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diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureBlend.cpp b/src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureBlend.cpp
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#include "IrrCompileConfig.h"
6#include "IBurningShader.h"
7
8#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
9
10// compile flag for this file
11#undef USE_ZBUFFER
12#undef IPOL_Z
13#undef CMP_Z
14#undef WRITE_Z
15
16#undef IPOL_W
17#undef CMP_W
18#undef WRITE_W
19
20#undef SUBTEXEL
21#undef INVERSE_W
22
23#undef IPOL_C0
24#undef IPOL_T0
25#undef IPOL_T1
26
27// define render case
28#define SUBTEXEL
29#define INVERSE_W
30
31#define USE_ZBUFFER
32#define IPOL_W
33#define CMP_W
34#define WRITE_W
35
36#define IPOL_C0
37#define IPOL_T0
38//#define IPOL_T1
39
40// apply global override
41#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
42 #undef INVERSE_W
43#endif
44
45#ifndef SOFTWARE_DRIVER_2_SUBTEXEL
46 #undef SUBTEXEL
47#endif
48
49#ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
50 #undef IPOL_C0
51#endif
52
53#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
54 #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
55 #undef IPOL_W
56 #endif
57 #define IPOL_Z
58
59 #ifdef CMP_W
60 #undef CMP_W
61 #define CMP_Z
62 #endif
63
64 #ifdef WRITE_W
65 #undef WRITE_W
66 #define WRITE_Z
67 #endif
68
69#endif
70
71
72
73namespace irr
74{
75
76namespace video
77{
78
79class CTRTextureBlend : public IBurningShader
80{
81public:
82
83 //! constructor
84 CTRTextureBlend(CBurningVideoDriver* driver);
85
86 //! draws an indexed triangle list
87 virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c );
88
89 virtual void setZCompareFunc ( u32 func);
90 virtual void setParam ( u32 index, f32 value);
91
92
93private:
94 // fragment shader
95 typedef void (CTRTextureBlend::*tFragmentShader) ();
96 void fragment_dst_color_zero ();
97 void fragment_dst_color_one ();
98 void fragment_dst_color_src_alpha ();
99 void fragment_dst_color_one_minus_dst_alpha ();
100 void fragment_zero_one_minus_scr_color ();
101 void fragment_src_color_src_alpha ();
102 void fragment_one_one_minus_src_alpha ();
103 void fragment_one_minus_dst_alpha_one();
104 void fragment_src_alpha_one();
105
106 tFragmentShader fragmentShader;
107 sScanConvertData scan;
108 sScanLineData line;
109
110 u32 ZCompare;
111};
112
113//! constructor
114CTRTextureBlend::CTRTextureBlend(CBurningVideoDriver* driver)
115: IBurningShader(driver)
116{
117 #ifdef _DEBUG
118 setDebugName("CTRTextureBlend");
119 #endif
120
121 ZCompare = 1;
122}
123
124/*!
125*/
126void CTRTextureBlend::setZCompareFunc ( u32 func)
127{
128 ZCompare = func;
129}
130
131/*!
132*/
133void CTRTextureBlend::setParam ( u32 index, f32 value)
134{
135 u8 showname = 0;
136
137 E_BLEND_FACTOR srcFact,dstFact;
138 E_MODULATE_FUNC modulate;
139 u32 alphaSrc;
140 unpack_textureBlendFunc ( srcFact, dstFact, modulate, alphaSrc, value );
141
142 fragmentShader = 0;
143
144 if ( srcFact == EBF_DST_COLOR && dstFact == EBF_ZERO )
145 {
146 fragmentShader = &CTRTextureBlend::fragment_dst_color_zero;
147 }
148 else
149 if ( srcFact == EBF_DST_COLOR && dstFact == EBF_ONE )
150 {
151 fragmentShader = &CTRTextureBlend::fragment_dst_color_one;
152 }
153 else
154 if ( srcFact == EBF_DST_COLOR && dstFact == EBF_SRC_ALPHA)
155 {
156 fragmentShader = &CTRTextureBlend::fragment_dst_color_src_alpha;
157 }
158 else
159 if ( srcFact == EBF_DST_COLOR && dstFact == EBF_ONE_MINUS_DST_ALPHA)
160 {
161 fragmentShader = &CTRTextureBlend::fragment_dst_color_one_minus_dst_alpha;
162 }
163 else
164 if ( srcFact == EBF_ZERO && dstFact == EBF_ONE_MINUS_SRC_COLOR )
165 {
166 fragmentShader = &CTRTextureBlend::fragment_zero_one_minus_scr_color;
167 }
168 else
169 if ( srcFact == EBF_ONE && dstFact == EBF_ONE_MINUS_SRC_ALPHA)
170 {
171 fragmentShader = &CTRTextureBlend::fragment_one_one_minus_src_alpha;
172 }
173 else
174 if ( srcFact == EBF_ONE_MINUS_DST_ALPHA && dstFact == EBF_ONE )
175 {
176 fragmentShader = &CTRTextureBlend::fragment_one_minus_dst_alpha_one;
177 }
178 else
179 if ( srcFact == EBF_SRC_ALPHA && dstFact == EBF_ONE )
180 {
181 fragmentShader = &CTRTextureBlend::fragment_src_alpha_one;
182 }
183 else
184 if ( srcFact == EBF_SRC_COLOR && dstFact == EBF_SRC_ALPHA )
185 {
186 fragmentShader = &CTRTextureBlend::fragment_src_color_src_alpha;
187 }
188 else
189 {
190 showname = 1;
191 fragmentShader = &CTRTextureBlend::fragment_dst_color_zero;
192 }
193
194 static const c8 *n[] =
195 {
196 "gl_zero",
197 "gl_one",
198 "gl_dst_color",
199 "gl_one_minus_dst_color",
200 "gl_src_color",
201 "gl_one_minus_src_color",
202 "gl_src_alpha",
203 "gl_one_minus_src_alpha",
204 "gl_dst_alpha",
205 "gl_one_minus_dst_alpha",
206 "gl_src_alpha_saturate"
207 };
208
209 static E_BLEND_FACTOR lsrcFact = EBF_ZERO;
210 static E_BLEND_FACTOR ldstFact = EBF_ZERO;
211
212 if ( showname && ( lsrcFact != srcFact || ldstFact != dstFact ) )
213 {
214 char buf[128];
215 snprintf ( buf, 128, "missing shader: %s %s",n[srcFact], n[dstFact] );
216 os::Printer::log( buf, ELL_INFORMATION );
217
218 lsrcFact = srcFact;
219 ldstFact = dstFact;
220 }
221
222}
223
224
225/*!
