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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in Irrlicht.h
4
5#ifndef __C_VIDEO_OPEN_GL_H_INCLUDED__
6#define __C_VIDEO_OPEN_GL_H_INCLUDED__
7
8#include "IrrCompileConfig.h"
9
10#include "SIrrCreationParameters.h"
11
12namespace irr
13{
14 class CIrrDeviceWin32;
15 class CIrrDeviceLinux;
16 class CIrrDeviceSDL;
17 class CIrrDeviceMacOSX;
18}
19
20#ifdef _IRR_COMPILE_WITH_OPENGL_
21
22#include "CNullDriver.h"
23#include "IMaterialRendererServices.h"
24// also includes the OpenGL stuff
25#include "COpenGLExtensionHandler.h"
26
27#ifdef _IRR_COMPILE_WITH_CG_
28#include "Cg/cg.h"
29#endif
30
31namespace irr
32{
33
34namespace video
35{
36 class COpenGLTexture;
37
38 class COpenGLDriver : public CNullDriver, public IMaterialRendererServices, public COpenGLExtensionHandler
39 {
40 friend class COpenGLTexture;
41 public:
42
43 #ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
44 COpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, CIrrDeviceWin32* device);
45 //! inits the windows specific parts of the open gl driver
46 bool initDriver(CIrrDeviceWin32* device);
47 bool changeRenderContext(const SExposedVideoData& videoData, CIrrDeviceWin32* device);
48 #endif
49
50 #ifdef _IRR_COMPILE_WITH_X11_DEVICE_
51 COpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, CIrrDeviceLinux* device);
52 //! inits the GLX specific parts of the open gl driver
53 bool initDriver(CIrrDeviceLinux* device);
54 bool changeRenderContext(const SExposedVideoData& videoData, CIrrDeviceLinux* device);
55 #endif
56
57 #ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
58 COpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, CIrrDeviceSDL* device);
59 #endif
60
61 #ifdef _IRR_COMPILE_WITH_OSX_DEVICE_
62 COpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, CIrrDeviceMacOSX *device);
63 #endif
64
65 //! generic version which overloads the unimplemented versions
66 bool changeRenderContext(const SExposedVideoData& videoData, void* device) {return false;}
67
68 //! destructor
69 virtual ~COpenGLDriver();
70
71 //! clears the zbuffer
72 virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
73 SColor color=SColor(255,0,0,0),
74 const SExposedVideoData& videoData=SExposedVideoData(),
75 core::rect<s32>* sourceRect=0);
76
77 //! presents the rendered scene on the screen, returns false if failed
78 virtual bool endScene();
79
80 //! sets transformation
81 virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat);
82
83
84 struct SHWBufferLink_opengl : public SHWBufferLink
85 {
86 SHWBufferLink_opengl(const scene::IMeshBuffer *_MeshBuffer): SHWBufferLink(_MeshBuffer), vbo_verticesID(0),vbo_indicesID(0){}
87
88 GLuint vbo_verticesID; //tmp
89 GLuint vbo_indicesID; //tmp
90
91 GLuint vbo_verticesSize; //tmp
92 GLuint vbo_indicesSize; //tmp
93 };
94
95 //! updates hardware buffer if needed
96 virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer);
97
98 //! Create hardware buffer from mesh
99 virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb);
100
101 //! Delete hardware buffer (only some drivers can)
102 virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer);
103
104 //! Draw hardware buffer
105 virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer);
106
107 //! Create occlusion query.
108 /** Use node for identification and mesh for occlusion test. */
109 virtual void addOcclusionQuery(scene::ISceneNode* node,
110 const scene::IMesh* mesh=0);
111
112 //! Remove occlusion query.
113 virtual void removeOcclusionQuery(scene::ISceneNode* node);
114
115 //! Run occlusion query. Draws mesh stored in query.
116 /** If the mesh shall not be rendered visible, use
117 overrideMaterial to disable the color and depth buffer. */
118 virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false);
119
120 //! Update occlusion query. Retrieves results from GPU.
121 /** If the query shall not block, set the flag to false.
122 Update might not occur in this case, though */
123 virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true);
124
125 //! Return query result.
126 /** Return value is the number of visible pixels/fragments.
127 The value is a safe approximation, i.e. can be larger then the
128 actual value of pixels. */
129 virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const;
130
131 //! draws a vertex primitive list
132 virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
133 const void* indexList, u32 primitiveCount,
134 E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
135
136 //! draws a vertex primitive list in 2d
137 virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
138 const void* indexList, u32 primitiveCount,
139 E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
140
141 //! queries the features of the driver, returns true if feature is available
142 virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
143 {
144 return FeatureEnabled[feature] && COpenGLExtensionHandler::queryFeature(feature);
145 }
146
147 //! Sets a material. All 3d drawing functions draw geometry now
148 //! using this material.
149 //! \param material: Material to be used from now on.
150 virtual void setMaterial(const SMaterial& material);
151
152 //! draws a set of 2d images, using a color and the alpha channel of the
153 //! texture if desired.
154 void draw2DImageBatch(const video::ITexture* texture,
155 const core::array<core::position2d<s32> >& positions,
156 const core::array<core::rect<s32> >& sourceRects,
157 const core::rect<s32>* clipRect,
158 SColor color,
159 bool useAlphaChannelOfTexture);
160
161 //! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
162 virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
163 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
164 SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false);
165
166 //! draws a set of 2d images, using a color and the alpha
167 /** channel of the texture if desired. The images are drawn
168 beginning at pos and concatenated in one line. All drawings
169 are clipped against clipRect (if != 0).
