have 1 every time.
102 u32 firstFace;//!<first face of this plain.
103 core::dimension2d<u32> tileNum;//!<number of tiles of this water plain.
104 f32 waveHeight;//!<height of waves.
105 f32 waveSpeed;//!<waves speed.
106 f32 waveLength;//!<waves length.
107};
108
109
110/** A function to convert a hexstring to a int.
111This function converts an hex string (i.e. FF) to its int value (i.e. 255).
112\return An int representing the hex input value.*/
113int axtoi(const char *hexStg)
114{
115 unsigned int intValue = 0; // integer value of hex string
116 sscanf(hexStg, "%x", &intValue);
117 return (intValue);
118}
119
120typedef core::array<core::stringc> StringList;
121
122//Loads a stringlist from a file
123//note that each String added to StringList
124//is separated by a \\n character and it's present
125//at the end of line.
126/** Loads a StringList from a file.
127This function loads a StringList from a file where each string is divided by a \\n char.*/
128void LoadFromFile(io::IReadFile* file, StringList& strlist)
129{
130 const long sz = file->getSize();
131 char* buf = new char[sz+1];
132 file->read(buf, sz);
133 buf[sz] = 0;
134 char* p = buf;
135 char* start = p;
136
137 while(*p)
138 {
139 if (*p == '\n')
140 {
141 core::stringc str(start, (u32)(p - start - 1));
142 str.trim();
143 strlist.push_back(str);
144 start = p+1;
145 }
146
147 ++p;
148 }
149
150 if (p - start > 1)
151 {
152 core::stringc str(start, (u32)(p - start - 1));
153 str.trim();
154 strlist.push_back(str);
155 }
156
157 delete [] buf;
158};
159
160//This function subdivides a string in a list of strings
161/** This function subdivides strings divided by divider in a list of strings.
162\return A StringList made of all strings divided by divider.*/
163StringList SubdivideString(const core::stringc& str, const core::stringc& divider)
164{
165 StringList strings; //returned StringList
166 strings.clear(); //clear returned stringlist
167
168 int c=0;
169 int l=str.size();
170
171 //process entire string
172 while(c<l)
173 {
174 core::stringc resultstr;
175 resultstr = "";
176 //read characters until divider is encountered
177 while((str[c]!=divider[0]) && c<l)
178 {
179 resultstr += str[c];
180 ++c;
181 }
182
183 //Remove spaces \t and \n from string in my implementation...
184 //pay attention or change it in dll.h if you don't want to remove
185 //a particular char.
186 resultstr.trim();//trims string resultstr
187 strings.push_back(resultstr);//add trimmed string
188 ++c;
189 }
190
191 return strings;
192}
193
194
195//Get DeleD informations and convert in dmfHeader
196/**This function extract a dmfHeader from a DMF file.
197You must give in input a StringList representing a DMF file loaded with LoadFromFile.
198\return true if function succeed or false on fail.*/
199bool GetDMFHeader(const StringList& RawFile, dmfHeader& header)
200{
201 StringList temp;
202 RawFile[0].split(temp, ";"); //file info
203// StringList temp=SubdivideString(RawFile[0],";"); //file info
204
205 if ( temp[0] != "DeleD Map File" )
206 return false; //not a deled file
207
208 temp.clear();
209 temp = SubdivideString(RawFile[1]," ");//get version
210 StringList temp1=SubdivideString(temp[1],";");
211
212 header.dmfVersion = (float)atof(temp1[0].c_str());//save version
213 if (header.dmfVersion < 0.91)
214 return false;//not correct version
215
216 temp.clear();
217 temp = SubdivideString(RawFile[2],";");//get name,ambient color and shadow opacity
218 header.dmfName=temp[0];//save name
219
220 //set ambient color
221 header.dmfAmbient.set(axtoi(temp[1].c_str()));
222
223 //set Shadow intensity
224 header.dmfShadow = (float)atof(temp[2].c_str());
225
226 //set current position
227 int offs=3;
228
229 //set Materials Number
230 header.numMaterials=atoi(RawFile[offs].c_str());