226*/
227void CTRTextureBlend::fragment_dst_color_src_alpha ()
228{
229 tVideoSample *dst;
230
231#ifdef USE_ZBUFFER
232 fp24 *z;
233#endif
234
235 s32 xStart;
236 s32 xEnd;
237 s32 dx;
238
239
240#ifdef SUBTEXEL
241 f32 subPixel;
242#endif
243
244#ifdef IPOL_Z
245 f32 slopeZ;
246#endif
247#ifdef IPOL_W
248 fp24 slopeW;
249#endif
250#ifdef IPOL_C0
251 sVec4 slopeC[MATERIAL_MAX_COLORS];
252#endif
253#ifdef IPOL_T0
254 sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
255#endif
256
257 // apply top-left fill-convention, left
258 xStart = core::ceil32( line.x[0] );
259 xEnd = core::ceil32( line.x[1] ) - 1;
260
261 dx = xEnd - xStart;
262
263 if ( dx < 0 )
264 return;
265
266 // slopes
267 const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
268
269#ifdef IPOL_Z
270 slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
271#endif
272#ifdef IPOL_W
273 slopeW = (line.w[1] - line.w[0]) * invDeltaX;
274#endif
275#ifdef IPOL_C0
276 slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
277#endif
278#ifdef IPOL_T0
279 slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
280#endif
281#ifdef IPOL_T1
282 slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
283#endif
284
285#ifdef SUBTEXEL
286 subPixel = ( (f32) xStart ) - line.x[0];
287#ifdef IPOL_Z
288 line.z[0] += slopeZ * subPixel;
289#endif
290#ifdef IPOL_W
291 line.w[0] += slopeW * subPixel;
292#endif
293#ifdef IPOL_C0
294 line.c[0][0] += slopeC[0] * subPixel;
295#endif
296#ifdef IPOL_T0
297 line.t[0][0] += slopeT[0] * subPixel;
298#endif
299#ifdef IPOL_T1
300 line.t[1][0] += slopeT[1] * subPixel;
301#endif
302#endif
303
304 dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
305
306#ifdef USE_ZBUFFER
307 z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
308#endif
309
310
311 f32 iw = FIX_POINT_F32_MUL;
312
313 tFixPoint a0, r0, g0, b0;
314 tFixPoint r1, g1, b1;
315
316 s32 i;
317
318 switch ( ZCompare )
319 {
320 case 1:
321 for ( i = 0; i <= dx; ++i )
322 {
323#ifdef CMP_W
324 if ( line.w[0] >= z[i] )
325#endif
326
327 {
328
329#ifdef WRITE_W
330 z[i] = line.w[0];
331#endif
332
333#ifdef INVERSE_W
334 iw = fix_inverse32 ( line.w[0] );
335#endif
336
337 getSample_texture ( a0,r0,g0,b0,
338 &IT[0],
339 tofix ( line.t[0][0].x,iw),
340 tofix ( line.t[0][0].y,iw)
341 );
342
343 color_to_fix ( r1, g1, b1, dst[i] );
344
345 dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ),
346 clampfix_maxcolor ( imulFix_tex2 ( g0, g1 ) ),
347 clampfix_maxcolor ( imulFix_tex2 ( b0, b1 ) )
348 );
349 }
350
351#ifdef IPOL_W
352 line.w[0] += slopeW;
353#endif
354#ifdef IPOL_T0
355 line.t[0][0] += slopeT[0];
356#endif
357#ifdef IPOL_C0
358 line.c[0][0] += slopeC[0];
359#endif
360 }
361 break;
362
363 case 2:
364 for ( i = 0; i <= dx; ++i )
365 {
366#ifdef CMP_W
367 if ( line.w[0] == z[i] )
368#endif
369
370 {
371
372#ifdef WRITE_W
373 z[i] = line.w[0];
374#endif
375
376#ifdef INVERSE_W
377 iw = fix_inverse32 ( line.w[0] );
378#endif
379
380 getSample_texture ( a0,r0,g0,b0,
381 &IT[0],
382 tofix ( line.t[0][0].x,iw),
383 tofix ( line.t[0][0].y,iw)
384 );
385
386 color_to_fix ( r1, g1, b1, dst[i] );
387
388 dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ),
389 clampfix_maxcolor ( imulFix_tex2 ( g0, g1 ) ),
390 clampfix_maxcolor ( imulFix_tex2 ( b0, b1 ) )
391 );
392
393 }
394
395#ifdef IPOL_W
396 line.w[0] += slopeW;
397#endif
398#ifdef IPOL_T0
399 line.t[0][0] += slopeT[0];
400#endif
401#ifdef IPOL_C0
402 line.c[0][0] += slopeC[0];
403#endif
404 }break;
405 } // zcompare
406
407}
408
409/*!
410*/
411void CTRTextureBlend::fragment_src_color_src_alpha ()
412{
413 tVideoSample *dst;
414
415#ifdef USE_ZBUFFER
416 fp24 *z;
417#endif
418
419 s32 xStart;
420 s32 xEnd;
421 s32 dx;
422
423
424#ifdef SUBTEXEL
425 f32 subPixel;
426#endif
427
428#ifdef IPOL_Z
429 f32 slopeZ;
430#endif
431#ifdef IPOL_W
432 fp24 slopeW;
433#endif
434#ifdef IPOL_C0
435 sVec4 slopeC[MATERIAL_MAX_COLORS];
436#endif
437#ifdef IPOL_T0
438 sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
439#endif
440
441 // apply top-left fill-convention, left
442 xStart = core::ceil32( line.x[0] );
443 xEnd = core::ceil32( line.x[1] ) - 1;
444
445 dx = xEnd - xStart;
446
447 if ( dx < 0 )
448 return;
449
450 // slopes
451 const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
452
453#ifdef IPOL_Z
454 slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
455#endif
456#ifdef IPOL_W
457 slopeW = (line.w[1] - line.w[0]) * invDeltaX;
458#endif
459#ifdef IPOL_C0
460 slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
461#endif
462#ifdef IPOL_T0
463 slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
464#endif
465#ifdef IPOL_T1
466 slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
467#endif
468
469#ifdef SUBTEXEL
470 subPixel = ( (f32) xStart ) - line.x[0];
471#ifdef IPOL_Z
472 line.z[0] += slopeZ * subPixel;
473#endif
474#ifdef IPOL_W
475 line.w[0] += slopeW * subPixel;
476#endif
477#ifdef IPOL_C0
478 line.c[0][0] += slopeC[0] * subPixel;
479#endif
480#ifdef IPOL_T0
481 line.t[0][0] += slopeT[0] * subPixel;
482#endif
483#ifdef IPOL_T1
484 line.t[1][0] += slopeT[1] * subPixel;
485#endif
486#endif
487
488 dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
489
490#ifdef USE_ZBUFFER
491 z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
492#endif
493
494
495 f32 iw = FIX_POINT_F32_MUL;
496
497 tFixPoint a0, r0, g0, b0;
498 tFixPoint r1, g1, b1;
499
500 s32 i;
501
502 switch ( ZCompare )
503 {
504 case 1:
505 for ( i = 0; i <= dx; ++i )
506 {
507#ifdef CMP_W
508 if ( line.w[0] >= z[i] )
509#endif
510
511 {
512
513#ifdef WRITE_W
514 z[i] = line.w[0];
515#endif
516
517#ifdef INVERSE_W
518 iw = fix_inverse32 ( line.w[0] );
519#endif
520
521 getSample_texture ( a0, r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,iw), tofix ( line.t[0][0].y,iw) );
522 color_to_fix ( r1, g1, b1, dst[i] );
523
524// u32 check = imulFix_tex1( r0, r1 );
525 dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex1( r0, r1 ) + imulFix_tex1( r1, a0 ) ),
526 clampfix_maxcolor ( imulFix_tex1( g0, g1 ) + imulFix_tex1( g1, a0 ) ),
527 clampfix_maxcolor ( imulFix_tex1( b0, b1 ) + imulFix_tex1( b1, a0 ) )
528 );
529 }
530
531#ifdef IPOL_W
532 line.w[0] += slopeW;
533#endif
534#ifdef IPOL_T0
535 line.t[0][0] += slopeT[0];
536#endif
537#ifdef IPOL_C0
538 line.c[0][0] += slopeC[0];
539#endif
540 }
541 break;
542
543 case 2:
544 for ( i = 0; i <= dx; ++i )
545 {
546#ifdef CMP_W
547 if ( line.w[0] == z[i] )
548#endif
549
550 {
551
552#ifdef WRITE_W
553 z[i] = line.w[0];
554#endif
555
556#ifdef INVERSE_W
557 iw = fix_inverse32 ( line.w[0] );
558#endif
559
560 getSample_texture ( a0,r0,g0,b0,
561 &IT[0],
562 tofix ( line.t[0][0].x,iw),
563 tofix ( line.t[0][0].y,iw)
564 );
565
566 color_to_fix ( r1, g1, b1, dst[i] );
567
568 dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex2 ( r0, r1 ) ),
569 clampfix_maxcolor ( imulFix_tex2 ( g0, g1 ) ),
570 clampfix_maxcolor ( imulFix_tex2 ( b0, b1 ) )
571 );
572
573 }
574
575#ifdef IPOL_W
576 line.w[0] += slopeW;
577#endif
578#ifdef IPOL_T0
579 line.t[0][0] += slopeT[0];
580#endif
581#ifdef IPOL_C0
582 line.c[0][0] += slopeC[0];
583#endif
584 }break;
585 } // zcompare
586
587}
588
589/*!
590*/
591void CTRTextureBlend::fragment_one_one_minus_src_alpha()
592{
593 tVideoSample *dst;
594
595#ifdef USE_ZBUFFER
596 fp24 *z;
597#endif
598
599 s32 xStart;
600 s32 xEnd;
601 s32 dx;
602
603
604#ifdef SUBTEXEL
605 f32 subPixel;
606#endif
607
608#ifdef IPOL_Z
609 f32 slopeZ;
610#endif
611#ifdef IPOL_W
612 fp24 slopeW;
613#endif
614#ifdef IPOL_C0
615 sVec4 slopeC[MATERIAL_MAX_COLORS];
616#endif
617#ifdef IPOL_T0
618 sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
619#endif
620
621 // apply top-left fill-convention, left
622 xStart = core::ceil32( line.x[0] );
623 xEnd = core::ceil32( line.x[1] ) - 1;
624
625 dx = xEnd - xStart;
626
627 if ( dx < 0 )
628 return;
629
630 // slopes
631 const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
632
633#ifdef IPOL_Z
634 slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
635#endif
636#ifdef IPOL_W
637 slopeW = (line.w[1] - line.w[0]) * invDeltaX;
638#endif
639#ifdef IPOL_C0
640 slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
641#endif
642#ifdef IPOL_T0
643 slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
644#endif
645#ifdef IPOL_T1
646 slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
647#endif
648
649#ifdef SUBTEXEL
650 subPixel = ( (f32) xStart ) - line.x[0];
651#ifdef IPOL_Z
652 line.z[0] += slopeZ * subPixel;
653#endif
654#ifdef IPOL_W
655 line.w[0] += slopeW * subPixel;
656#endif
657#ifdef IPOL_C0
658 line.c[0][0] += slopeC[0] * subPixel;
659#endif
660#ifdef IPOL_T0
661 line.t[0][0] += slopeT[0] * subPixel;
662#endif
663#ifdef IPOL_T1
664 line.t[1][0] += slopeT[1] * subPixel;
665#endif
666#endif
667
668 dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
669
670#ifdef USE_ZBUFFER
671 z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
672#endif
673
674
675 f32 iw = FIX_POINT_F32_MUL;
676
677 tFixPoint a0,r0, g0, b0;
678 tFixPoint r1, g1, b1;
679 tFixPoint r2, g2, b2;
680
681 s32 i;
682
683 switch ( ZCompare )
684 {
685 case 1:
686 for ( i = 0; i <= dx; ++i )
687 {
688#ifdef CMP_W
689 if ( line.w[0] >= z[i] )
690#endif
691
692 {
693
694#ifdef WRITE_W
695 z[i] = line.w[0];
696#endif
697
698#ifdef INVERSE_W
699 iw = fix_inverse32 ( line.w[0] );
700#endif
701
702 getSample_texture ( a0, r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
703 a0 = FIX_POINT_ONE - a0;
704
705 color_to_fix1 ( r1, g1, b1, dst[i] );
706#ifdef IPOL_C0
707 getSample_color ( r2, g2, b2, line.c[0][0],iw );
708
709 dst[i] = fix_to_color ( imulFix ( r0 + imulFix ( r1, a0 ), r2 ),
710 imulFix ( g0 + imulFix ( g1, a0 ), g2 ),
711 imulFix ( b0 + imulFix ( b1, a0 ), b2 )
712 );
713#else
714 dst[i] = fix_to_color ( r0 + imulFix ( r1, a0 ),
715 g0 + imulFix ( g1, a0 ),
716 b0 + imulFix ( b1, a0 )
717 );
718
719#endif
720
721 }
722
723#ifdef IPOL_W
724 line.w[0] += slopeW;
725#endif
726#ifdef IPOL_T0
727 line.t[0][0] += slopeT[0];
728#endif
729#ifdef IPOL_C0
730 line.c[0][0] += slopeC[0];
731#endif
732 }
733 break;
734
735 case 2:
736 for ( i = 0; i <= dx; ++i )
737 {
738#ifdef CMP_W
739 if ( line.w[0] == z[i] )
740#endif
741
742 {
743
744#ifdef WRITE_W
745 z[i] = line.w[0];
746#endif
747
748#ifdef INVERSE_W
749 iw = fix_inverse32 ( line.w[0] );
750#endif
751 getSample_texture ( a0, r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
752 a0 = FIX_POINT_ONE - a0;
753
754 color_to_fix1 ( r1, g1, b1, dst[i] );
755#ifdef IPOL_C0
756 getSample_color ( r2, g2, b2, line.c[0][0],iw );
757
758 dst[i] = fix_to_color ( imulFix ( r0 + imulFix ( r1, a0 ), r2 ),
759 imulFix ( g0 + imulFix ( g1, a0 ), g2 ),
760 imulFix ( b0 + imulFix ( b1, a0 ), b2 )
761 );
762#else
763 dst[i] = fix_to_color ( r0 + imulFix ( r1, a0 ),
764 g0 + imulFix ( g1, a0 ),
765 b0 + imulFix ( b1, a0 )
766 );
767
768#endif
769
770 }
771
772#ifdef IPOL_W
773 line.w[0] += slopeW;
774#endif
775#ifdef IPOL_T0
776 line.t[0][0] += slopeT[0];
777#endif
778#ifdef IPOL_C0
779 line.c[0][0] += slopeC[0];
780#endif
781 }break;
782 } // zcompare
783
784}
785
786/*!
787*/
788void CTRTextureBlend::fragment_one_minus_dst_alpha_one ()
789{
790 tVideoSample *dst;
791
792#ifdef USE_ZBUFFER
793 fp24 *z;
794#endif
795
796 s32 xStart;
797 s32 xEnd;
798 s32 dx;
799
800
801#ifdef SUBTEXEL
802 f32 subPixel;
803#endif
804
805#ifdef IPOL_Z
806 f32 slopeZ;
807#endif
808#ifdef IPOL_W
809 fp24 slopeW;
810#endif
811#ifdef IPOL_C0
812 sVec4 slopeC[MATERIAL_MAX_COLORS];
813#endif
814#ifdef IPOL_T0
815 sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
816#endif
817
818 // apply top-left fill-convention, left
819 xStart = core::ceil32( line.x[0] );
820 xEnd = core::ceil32( line.x[1] ) - 1;
821
822 dx = xEnd - xStart;
823
824 if ( dx < 0 )
825 return;
826
827 // slopes
828 const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
829
830#ifdef IPOL_Z
831 slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
832#endif
833#ifdef IPOL_W
834 slopeW = (line.w[1] - line.w[0]) * invDeltaX;
835#endif
836#ifdef IPOL_C0
837 slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
838#endif
839#ifdef IPOL_T0
840 slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
841#endif
842#ifdef IPOL_T1
843 slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
844#endif
845
846#ifdef SUBTEXEL
847 subPixel = ( (f32) xStart ) - line.x[0];
848#ifdef IPOL_Z
849 line.z[0] += slopeZ * subPixel;
850#endif
851#ifdef IPOL_W
852 line.w[0] += slopeW * subPixel;
853#endif
854#ifdef IPOL_C0
855 line.c[0][0] += slopeC[0] * subPixel;
856#endif
857#ifdef IPOL_T0
858 line.t[0][0] += slopeT[0] * subPixel;
859#endif
860#ifdef IPOL_T1
861 line.t[1][0] += slopeT[1] * subPixel;
862#endif
863#endif
864
865 dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
866
867#ifdef USE_ZBUFFER
868 z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
869#endif
870
871
872 f32 iw = FIX_POINT_F32_MUL;
873
874 tFixPoint r0, g0, b0;
875 tFixPoint a1, r1, g1, b1;
876 tFixPoint r2, g2, b2;
877
878 s32 i;
879
880 switch ( ZCompare )
881 {
882 case 1:
883 for ( i = 0; i <= dx; ++i )
884 {
885#ifdef CMP_W
886 if ( line.w[0] >= z[i] )
887#endif
888
889 {
890
891#ifdef WRITE_W
892 z[i] = line.w[0];
893#endif
894
895#ifdef INVERSE_W
896 iw = fix_inverse32 ( line.w[0] );
897#endif
898
899 getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
900 color_to_fix1 ( a1, r1, g1, b1, dst[i] );
901#ifdef IPOL_C0
902 getSample_color ( r2, g2, b2, line.c[0][0],iw );
903
904 a1 = FIX_POINT_ONE - a1;
905 dst[i] = fix_to_color ( imulFix ( imulFix ( r0, a1 ) + r1, r2 ),
906 imulFix ( imulFix ( g0, a1 ) + g1, g2 ),
907 imulFix ( imulFix ( b0, a1 ) + b1, b2 )
908 );
909#else
910 dst[i] = fix_to_color ( imulFix ( r0, a1) + r0,
911 imulFix ( g0, a1) + g0,
912 imulFix ( b0, a1) + b0
913 );
914
915#endif
916
917 }
918
919#ifdef IPOL_W
920 line.w[0] += slopeW;
921#endif
922#ifdef IPOL_T0
923 line.t[0][0] += slopeT[0];
924#endif
925#ifdef IPOL_C0
926 line.c[0][0] += slopeC[0];
927#endif
928 }
929 break;
930
931 case 2:
932 for ( i = 0; i <= dx; ++i )
933 {
934#ifdef CMP_W
935 if ( line.w[0] == z[i] )
936#endif
937
938 {
939
940#ifdef WRITE_W
941 z[i] = line.w[0];
942#endif
943
944#ifdef INVERSE_W
945 iw = fix_inverse32 ( line.w[0] );
946#endif
947 getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
948 color_to_fix1 ( a1, r1, g1, b1, dst[i] );
949
950#ifdef IPOL_C0
951 getSample_color ( r2, g2, b2, line.c[0][0],iw );
952
953 a1 = FIX_POINT_ONE - a1;
954 dst[i] = fix_to_color ( imulFix ( imulFix ( r0, a1 ) + r1, r2 ),
955 imulFix ( imulFix ( g0, a1 ) + g1, g2 ),
956 imulFix ( imulFix ( b0, a1 ) + b1, b2 )
957 );
958#else
959 dst[i] = fix_to_color ( imulFix ( r0, a1) + r0,
960 imulFix ( g0, a1) + g0,
961 imulFix ( b0, a1) + b0
962 );
963
964#endif
965
966 }
967
968#ifdef IPOL_W
969 line.w[0] += slopeW;
970#endif
971#ifdef IPOL_T0
972 line.t[0][0] += slopeT[0];
973#endif
974#ifdef IPOL_C0
975 line.c[0][0] += slopeC[0];
976#endif
977 }break;
978 } // zcompare
979
980}
981
982/*!