231 offs+=header.numMaterials;
232 ++offs;
233
234 //set Object Number
235 header.numObjects=atoi(RawFile[offs].c_str());
236
237 //retrieve face and vertices number
238 header.numVertices=0;
239 header.numFaces=0;
240 header.numWatFaces=0;
241 header.numWatVertices=0;
242 offs++;
243
244 s32 fac;
245 int i;
246
247 for(i=0; i < (int)header.numObjects; i++)
248 {
249 StringList wat=SubdivideString(RawFile[offs],";");
250 StringList wat1=SubdivideString(wat[0],"_");
251
252 ++offs;
253 offs += atoi(RawFile[offs].c_str());
254 ++offs;
255
256 fac=atoi(RawFile[offs].c_str());
257
258 if(!(wat1[0]=="water" && wat[2]=="0"))
259 header.numFaces = header.numFaces + fac;
260 else
261 header.numWatFaces = header.numWatFaces + fac;
262
263 offs++;
264
265 for(int j=0; j<fac; j++)
266 {
267 if(!(wat1[0] == "water" && wat[2] == "0"))
268 header.numVertices=header.numVertices + atoi(RawFile[offs+j].c_str());
269 else
270 header.numWatVertices=header.numWatVertices + atoi(RawFile[offs + j].c_str());
271 }
272
273 offs = offs + fac;
274 }
275
276 //retrieve number of dynamic lights
277 header.numLights=0;
278 temp.clear();
279 temp1.clear();
280 s32 lit = atoi(RawFile[offs].c_str());
281
282 for (i=0; i<lit; i++)
283 {
284 offs++;
285 temp=SubdivideString(RawFile[offs],";");
286
287 if(atoi(temp[0].c_str())==1)
288 {
289 temp1=SubdivideString(temp[18],"_");
290
291 if(temp1[0]=="dynamic")
292 header.numLights++;
293 }
294 temp.clear();
295 temp1.clear();
296 }
297
298 return true; //everything is OK so loading is correct
299}
300
301
302/**This function extract an array of dmfMaterial from a DMF file.
303You must give in input a StringList representing a DMF file loaded with LoadFromFile.
304\param RawFile StringList representing a DMF file.
305\param materials Materials returned.
306\param num_material Number of materials contained in DMF file.
307\param use_material_dirs Here you can choose to use default DeleD structure for material dirs.
308\return true if function succeed or false on fail.*/
309bool GetDMFMaterials(const StringList& RawFile,
310 core::array<dmfMaterial>& materials,
311 int num_material)
312{
313 // offset for already handled lines
314 const int offs=4;
315
316 StringList temp;
317 StringList temp1;
318
319 // The number of materials is predetermined
320 materials.reallocate(num_material);
321 for(int i=0; i<num_material; ++i)
322 {
323 materials.push_back(dmfMaterial());
324 // get all tokens
325 temp=SubdivideString(RawFile[offs+i],";");
326 // should be equal to first token
327 materials[i].materialID = i;
328 // The path used for the texture
329 materials[i].pathName = temp[2];
330 materials[i].pathName.replace('\\','/');
331 materials[i].pathName += "/";
332 // temp[3] is reserved, temp[4] is the number of texture layers
333 materials[i].textureLayers = core::strtoul10(temp[4].c_str());
334 // Three values are separated by commas
335 temp1=SubdivideString(temp[5],",");
336
337 materials[i].textureFlag = atoi(temp1[0].c_str());
338 materials[i].textureName=temp1[1];
339 materials[i].textureName.replace('\\','/');
340 materials[i].textureBlend = atoi(temp1[2].c_str());
341 if(temp.size()>=9)
342 {
343 temp1=SubdivideString(temp[temp.size() - 1],",");
344 materials[i].lightmapFlag=atoi(temp1[0].c_str());
345 materials[i].lightmapName=temp1[1];
346 materials[i].lightmapName.replace('\\','/');
347 materials[i].lightmapBlend = atoi(temp1[2].c_str());
348 }
349 else
350 {
351 materials[i].lightmapFlag=1;
352 materials[i].lightmapName="";
353 }
354 }
355 return true;
356}
357
358
359/**This function extract an array of dmfMaterial from a DMF file considering 1st an 2nd layer for water plains.
360You must give in input a StringList representing a DMF file loaded with LoadFromFile.