983*/
984void CTRTextureBlend::fragment_src_alpha_one ()
985{
986 tVideoSample *dst;
987
988#ifdef USE_ZBUFFER
989 fp24 *z;
990#endif
991
992 s32 xStart;
993 s32 xEnd;
994 s32 dx;
995
996
997#ifdef SUBTEXEL
998 f32 subPixel;
999#endif
1000
1001#ifdef IPOL_Z
1002 f32 slopeZ;
1003#endif
1004#ifdef IPOL_W
1005 fp24 slopeW;
1006#endif
1007#ifdef IPOL_C0
1008 sVec4 slopeC[MATERIAL_MAX_COLORS];
1009#endif
1010#ifdef IPOL_T0
1011 sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
1012#endif
1013
1014 // apply top-left fill-convention, left
1015 xStart = core::ceil32( line.x[0] );
1016 xEnd = core::ceil32( line.x[1] ) - 1;
1017
1018 dx = xEnd - xStart;
1019
1020 if ( dx < 0 )
1021 return;
1022
1023 // slopes
1024 const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
1025
1026#ifdef IPOL_Z
1027 slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
1028#endif
1029#ifdef IPOL_W
1030 slopeW = (line.w[1] - line.w[0]) * invDeltaX;
1031#endif
1032#ifdef IPOL_C0
1033 slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
1034#endif
1035#ifdef IPOL_T0
1036 slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
1037#endif
1038#ifdef IPOL_T1
1039 slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
1040#endif
1041
1042#ifdef SUBTEXEL
1043 subPixel = ( (f32) xStart ) - line.x[0];
1044#ifdef IPOL_Z
1045 line.z[0] += slopeZ * subPixel;
1046#endif
1047#ifdef IPOL_W
1048 line.w[0] += slopeW * subPixel;
1049#endif
1050#ifdef IPOL_C0
1051 line.c[0][0] += slopeC[0] * subPixel;
1052#endif
1053#ifdef IPOL_T0
1054 line.t[0][0] += slopeT[0] * subPixel;
1055#endif
1056#ifdef IPOL_T1
1057 line.t[1][0] += slopeT[1] * subPixel;
1058#endif
1059#endif
1060
1061 dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
1062
1063#ifdef USE_ZBUFFER
1064 z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
1065#endif
1066
1067
1068 f32 iw = FIX_POINT_F32_MUL;
1069
1070 tFixPoint a0, r0, g0, b0;
1071 tFixPoint r1, g1, b1;
1072 tFixPoint r2, g2, b2;
1073
1074 s32 i;
1075
1076 switch ( ZCompare )
1077 {
1078 case 1:
1079 for ( i = 0; i <= dx; ++i )
1080 {
1081#ifdef CMP_W
1082 if ( line.w[0] >= z[i] )
1083#endif
1084
1085 {
1086
1087
1088#ifdef INVERSE_W
1089 iw = fix_inverse32 ( line.w[0] );
1090#endif
1091
1092 getSample_texture ( a0, r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
1093 if ( a0 > 0 )
1094 {
1095 a0 >>= 8;
1096
1097 color_to_fix ( r1, g1, b1, dst[i] );
1098
1099#ifdef IPOL_C0
1100 getSample_color ( r2, g2, b2, line.c[0][0],iw );
1101
1102 dst[i] = fix4_to_color ( a0,
1103 clampfix_maxcolor ( imulFix (r0,a0 ) + r1),
1104 clampfix_maxcolor ( imulFix (g0,a0 ) + g1),
1105 clampfix_maxcolor ( imulFix (b0,a0 ) + b1)
1106 );
1107
1108/*
1109 a0 >>= 8;
1110 dst[i] = fix4_to_color ( a0,
1111 imulFix ( imulFix ( r0, a0 ) + r1, r2 ),
1112 imulFix ( imulFix ( g0, a0 ) + g1, g2 ),
1113 imulFix ( imulFix ( b0, a0 ) + b1, b2 )
1114 );
1115*/
1116#else
1117 dst[i] = fix4_to_color ( a0,
1118 clampfix_maxcolor ( imulFix (r0,a0 ) + r1 ),
1119 clampfix_maxcolor ( imulFix (g0,a0 ) + g1 ),
1120 clampfix_maxcolor ( imulFix (b0,a0 ) + b1 )
1121 );
1122
1123#endif
1124
1125#ifdef WRITE_W
1126 //z[i] = line.w[0];
1127#endif
1128 }
1129
1130 }
1131
1132#ifdef IPOL_W
1133 line.w[0] += slopeW;
1134#endif
1135#ifdef IPOL_T0
1136 line.t[0][0] += slopeT[0];
1137#endif
1138#ifdef IPOL_C0
1139 line.c[0][0] += slopeC[0];
1140#endif
1141 }
1142 break;
1143
1144 case 2:
1145 for ( i = 0; i <= dx; ++i )
1146 {
1147#ifdef CMP_W
1148 if ( line.w[0] == z[i] )
1149#endif
1150 {
1151
1152#ifdef INVERSE_W
1153 iw = fix_inverse32 ( line.w[0] );
1154#endif
1155
1156 getSample_texture ( a0, r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
1157 if ( a0 > 0 )
1158 {
1159 a0 >>= 8;
1160
1161 color_to_fix ( r1, g1, b1, dst[i] );
1162
1163#ifdef IPOL_C0
1164 getSample_color ( r2, g2, b2, line.c[0][0],iw );
1165
1166 dst[i] = fix4_to_color ( a0,
1167 clampfix_maxcolor ( imulFix ( imulFix (r0,a0 ) + r1, r2 ) ),
1168 clampfix_maxcolor ( imulFix ( imulFix (g0,a0 ) + g1, g2 ) ),
1169 clampfix_maxcolor ( imulFix ( imulFix (b0,a0 ) + b1, b2 ) )
1170 );
1171
1172/*
1173 a0 >>= 8;
1174 dst[i] = fix4_to_color ( a0,
1175 imulFix ( imulFix ( r0, a0 ) + r1, r2 ),
1176 imulFix ( imulFix ( g0, a0 ) + g1, g2 ),
1177 imulFix ( imulFix ( b0, a0 ) + b1, b2 )
1178 );
1179*/
1180#else
1181 dst[i] = fix4_to_color ( a0,
1182 clampfix_maxcolor ( imulFix (r0,a0 ) + r1 ),
1183 clampfix_maxcolor ( imulFix (g0,a0 ) + g1 ),
1184 clampfix_maxcolor ( imulFix (b0,a0 ) + b1 )
1185 );
1186
1187#endif
1188
1189#ifdef WRITE_W
1190 z[i] = line.w[0];
1191#endif
1192 }
1193 }
1194#ifdef IPOL_W
1195 line.w[0] += slopeW;
1196#endif
1197#ifdef IPOL_T0
1198 line.t[0][0] += slopeT[0];
1199#endif
1200#ifdef IPOL_C0
1201 line.c[0][0] += slopeC[0];
1202#endif
1203 }break;
1204 } // zcompare
1205
1206}
1207
1208
1209/*!
1210*/
1211void CTRTextureBlend::fragment_dst_color_one_minus_dst_alpha ()
1212{
1213 tVideoSample *dst;
1214
1215#ifdef USE_ZBUFFER
1216 fp24 *z;
1217#endif
1218
1219 s32 xStart;
1220 s32 xEnd;
1221 s32 dx;
1222
1223
1224#ifdef SUBTEXEL
1225 f32 subPixel;
1226#endif
1227
1228#ifdef IPOL_Z
1229 f32 slopeZ;
1230#endif
1231#ifdef IPOL_W
1232 fp24 slopeW;
1233#endif
1234#ifdef IPOL_C0
1235 sVec4 slopeC[MATERIAL_MAX_COLORS];
1236#endif
1237#ifdef IPOL_T0
1238 sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
1239#endif
1240
1241 // apply top-left fill-convention, left
1242 xStart = core::ceil32( line.x[0] );
1243 xEnd = core::ceil32( line.x[1] ) - 1;
1244
1245 dx = xEnd - xStart;
1246
1247 if ( dx < 0 )
1248 return;
1249
1250 // slopes
1251 const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
1252
1253#ifdef IPOL_Z
1254 slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
1255#endif
1256#ifdef IPOL_W
1257 slopeW = (line.w[1] - line.w[0]) * invDeltaX;
1258#endif
1259#ifdef IPOL_C0
1260 slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
1261#endif
1262#ifdef IPOL_T0
1263 slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
1264#endif
1265#ifdef IPOL_T1
1266 slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
1267#endif
1268
1269#ifdef SUBTEXEL
1270 subPixel = ( (f32) xStart ) - line.x[0];
1271#ifdef IPOL_Z
1272 line.z[0] += slopeZ * subPixel;
1273#endif
1274#ifdef IPOL_W
1275 line.w[0] += slopeW * subPixel;
1276#endif
1277#ifdef IPOL_C0
1278 line.c[0][0] += slopeC[0] * subPixel;
1279#endif
1280#ifdef IPOL_T0
1281 line.t[0][0] += slopeT[0] * subPixel;
1282#endif
1283#ifdef IPOL_T1
1284 line.t[1][0] += slopeT[1] * subPixel;
1285#endif
1286#endif
1287
1288 dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
1289
1290#ifdef USE_ZBUFFER
1291 z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
1292#endif
1293
1294
1295 f32 iw = FIX_POINT_F32_MUL;
1296
1297 tFixPoint r0, g0, b0;
1298 tFixPoint a1, r1, g1, b1;
1299 tFixPoint r2, g2, b2;
1300
1301 s32 i;
1302
1303 switch ( ZCompare )
1304 {
1305 case 1:
1306 for ( i = 0; i <= dx; ++i )
1307 {
1308#ifdef CMP_W
1309 if ( line.w[0] >= z[i] )
1310#endif
1311
1312 {
1313
1314#ifdef WRITE_W
1315 z[i] = line.w[0];
1316#endif
1317
1318#ifdef INVERSE_W
1319 iw = fix_inverse32 ( line.w[0] );
1320#endif
1321
1322 getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
1323 color_to_fix1 ( a1, r1, g1, b1, dst[i] );
1324#ifdef IPOL_C0
1325 getSample_color ( r2, g2, b2, line.c[0][0],iw );
1326
1327 a1 = FIX_POINT_ONE - a1;
1328 dst[i] = fix_to_color ( imulFix ( imulFix ( r1, r0 + a1 ), r2 ),
1329 imulFix ( imulFix ( g1, g0 + a1 ), g2 ),
1330 imulFix ( imulFix ( b1, b0 + a1 ), b2 )
1331 );
1332#else
1333 dst[i] = fix_to_color ( imulFix ( r1, r0 + a1 ),
1334 imulFix ( g1, g0 + a1 ),
1335 imulFix ( b1, b0 + a1 )
1336 );
1337
1338#endif
1339
1340 }
1341
1342#ifdef IPOL_W
1343 line.w[0] += slopeW;
1344#endif
1345#ifdef IPOL_T0
1346 line.t[0][0] += slopeT[0];
1347#endif
1348#ifdef IPOL_C0
1349 line.c[0][0] += slopeC[0];
1350#endif
1351 }
1352 break;
1353
1354 case 2:
1355 for ( i = 0; i <= dx; ++i )
1356 {
1357#ifdef CMP_W
1358 if ( line.w[0] == z[i] )
1359#endif
1360
1361 {
1362
1363#ifdef WRITE_W
1364 z[i] = line.w[0];
1365#endif
1366
1367#ifdef INVERSE_W
1368 iw = fix_inverse32 ( line.w[0] );
1369#endif
1370 getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
1371 color_to_fix1 ( a1, r1, g1, b1, dst[i] );
1372
1373#ifdef IPOL_C0
1374 getSample_color ( r2, g2, b2, line.c[0][0],iw );
1375
1376 a1 = FIX_POINT_ONE - a1;
1377 dst[i] = fix_to_color ( imulFix ( imulFix ( r1, r0 + a1 ), r2 ),
1378 imulFix ( imulFix ( g1, g0 + a1 ), g2 ),
1379 imulFix ( imulFix ( b1, b0 + a1 ), b2 )
1380 );
1381#else
1382 dst[i] = fix_to_color ( imulFix ( r1, r0 + a1 ),
1383 imulFix ( g1, g0 + a1 ),
1384 imulFix ( b1, b0 + a1 )
1385 );
1386
1387#endif
1388
1389 }
1390
1391#ifdef IPOL_W
1392 line.w[0] += slopeW;
1393#endif
1394#ifdef IPOL_T0
1395 line.t[0][0] += slopeT[0];
1396#endif
1397#ifdef IPOL_C0
1398 line.c[0][0] += slopeC[0];
1399#endif
1400 }break;
1401 } // zcompare
1402
1403}
1404
1405/*!
1406*/
1407void CTRTextureBlend::fragment_dst_color_zero ()
1408{
1409 tVideoSample *dst;
1410
1411#ifdef USE_ZBUFFER
1412 fp24 *z;
1413#endif
1414
1415 s32 xStart;
1416 s32 xEnd;
1417 s32 dx;
1418
1419
1420#ifdef SUBTEXEL
1421 f32 subPixel;
1422#endif
1423
1424#ifdef IPOL_Z
1425 f32 slopeZ;
1426#endif
1427#ifdef IPOL_W
1428 fp24 slopeW;
1429#endif
1430#ifdef IPOL_C0
1431 sVec4 slopeC[MATERIAL_MAX_COLORS];
1432#endif
1433#ifdef IPOL_T0
1434 sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
1435#endif
1436
1437 // apply top-left fill-convention, left
1438 xStart = core::ceil32( line.x[0] );
1439 xEnd = core::ceil32( line.x[1] ) - 1;
1440
1441 dx = xEnd - xStart;
1442
1443 if ( dx < 0 )
1444 return;
1445
1446 // slopes
1447 const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
1448
1449#ifdef IPOL_Z
1450 slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
1451#endif
1452#ifdef IPOL_W
1453 slopeW = (line.w[1] - line.w[0]) * invDeltaX;
1454#endif
1455#ifdef IPOL_C0
1456 slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
1457#endif
1458#ifdef IPOL_T0
1459 slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
1460#endif
1461#ifdef IPOL_T1
1462 slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
1463#endif
1464
1465#ifdef SUBTEXEL
1466 subPixel = ( (f32) xStart ) - line.x[0];
1467#ifdef IPOL_Z
1468 line.z[0] += slopeZ * subPixel;
1469#endif
1470#ifdef IPOL_W
1471 line.w[0] += slopeW * subPixel;
1472#endif
1473#ifdef IPOL_C0
1474 line.c[0][0] += slopeC[0] * subPixel;
1475#endif
1476#ifdef IPOL_T0
1477 line.t[0][0] += slopeT[0] * subPixel;
1478#endif
1479#ifdef IPOL_T1
1480 line.t[1][0] += slopeT[1] * subPixel;
1481#endif
1482#endif
1483
1484 dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
1485
1486#ifdef USE_ZBUFFER
1487 z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
1488#endif
1489
1490
1491 f32 iw = FIX_POINT_F32_MUL;
1492
1493 tFixPoint r0, g0, b0;
1494 tFixPoint r1, g1, b1;
1495 tFixPoint r2, g2, b2;
1496
1497 s32 i;
1498
1499 switch ( ZCompare )
1500 {
1501 case 1:
1502 for ( i = 0; i <= dx; ++i )
1503 {
1504#ifdef CMP_W
1505 if ( line.w[0] >= z[i] )
1506#endif
1507
1508 {
1509
1510#ifdef WRITE_W
1511 z[i] = line.w[0];
1512#endif
1513
1514#ifdef INVERSE_W
1515 iw = fix_inverse32 ( line.w[0] );
1516#endif
1517
1518 getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
1519 color_to_fix1 ( r1, g1, b1, dst[i] );
1520
1521#ifdef IPOL_C0
1522 getSample_color ( r2, g2, b2, line.c[0][0],iw );
1523
1524 dst[i] = fix_to_color ( imulFix ( imulFix ( r0, r1 ), r2 ),
1525 imulFix ( imulFix ( g0, g1 ), g2 ),
1526 imulFix ( imulFix ( b0, b1 ), b2 ) );
1527#else
1528 dst[i] = fix_to_color ( imulFix ( r0, r1 ),
1529 imulFix ( g0, g1 ),
1530 imulFix ( b0, b1 )
1531 );
1532
1533#endif
1534
1535 }
1536
1537#ifdef IPOL_W
1538 line.w[0] += slopeW;
1539#endif
1540#ifdef IPOL_T0
1541 line.t[0][0] += slopeT[0];
1542#endif
1543#ifdef IPOL_C0
1544 line.c[0][0] += slopeC[0];
1545#endif
1546 }
1547 break;
1548
1549 case 2:
1550 for ( i = 0; i <= dx; ++i )
1551 {
1552#ifdef CMP_W
1553 if ( line.w[0] == z[i] )
1554#endif
1555
1556 {
1557
1558#ifdef WRITE_W
1559 z[i] = line.w[0];
1560#endif
1561
1562#ifdef INVERSE_W
1563 iw = fix_inverse32 ( line.w[0] );
1564#endif
1565 getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
1566 color_to_fix1 ( r1, g1, b1, dst[i] );
1567
1568#ifdef IPOL_C0
1569 getSample_color ( r2, g2, b2, line.c[0][0],iw );
1570
1571 dst[i] = fix_to_color ( imulFix ( imulFix ( r0, r1 ), r2 ),
1572 imulFix ( imulFix ( g0, g1 ), g2 ),
1573 imulFix ( imulFix ( b0, b1 ), b2 )
1574 );
1575#else
1576 dst[i] = fix_to_color ( imulFix ( r0, r1 ),
1577 imulFix ( g0, g1 ),
1578 imulFix ( b0, b1 )
1579 );
1580
1581#endif
1582
1583 }
1584
1585#ifdef IPOL_W
1586 line.w[0] += slopeW;
1587#endif
1588#ifdef IPOL_T0
1589 line.t[0][0] += slopeT[0];
1590#endif
1591#ifdef IPOL_C0
1592 line.c[0][0] += slopeC[0];
1593#endif
1594 }break;
1595 } // zcompare
1596
1597}
1598
1599/*!