361\return true if function succeed or false on fail.*/
362bool GetDMFWaterMaterials(const StringList& RawFile /**<StringList representing a DMF file.*/,
363 core::array<dmfMaterial>& materials/**<Materials returned.*/,
364 int num_material/**<Number of materials contained in DMF file.*/
365 )
366{
367 int offs=4;
368 StringList temp;
369 StringList temp1;
370 StringList temp2;
371 //Checking if this is a DeleD map File of version >= 0.91
372 temp=SubdivideString(RawFile[0],";");//file info
373
374 if ( temp[0] != "DeleD Map File" )
375 return false;//not a deled file
376
377 temp.clear();
378 temp=SubdivideString(RawFile[1]," ");//get version
379 temp1=SubdivideString(temp[1],";");
380
381 if (atof(temp1[0].c_str()) < 0.91)
382 return false;//not correct version
383
384 //end checking
385 temp.clear();
386 temp1.clear();
387
388 for(int i=0;i<num_material;i++)
389 {
390 temp = SubdivideString(RawFile[offs+i],";");
391 materials[i].materialID=i;
392
393 temp1 = SubdivideString(temp[5],",");
394 materials[i].textureFlag=atoi(temp1[0].c_str());
395 temp2 = SubdivideString(temp1[1],"\\");
396
397 materials[i].textureName=temp2.getLast();
398 temp1.clear();
399 temp2.clear();
400 int a=temp.size();
401 if(a==7)
402 {
403 temp1=SubdivideString(temp[6],",");
404 materials[i].lightmapFlag=atoi(temp1[0].c_str());
405 temp2=SubdivideString(temp1[1],"\\");
406 materials[i].lightmapName=temp2.getLast();
407 }
408 else
409 {
410 materials[i].lightmapFlag=1;
411 materials[i].lightmapName="FFFFFFFF";
412 }
413 temp1.clear();
414 temp2.clear();
415 }
416 return true;
417}
418
419
420/**This function extract an array of dmfVert and dmfFace from a DMF file.
421You must give in input a StringList representing a DMF file loaded with LoadFromFile and two arrays long enough.
422Please use GetDMFHeader() before this function to know number of vertices and faces.
423\return true if function succeed or false on fail.*/
424bool GetDMFVerticesFaces(const StringList& RawFile/**<StringList representing a DMF file.*/,
425 dmfVert vertices[]/**<Vertices returned*/,
426 dmfFace faces[]/**Faces returned*/
427 )
428{
429 StringList temp,temp1;
430
431 // skip materials
432 s32 offs = 4 + atoi(RawFile[3].c_str());
433
434 const s32 objs = atoi(RawFile[offs].c_str());
435 offs++;
436#ifdef _IRR_DMF_DEBUG_
437 os::Printer::log("Reading objects", core::stringc(objs).c_str());
438#endif
439
440 s32 vert_cnt=0, face_cnt=0;
441 for (int i=0; i<objs; ++i)
442 {
443 StringList wat=SubdivideString(RawFile[offs],";");
444 StringList wat1=SubdivideString(wat[0],"_");
445#ifdef _IRR_DMF_DEBUG_
446 os::Printer::log("Reading object", wat[0].c_str());
447#endif
448
449 offs++;
450 // load vertices
451 core::array<core::vector3df> pos;
452 const u32 posCount = core::strtoul10(RawFile[offs].c_str());
453 ++offs;
454 pos.reallocate(posCount);
455 for (u32 i=0; i<posCount; ++i)
456 {
457 temp1=SubdivideString(RawFile[offs].c_str(),";");
458 pos.push_back(core::vector3df(core::fast_atof(temp1[0].c_str()),
459 core::fast_atof(temp1[1].c_str()),
460 -core::fast_atof(temp1[2].c_str())));
461 ++offs;
462 }
463
464 const u32 numFaces=core::strtoul10(RawFile[offs].c_str());
465 offs++;
466 if(!(wat1[0]=="water" && wat[2]=="0"))
467 {
468 for(u32 j=0; j<numFaces; ++j)
469 {
470 temp=SubdivideString(RawFile[offs+j],";");
471
472 //first value is vertices number for this face
473 const u32 vert=core::strtoul10(temp[0].c_str());
474 faces[face_cnt].numVerts=vert;
475 //second is material ID
476 faces[face_cnt].materialID=core::strtoul10(temp[1].c_str());
477 //vertices are ordined
478 faces[face_cnt].firstVert=vert_cnt;
479
480 //now we'll create vertices structure
481 for(u32 k=0; k<vert; ++k)
482 {
483 //copy position
484 vertices[vert_cnt].pos.set(pos[core::strtoul10(temp[2+k].c_str())]);
485 //get uv coords for tex and light if any
486 vertices[vert_cnt].tc.set(core::fast_atof(temp[2+vert+(2*k)].c_str()),
487 core::fast_atof(temp[2+vert+(2*k)+1].c_str()));
488 const u32 tmp_sz=temp.size();
489 vertices[vert_cnt].lc.set(core::fast_atof(temp[tmp_sz-(2*vert)+(2*k)].c_str()),
490 core::fast_atof(temp[tmp_sz-(2*vert)+(2*k)+1].c_str()));
491 vert_cnt++;
492 }
493
494 face_cnt++;
495 }
496 }
497
498 offs+=numFaces;
499 }
500
501 return true;
502}
503
504
505/**This function extract an array of dmfLights from a DMF file.