1600*/
1601void CTRTextureBlend::fragment_dst_color_one ()
1602{
1603 tVideoSample *dst;
1604
1605#ifdef USE_ZBUFFER
1606 fp24 *z;
1607#endif
1608
1609 s32 xStart;
1610 s32 xEnd;
1611 s32 dx;
1612
1613
1614#ifdef SUBTEXEL
1615 f32 subPixel;
1616#endif
1617
1618#ifdef IPOL_Z
1619 f32 slopeZ;
1620#endif
1621#ifdef IPOL_W
1622 fp24 slopeW;
1623#endif
1624#ifdef IPOL_C0
1625 sVec4 slopeC[MATERIAL_MAX_COLORS];
1626#endif
1627#ifdef IPOL_T0
1628 sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
1629#endif
1630
1631 // apply top-left fill-convention, left
1632 xStart = core::ceil32( line.x[0] );
1633 xEnd = core::ceil32( line.x[1] ) - 1;
1634
1635 dx = xEnd - xStart;
1636
1637 if ( dx < 0 )
1638 return;
1639
1640 // slopes
1641 const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
1642
1643#ifdef IPOL_Z
1644 slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
1645#endif
1646#ifdef IPOL_W
1647 slopeW = (line.w[1] - line.w[0]) * invDeltaX;
1648#endif
1649#ifdef IPOL_C0
1650 slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
1651#endif
1652#ifdef IPOL_T0
1653 slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
1654#endif
1655#ifdef IPOL_T1
1656 slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
1657#endif
1658
1659#ifdef SUBTEXEL
1660 subPixel = ( (f32) xStart ) - line.x[0];
1661#ifdef IPOL_Z
1662 line.z[0] += slopeZ * subPixel;
1663#endif
1664#ifdef IPOL_W
1665 line.w[0] += slopeW * subPixel;
1666#endif
1667#ifdef IPOL_C0
1668 line.c[0][0] += slopeC[0] * subPixel;
1669#endif
1670#ifdef IPOL_T0
1671 line.t[0][0] += slopeT[0] * subPixel;
1672#endif
1673#ifdef IPOL_T1
1674 line.t[1][0] += slopeT[1] * subPixel;
1675#endif
1676#endif
1677
1678 dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
1679
1680#ifdef USE_ZBUFFER
1681 z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
1682#endif
1683
1684
1685 f32 iw = FIX_POINT_F32_MUL;
1686
1687 tFixPoint r0, g0, b0;
1688 tFixPoint r1, g1, b1;
1689 tFixPoint r2, g2, b2;
1690
1691 s32 i;
1692
1693 switch ( ZCompare )
1694 {
1695 case 1:
1696 for ( i = 0; i <= dx; ++i )
1697 {
1698#ifdef CMP_W
1699 if ( line.w[0] >= z[i] )
1700#endif
1701
1702 {
1703
1704#ifdef WRITE_W
1705 z[i] = line.w[0];
1706#endif
1707
1708#ifdef INVERSE_W
1709 iw = fix_inverse32 ( line.w[0] );
1710#endif
1711
1712 getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
1713 color_to_fix ( r1, g1, b1, dst[i] );
1714#ifdef IPOL_C0
1715 getSample_color ( r2, g2, b2, line.c[0][0],iw );
1716
1717 dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex1 ( r0, r1 ) + r1 ),
1718 clampfix_maxcolor ( imulFix_tex1 ( g0, g1 ) + g1 ),
1719 clampfix_maxcolor ( imulFix_tex1 ( b0, b1 ) + b1 )
1720 );
1721
1722#else
1723 dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex1 ( r0, r1 ) + r1 ),
1724 clampfix_maxcolor ( imulFix_tex1 ( g0, g1 ) + g1 ),
1725 clampfix_maxcolor ( imulFix_tex1 ( b0, b1 ) + b1 )
1726 );
1727
1728#endif
1729
1730 }
1731
1732#ifdef IPOL_W
1733 line.w[0] += slopeW;
1734#endif
1735#ifdef IPOL_T0
1736 line.t[0][0] += slopeT[0];
1737#endif
1738#ifdef IPOL_C0
1739 line.c[0][0] += slopeC[0];
1740#endif
1741 }
1742 break;
1743
1744 case 2:
1745 for ( i = 0; i <= dx; ++i )
1746 {
1747#ifdef CMP_W
1748 if ( line.w[0] == z[i] )
1749#endif
1750
1751 {
1752
1753#ifdef WRITE_W
1754 z[i] = line.w[0];
1755#endif
1756
1757#ifdef INVERSE_W
1758 iw = fix_inverse32 ( line.w[0] );
1759#endif
1760 getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
1761 color_to_fix ( r1, g1, b1, dst[i] );
1762
1763#ifdef IPOL_C0
1764 getSample_color ( r2, g2, b2, line.c[0][0],iw );
1765
1766 dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex1 ( r0, r1 ) + r1 ),
1767 clampfix_maxcolor ( imulFix_tex1 ( g0, g1 ) + g1 ),
1768 clampfix_maxcolor ( imulFix_tex1 ( b0, b1 ) + b1 )
1769 );
1770
1771#else
1772 dst[i] = fix_to_color ( clampfix_maxcolor ( imulFix_tex1 ( r0, r1 ) + r1 ),
1773 clampfix_maxcolor ( imulFix_tex1 ( g0, g1 ) + g1 ),
1774 clampfix_maxcolor ( imulFix_tex1 ( b0, b1 ) + b1 )
1775 );
1776
1777#endif
1778
1779
1780 }
1781
1782#ifdef IPOL_W
1783 line.w[0] += slopeW;
1784#endif
1785#ifdef IPOL_T0
1786 line.t[0][0] += slopeT[0];
1787#endif
1788#ifdef IPOL_C0
1789 line.c[0][0] += slopeC[0];
1790#endif
1791 }break;
1792 } // zcompare
1793
1794}
1795
1796/*!
1797*/
1798void CTRTextureBlend::fragment_zero_one_minus_scr_color ()
1799{
1800 tVideoSample *dst;
1801
1802#ifdef USE_ZBUFFER
1803 fp24 *z;
1804#endif
1805
1806 s32 xStart;
1807 s32 xEnd;
1808 s32 dx;
1809
1810
1811#ifdef SUBTEXEL
1812 f32 subPixel;
1813#endif
1814
1815#ifdef IPOL_Z
1816 f32 slopeZ;
1817#endif
1818#ifdef IPOL_W
1819 fp24 slopeW;
1820#endif
1821#ifdef IPOL_C0
1822 sVec4 slopeC[MATERIAL_MAX_COLORS];
1823#endif
1824#ifdef IPOL_T0
1825 sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
1826#endif
1827
1828 // apply top-left fill-convention, left
1829 xStart = core::ceil32( line.x[0] );
1830 xEnd = core::ceil32( line.x[1] ) - 1;
1831
1832 dx = xEnd - xStart;
1833
1834 if ( dx < 0 )
1835 return;
1836
1837 // slopes
1838 const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
1839
1840#ifdef IPOL_Z
1841 slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
1842#endif
1843#ifdef IPOL_W
1844 slopeW = (line.w[1] - line.w[0]) * invDeltaX;
1845#endif
1846#ifdef IPOL_C0
1847 slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
1848#endif
1849#ifdef IPOL_T0
1850 slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
1851#endif
1852#ifdef IPOL_T1
1853 slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
1854#endif
1855
1856#ifdef SUBTEXEL
1857 subPixel = ( (f32) xStart ) - line.x[0];
1858#ifdef IPOL_Z
1859 line.z[0] += slopeZ * subPixel;
1860#endif
1861#ifdef IPOL_W
1862 line.w[0] += slopeW * subPixel;
1863#endif
1864#ifdef IPOL_C0
1865 line.c[0][0] += slopeC[0] * subPixel;
1866#endif
1867#ifdef IPOL_T0
1868 line.t[0][0] += slopeT[0] * subPixel;
1869#endif
1870#ifdef IPOL_T1
1871 line.t[1][0] += slopeT[1] * subPixel;
1872#endif
1873#endif
1874
1875 dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
1876
1877#ifdef USE_ZBUFFER
1878 z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
1879#endif
1880
1881
1882 f32 iw = FIX_POINT_F32_MUL;
1883
1884 tFixPoint r0, g0, b0;
1885 tFixPoint r1, g1, b1;
1886 tFixPoint r2, g2, b2;
1887
1888 s32 i;
1889
1890 switch ( ZCompare )
1891 {
1892 case 1:
1893 for ( i = 0; i <= dx; ++i )
1894 {
1895#ifdef CMP_W
1896 if ( line.w[0] >= z[i] )
1897#endif
1898
1899 {
1900
1901#ifdef WRITE_W
1902 z[i] = line.w[0];
1903#endif
1904
1905#ifdef INVERSE_W
1906 iw = fix_inverse32 ( line.w[0] );
1907#endif
1908
1909 getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
1910 color_to_fix1 ( r1, g1, b1, dst[i] );
1911#ifdef IPOL_C0
1912 getSample_color ( r2, g2, b2, line.c[0][0],iw );
1913
1914 dst[i] = fix_to_color ( imulFix ( FIX_POINT_ONE - r0, r1 ),
1915 imulFix ( FIX_POINT_ONE - g0, g1 ),
1916 imulFix ( FIX_POINT_ONE - b0, b1 )
1917 );
1918
1919#else
1920 dst[i] = fix_to_color ( imulFix ( FIX_POINT_ONE - r0, r1 ),
1921 imulFix ( FIX_POINT_ONE - g0, g1 ),
1922 imulFix ( FIX_POINT_ONE - b0, b1 )
1923 );
1924
1925#endif
1926
1927 }
1928
1929#ifdef IPOL_W
1930 line.w[0] += slopeW;
1931#endif
1932#ifdef IPOL_T0
1933 line.t[0][0] += slopeT[0];
1934#endif
1935#ifdef IPOL_C0
1936 line.c[0][0] += slopeC[0];
1937#endif
1938 }
1939 break;
1940
1941 case 2:
1942 for ( i = 0; i <= dx; ++i )
1943 {
1944#ifdef CMP_W
1945 if ( line.w[0] == z[i] )
1946#endif
1947
1948 {
1949
1950#ifdef WRITE_W
1951 z[i] = line.w[0];
1952#endif
1953
1954#ifdef INVERSE_W
1955 iw = fix_inverse32 ( line.w[0] );
1956#endif
1957 getSample_texture ( r0, g0, b0, IT + 0, tofix ( line.t[0][0].x,iw),tofix ( line.t[0][0].y,iw) );
1958 color_to_fix1 ( r1, g1, b1, dst[i] );
1959#ifdef IPOL_C0
1960 getSample_color ( r2, g2, b2, line.c[0][0],iw );
1961
1962 dst[i] = fix_to_color ( imulFix ( FIX_POINT_ONE - r0, r1 ),
1963 imulFix ( FIX_POINT_ONE - g0, g1 ),
1964 imulFix ( FIX_POINT_ONE - b0, b1 )
1965 );
1966
1967#else
1968 dst[i] = fix_to_color ( imulFix ( FIX_POINT_ONE - r0, r1 ),
1969 imulFix ( FIX_POINT_ONE - g0, g1 ),
1970 imulFix ( FIX_POINT_ONE - b0, b1 )
1971 );
1972
1973#endif
1974
1975 }
1976
1977#ifdef IPOL_W
1978 line.w[0] += slopeW;
1979#endif
1980#ifdef IPOL_T0
1981 line.t[0][0] += slopeT[0];
1982#endif
1983#ifdef IPOL_C0
1984 line.c[0][0] += slopeC[0];
1985#endif
1986 }break;
1987 } // zcompare
1988
1989}
1990
1991
1992
1993void CTRTextureBlend::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
1994{
1995 if ( 0 == fragmentShader )
1996 return;
1997
1998 // sort on height, y
1999 if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
2000 if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
2001 if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
2002
2003 const f32 ca = c->Pos.y - a->Pos.y;
2004 const f32 ba = b->Pos.y - a->Pos.y;
2005 const f32 cb = c->Pos.y - b->Pos.y;
2006 // calculate delta y of the edges
2007 scan.invDeltaY[0] = core::reciprocal( ca );
2008 scan.invDeltaY[1] = core::reciprocal( ba );
2009 scan.invDeltaY[2] = core::reciprocal( cb );
2010
2011 if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
2012 return;
2013
2014 // find if the major edge is left or right aligned
2015 f32 temp[4];
2016
2017 temp[0] = a->Pos.x - c->Pos.x;
2018 temp[1] = -ca;
2019 temp[2] = b->Pos.x - a->Pos.x;
2020 temp[3] = ba;
2021
2022 scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
2023 scan.right = 1 - scan.left;
2024
2025 // calculate slopes for the major edge
2026 scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0];
2027 scan.x[0] = a->Pos.x;
2028
2029#ifdef IPOL_Z
2030 scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0];
2031 scan.z[0] = a->Pos.z;
2032#endif
2033
2034#ifdef IPOL_W
2035 scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0];
2036 scan.w[0] = a->Pos.w;
2037#endif
2038
2039#ifdef IPOL_C0
2040 scan.slopeC[0][0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0];
2041 scan.c[0][0] = a->Color[0];
2042#endif
2043
2044#ifdef IPOL_T0
2045 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
2046 scan.t[0][0] = a->Tex[0];
2047#endif
2048
2049#ifdef IPOL_T1
2050 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0];
2051 scan.t[1][0] = a->Tex[1];
2052#endif
2053
2054 // top left fill convention y run
2055 s32 yStart;
2056 s32 yEnd;
2057
2058#ifdef SUBTEXEL
2059 f32 subPixel;
2060#endif
2061
2062 // rasterize upper sub-triangle
2063 if ( (f32) 0.0 != scan.invDeltaY[1] )
2064 {
2065 // calculate slopes for top edge
2066 scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
2067 scan.x[1] = a->Pos.x;
2068
2069#ifdef IPOL_Z
2070 scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1];
2071 scan.z[1] = a->Pos.z;
2072#endif
2073
2074#ifdef IPOL_W
2075 scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1];
2076 scan.w[1] = a->Pos.w;
2077#endif
2078
2079#ifdef IPOL_C0
2080 scan.slopeC[0][1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1];
2081 scan.c[0][1] = a->Color[0];
2082#endif
2083
2084#ifdef IPOL_T0
2085 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
2086 scan.t[0][1] = a->Tex[0];
2087#endif
2088
2089#ifdef IPOL_T1
2090 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1];
2091 scan.t[1][1] = a->Tex[1];
2092#endif
2093
2094 // apply top-left fill convention, top part