506You must give in input a StringList representing a DMF file loaded with
507LoadFromFile and one array long enough. Please use GetDMFHeader() before this
508function to know number of dynamic lights.
509\return true if function succeed or false on fail.*/
510bool GetDMFLights(const StringList& RawFile/**<StringList representing a DMF file.*/,
511 dmfLight lights[]/**<Lights returned.*/
512 )
513{
514 int offs=3;
515 StringList temp,temp1;
516
517 //Checking if this is a DeleD map File of version >= 0.91
518 temp=SubdivideString(RawFile[0],";");//file info
519
520 if ( temp[0] != "DeleD Map File" )
521 return false;//not a deled file
522
523 temp.clear();
524 temp=SubdivideString(RawFile[1]," ");//get version
525 temp1=SubdivideString(temp[1],";");
526
527 if (atof(temp1[0].c_str()) < 0.91)
528 return false;//not correct version
529
530 //end checking
531
532 temp.clear();
533 temp1.clear();
534 offs=offs + atoi(RawFile[offs].c_str());
535 offs++;
536 s32 objs = atoi(RawFile[offs].c_str());
537 s32 lit=0;
538 s32 d_lit=0;
539 offs++;
540
541 //let's get position of lights in file
542 int i;
543 for(i=0;i<objs;i++)
544 {
545 offs++;
546
547 offs = offs + atoi(RawFile[offs].c_str());
548 offs++;
549
550 offs = offs + atoi(RawFile[offs].c_str());
551 offs++;
552 }
553
554 //let's find dynamic lights
555 lit = atoi(RawFile[offs].c_str());
556
557 for(i=0;i<lit;i++)
558 {
559 offs++;
560 temp=SubdivideString(RawFile[offs],";");
561 if(atoi(temp[0].c_str())==1)
562 {
563 temp1=SubdivideString(temp[18],"_");
564 if(temp1[0]=="dynamic")
565 {
566 lights[d_lit].radius = (float)atof(temp[4].c_str());
567 lights[d_lit].pos.set((float)atof(temp[5].c_str()),
568 (float)atof(temp[6].c_str()),
569 (float)-atof(temp[7].c_str()));
570
571 lights[d_lit].diffuseColor = video::SColorf(
572 video::SColor(255, atoi(temp[10].c_str()), atoi(temp[11].c_str()),
573 atoi(temp[12].c_str())));
574
575 lights[d_lit].specularColor = video::SColorf(
576 video::SColor(255, atoi(temp[13].c_str()), atoi(temp[14].c_str()),
577 atoi(temp[15].c_str())));
578
579 d_lit++;
580 }
581 }
582 temp.clear();
583 temp1.clear();
584 }
585
586 return true;
587}
588
589
590/**This function extracts an array of dmfWaterPlane,dmfVert and dmfFace from a DMF file.
591You must give in input a StringList representing a DMF file loaded with LoadFromFile and three arrays long enough.
592Please use GetDMFHeader() before this function to know number of water plains and water faces as well as water vertices.
593\return true if function succeed or false on fail.*/
594bool GetDMFWaterPlanes(const StringList& RawFile/**<StringList representing a DMF file.*/,
595 dmfWaterPlane wat_planes[]/**<Water planes returned.*/,
596 dmfVert vertices[]/**<Vertices returned*/,
597 dmfFace faces[]/**Faces returned*/
598 )
599{
600 int offs=3;
601 int offs1=0;
602 StringList temp,temp1;
603
604 //Checking if this is a DeleD map File of version >= 0.91
605 temp=SubdivideString(RawFile[0],";");//file info
606
607 if ( temp[0] != "DeleD Map File" )
608 return false;//not a deled file
609
610 temp.clear();
611 temp=SubdivideString(RawFile[1]," ");//get version
612 temp1=SubdivideString(temp[1],";");
613
614 if (atof(temp1[0].c_str()) < 0.91)
615 return false;//not correct version
616
617 //end checking
618
619 temp.clear();
620 temp1.clear();
621 offs=offs+atoi(RawFile[offs].c_str());
622 offs++;
623 s32 objs=atoi(RawFile[offs].c_str());
624 s32 fac=0,vert=0,tmp_sz=0,vert_cnt=0,face_cnt=0,wat_id=0;
625 core::dimension2d<u32> tilenum(40,40);
626 f32 waveheight=3.0f;
627 f32 wavespeed=300.0f;
628 f32 wavelength=80.0f;
629 offs++;
630
631 for(int i=0;i<objs;i++)
632 {
633 StringList wat=SubdivideString(RawFile[offs],";");
634 StringList wat1=SubdivideString(wat[0],"_");
635 offs++;
636 offs1=offs;
637 offs=offs+atoi(RawFile[offs].c_str());
638 offs++;
639 offs1++;
640 fac=atoi(RawFile[offs].c_str());
641 offs++;
642
643 if(wat1[0]=="water" && wat[2]=="0")
644 {
645 StringList userinfo=SubdivideString(wat[7],",");
646
647 int j;
648
649 for (j=0; j<(int)userinfo.size(); j++)
650 {
651 switch(j)
652 {
653 case 0:
654 if(atoi(userinfo[0].c_str()))
655 tilenum.Width = atoi(userinfo[0].c_str());
656 break;
657 case 1:
658 if(atoi(userinfo[1].c_str()))
659 tilenum.Height = atoi(userinfo[1].c_str());
660 break;
661 case 2:
662 if(atof(userinfo[2].c_str()))
663 waveheight = (float)atof(userinfo[2].c_str());
664 break;
665 case 3:
666 if(atof(userinfo[3].c_str()))
667 wavespeed = (float)atof(userinfo[3].c_str());
668 break;
669 case 4:
670 if(atof(userinfo[4].c_str()))
671 wavelength = (float)atof(userinfo[4].c_str());
672 break;
673 }
674 }
675
676 wat_planes[wat_id].waterID=wat_id;
677 wat_planes[wat_id].numFaces=fac;
678 wat_planes[wat_id].firstFace=face_cnt;
679 wat_planes[wat_id].tileNum=tilenum;
680 wat_planes[wat_id].waveHeight=waveheight;
681 wat_planes[wat_id].waveSpeed=wavespeed;
682 wat_planes[wat_id].waveLength=wavelength;
683
684 for(j=0;j<fac;j++)
685 {
686 temp=SubdivideString(RawFile[offs+j],";");
687
688 //first value is vertices number for this face
689 faces[face_cnt].numVerts=atoi(temp[0].c_str());
690 vert=faces[face_cnt].numVerts;
691 //second is material ID
692 faces[face_cnt].materialID=atoi(temp[1].c_str());
693 //vertices are ordined
694 faces[face_cnt].firstVert=vert_cnt;
695
696 //now we'll create vertices structure
697 for(int k=0;k<vert;k++)
698 {
699 //get vertex position
700 temp1=SubdivideString(RawFile[offs1+atoi(temp[2+k].c_str())], ";");
701
702 //copy x,y,z values
703 vertices[vert_cnt].pos.set((float)atof(temp1[0].c_str()),
704 (float)atof(temp1[1].c_str()),
705 (float)-atof(temp1[2].c_str()));
706
707 //get uv coords for tex and light if any
708 vertices[vert_cnt].tc.set((float)atof(temp[2+vert+(2*k)].c_str()),
709 (float)atof(temp[2+vert+(2*k)+1].c_str()));
710 tmp_sz=temp.size();
711
712 vertices[vert_cnt].lc.set((float)atof(temp[tmp_sz-(2*vert)+(2*k)].c_str()),
713 (float)atof(temp[tmp_sz-(2*vert)+(2*k)+1].c_str()));
714 ++vert_cnt;
715 temp1.clear();
716 }
717 ++face_cnt;
718 temp.clear();
719 }
720 }
721 offs=offs+fac;
722 }
723
724 return true;
725}
726
727} // end namespace
728} // end namespace scene
729} // end namespace irr
730
731#endif /* __DMF_SUPPORT_H__ */
732