2095 yStart = core::ceil32( a->Pos.y );
2096 yEnd = core::ceil32( b->Pos.y ) - 1;
2097
2098#ifdef SUBTEXEL
2099 subPixel = ( (f32) yStart ) - a->Pos.y;
2100
2101 // correct to pixel center
2102 scan.x[0] += scan.slopeX[0] * subPixel;
2103 scan.x[1] += scan.slopeX[1] * subPixel;
2104
2105#ifdef IPOL_Z
2106 scan.z[0] += scan.slopeZ[0] * subPixel;
2107 scan.z[1] += scan.slopeZ[1] * subPixel;
2108#endif
2109
2110#ifdef IPOL_W
2111 scan.w[0] += scan.slopeW[0] * subPixel;
2112 scan.w[1] += scan.slopeW[1] * subPixel;
2113#endif
2114
2115#ifdef IPOL_C0
2116 scan.c[0][0] += scan.slopeC[0][0] * subPixel;
2117 scan.c[0][1] += scan.slopeC[0][1] * subPixel;
2118#endif
2119
2120#ifdef IPOL_T0
2121 scan.t[0][0] += scan.slopeT[0][0] * subPixel;
2122 scan.t[0][1] += scan.slopeT[0][1] * subPixel;
2123#endif
2124
2125#ifdef IPOL_T1
2126 scan.t[1][0] += scan.slopeT[1][0] * subPixel;
2127 scan.t[1][1] += scan.slopeT[1][1] * subPixel;
2128#endif
2129
2130#endif
2131
2132 // rasterize the edge scanlines
2133 for( line.y = yStart; line.y <= yEnd; ++line.y)
2134 {
2135 line.x[scan.left] = scan.x[0];
2136 line.x[scan.right] = scan.x[1];
2137
2138#ifdef IPOL_Z
2139 line.z[scan.left] = scan.z[0];
2140 line.z[scan.right] = scan.z[1];
2141#endif
2142
2143#ifdef IPOL_W
2144 line.w[scan.left] = scan.w[0];
2145 line.w[scan.right] = scan.w[1];
2146#endif
2147
2148#ifdef IPOL_C0
2149 line.c[0][scan.left] = scan.c[0][0];
2150 line.c[0][scan.right] = scan.c[0][1];
2151#endif
2152
2153#ifdef IPOL_T0
2154 line.t[0][scan.left] = scan.t[0][0];
2155 line.t[0][scan.right] = scan.t[0][1];
2156#endif
2157
2158#ifdef IPOL_T1
2159 line.t[1][scan.left] = scan.t[1][0];
2160 line.t[1][scan.right] = scan.t[1][1];
2161#endif
2162
2163 // render a scanline
2164 (this->*fragmentShader) ();
2165
2166 scan.x[0] += scan.slopeX[0];
2167 scan.x[1] += scan.slopeX[1];
2168
2169#ifdef IPOL_Z
2170 scan.z[0] += scan.slopeZ[0];
2171 scan.z[1] += scan.slopeZ[1];
2172#endif
2173
2174#ifdef IPOL_W
2175 scan.w[0] += scan.slopeW[0];
2176 scan.w[1] += scan.slopeW[1];
2177#endif
2178
2179#ifdef IPOL_C0
2180 scan.c[0][0] += scan.slopeC[0][0];
2181 scan.c[0][1] += scan.slopeC[0][1];
2182#endif
2183
2184#ifdef IPOL_T0
2185 scan.t[0][0] += scan.slopeT[0][0];
2186 scan.t[0][1] += scan.slopeT[0][1];
2187#endif
2188
2189#ifdef IPOL_T1
2190 scan.t[1][0] += scan.slopeT[1][0];
2191 scan.t[1][1] += scan.slopeT[1][1];
2192#endif
2193
2194 }
2195 }
2196
2197 // rasterize lower sub-triangle
2198 if ( (f32) 0.0 != scan.invDeltaY[2] )
2199 {
2200 // advance to middle point
2201 if( (f32) 0.0 != scan.invDeltaY[1] )
2202 {
2203 temp[0] = b->Pos.y - a->Pos.y; // dy
2204
2205 scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0];
2206#ifdef IPOL_Z
2207 scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0];
2208#endif
2209#ifdef IPOL_W
2210 scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0];
2211#endif
2212#ifdef IPOL_C0
2213 scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0];
2214#endif
2215#ifdef IPOL_T0
2216 scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
2217#endif
2218#ifdef IPOL_T1
2219 scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0];
2220#endif
2221
2222 }
2223
2224 // calculate slopes for bottom edge
2225 scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2];
2226 scan.x[1] = b->Pos.x;
2227
2228#ifdef IPOL_Z
2229 scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2];
2230 scan.z[1] = b->Pos.z;
2231#endif
2232
2233#ifdef IPOL_W
2234 scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2];
2235 scan.w[1] = b->Pos.w;
2236#endif
2237
2238#ifdef IPOL_C0
2239 scan.slopeC[0][1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2];
2240 scan.c[0][1] = b->Color[0];
2241#endif
2242
2243#ifdef IPOL_T0
2244 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
2245 scan.t[0][1] = b->Tex[0];
2246#endif
2247
2248#ifdef IPOL_T1
2249 scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2];
2250 scan.t[1][1] = b->Tex[1];
2251#endif
2252
2253 // apply top-left fill convention, top part
2254 yStart = core::ceil32( b->Pos.y );
2255 yEnd = core::ceil32( c->Pos.y ) - 1;
2256
2257#ifdef SUBTEXEL
2258
2259 subPixel = ( (f32) yStart ) - b->Pos.y;
2260
2261 // correct to pixel center
2262 scan.x[0] += scan.slopeX[0] * subPixel;
2263 scan.x[1] += scan.slopeX[1] * subPixel;
2264
2265#ifdef IPOL_Z
2266 scan.z[0] += scan.slopeZ[0] * subPixel;
2267 scan.z[1] += scan.slopeZ[1] * subPixel;
2268#endif
2269
2270#ifdef IPOL_W
2271 scan.w[0] += scan.slopeW[0] * subPixel;
2272 scan.w[1] += scan.slopeW[1] * subPixel;
2273#endif
2274
2275#ifdef IPOL_C0
2276 scan.c[0][0] += scan.slopeC[0][0] * subPixel;
2277 scan.c[0][1] += scan.slopeC[0][1] * subPixel;
2278#endif
2279
2280#ifdef IPOL_T0
2281 scan.t[0][0] += scan.slopeT[0][0] * subPixel;
2282 scan.t[0][1] += scan.slopeT[0][1] * subPixel;
2283#endif
2284
2285#ifdef IPOL_T1
2286 scan.t[1][0] += scan.slopeT[1][0] * subPixel;
2287 scan.t[1][1] += scan.slopeT[1][1] * subPixel;
2288#endif
2289
2290#endif
2291
2292 // rasterize the edge scanlines
2293 for( line.y = yStart; line.y <= yEnd; ++line.y)
2294 {
2295 line.x[scan.left] = scan.x[0];
2296 line.x[scan.right] = scan.x[1];
2297
2298#ifdef IPOL_Z
2299 line.z[scan.left] = scan.z[0];
2300 line.z[scan.right] = scan.z[1];
2301#endif
2302
2303#ifdef IPOL_W
2304 line.w[scan.left] = scan.w[0];
2305 line.w[scan.right] = scan.w[1];
2306#endif
2307
2308#ifdef IPOL_C0
2309 line.c[0][scan.left] = scan.c[0][0];
2310 line.c[0][scan.right] = scan.c[0][1];
2311#endif
2312
2313#ifdef IPOL_T0
2314 line.t[0][scan.left] = scan.t[0][0];
2315 line.t[0][scan.right] = scan.t[0][1];
2316#endif
2317
2318#ifdef IPOL_T1
2319 line.t[1][scan.left] = scan.t[1][0];
2320 line.t[1][scan.right] = scan.t[1][1];
2321#endif
2322
2323 // render a scanline
2324 (this->*fragmentShader) ();
2325
2326 scan.x[0] += scan.slopeX[0];
2327 scan.x[1] += scan.slopeX[1];
2328
2329#ifdef IPOL_Z
2330 scan.z[0] += scan.slopeZ[0];
2331 scan.z[1] += scan.slopeZ[1];
2332#endif
2333
2334#ifdef IPOL_W
2335 scan.w[0] += scan.slopeW[0];
2336 scan.w[1] += scan.slopeW[1];
2337#endif
2338
2339#ifdef IPOL_C0
2340 scan.c[0][0] += scan.slopeC[0][0];
2341 scan.c[0][1] += scan.slopeC[0][1];
2342#endif
2343
2344#ifdef IPOL_T0
2345 scan.t[0][0] += scan.slopeT[0][0];
2346 scan.t[0][1] += scan.slopeT[0][1];
2347#endif
2348
2349#ifdef IPOL_T1
2350 scan.t[1][0] += scan.slopeT[1][0];
2351 scan.t[1][1] += scan.slopeT[1][1];
2352#endif
2353
2354 }
2355 }
2356
2357}
2358
2359
2360
2361} // end namespace video
2362} // end namespace irr
2363
2364#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
2365
2366namespace irr
2367{
2368namespace video
2369{
2370
2371//! creates a flat triangle renderer
2372IBurningShader* createTRTextureBlend(CBurningVideoDriver* driver)
2373{
2374 #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
2375 return new CTRTextureBlend(driver);
2376 #else
2377 return 0;
2378 #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
2379}
2380
2381
2382} // end namespace video
2383} // end namespace irr
2384
2385