170 The subtextures are defined by the array of sourceRects
171 and are chosen by the indices given.
172 \param texture: Texture to be drawn.
173 \param pos: Upper left 2d destination position where the image will be drawn.
174 \param sourceRects: Source rectangles of the image.
175 \param indices: List of indices which choose the actual rectangle used each time.
176 \param clipRect: Pointer to rectangle on the screen where the image is clipped to.
177 This pointer can be 0. Then the image is not clipped.
178 \param color: Color with which the image is colored.
179 Note that the alpha component is used: If alpha is other than 255, the image will be transparent.
180 \param useAlphaChannelOfTexture: If true, the alpha channel of the texture is
181 used to draw the image. */
182 virtual void draw2DImage(const video::ITexture* texture,
183 const core::position2d<s32>& pos,
184 const core::array<core::rect<s32> >& sourceRects,
185 const core::array<s32>& indices,
186 const core::rect<s32>* clipRect=0,
187 SColor color=SColor(255,255,255,255),
188 bool useAlphaChannelOfTexture=false);
189
190 //! Draws a part of the texture into the rectangle.
191 virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
192 const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
193 const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false);
194
195 //! draw an 2d rectangle
196 virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
197 const core::rect<s32>* clip = 0);
198
199 //!Draws an 2d rectangle with a gradient.
200 virtual void draw2DRectangle(const core::rect<s32>& pos,
201 SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
202 const core::rect<s32>* clip = 0);
203
204 //! Draws a 2d line.
205 virtual void draw2DLine(const core::position2d<s32>& start,
206 const core::position2d<s32>& end,
207 SColor color=SColor(255,255,255,255));
208
209 //! Draws a single pixel
210 virtual void drawPixel(u32 x, u32 y, const SColor & color);
211
212 //! Draws a 3d line.
213 virtual void draw3DLine(const core::vector3df& start,
214 const core::vector3df& end,
215 SColor color = SColor(255,255,255,255));
216
217 //! \return Returns the name of the video driver. Example: In case of the Direct3D8
218 //! driver, it would return "Direct3D8.1".
219 virtual const wchar_t* getName() const;
220
221 //! deletes all dynamic lights there are
222 virtual void deleteAllDynamicLights();
223
224 //! adds a dynamic light, returning an index to the light
225 //! \param light: the light data to use to create the light
226 //! \return An index to the light, or -1 if an error occurs
227 virtual s32 addDynamicLight(const SLight& light);
228
229 //! Turns a dynamic light on or off
230 //! \param lightIndex: the index returned by addDynamicLight
231 //! \param turnOn: true to turn the light on, false to turn it off
232 virtual void turnLightOn(s32 lightIndex, bool turnOn);
233
234 //! returns the maximal amount of dynamic lights the device can handle
235 virtual u32 getMaximalDynamicLightAmount() const;
236
237 //! Sets the dynamic ambient light color. The default color is
238 //! (0,0,0,0) which means it is dark.
239 //! \param color: New color of the ambient light.
240 virtual void setAmbientLight(const SColorf& color);
241
242 //! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
243 //! this: First, draw all geometry. Then use this method, to draw the shadow
244 //! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
245 virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0);
246
247 //! Fills the stencil shadow with color. After the shadow volume has been drawn
248 //! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
249 //! to draw the color of the shadow.
250 virtual void drawStencilShadow(bool clearStencilBuffer=false,
251 video::SColor leftUpEdge = video::SColor(0,0,0,0),
252 video::SColor rightUpEdge = video::SColor(0,0,0,0),
253 video::SColor leftDownEdge = video::SColor(0,0,0,0),
254 video::SColor rightDownEdge = video::SColor(0,0,0,0));
255
256 //! sets a viewport
257 virtual void setViewPort(const core::rect<s32>& area);
258
259 //! Sets the fog mode.
260 virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
261 f32 end, f32 density, bool pixelFog, bool rangeFog);
262
263 //! Only used by the internal engine. Used to notify the driver that
264 //! the window was resized.
265 virtual void OnResize(const core::dimension2d<u32>& size);
266
267 //! Returns type of video driver
268 virtual E_DRIVER_TYPE getDriverType() const;
269
270 //! get color format of the current color buffer
271 virtual ECOLOR_FORMAT getColorFormat() const;
272
273 //! Returns the transformation set by setTransform
274 virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const;
275
276 //! Can be called by an IMaterialRenderer to make its work easier.
277 virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
278 bool resetAllRenderstates);
279
280 //! Sets a vertex shader constant.
281 virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
282
283 //! Sets a pixel shader constant.
284 virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
285
286 //! Sets a constant for the vertex shader based on a name.
287 virtual bool setVertexShaderConstant(const c8* name, const f32* floats, int count);
288
289 //! Bool interface for the above.
290 virtual bool setVertexShaderConstant(const c8* name, const bool* bools, int count);
291
292 //! Int interface for the above.
293 virtual bool setVertexShaderConstant(const c8* name, const s32* ints, int count);
294
295 //! Sets a constant for the pixel shader based on a name.
296 virtual bool setPixelShaderConstant(const c8* name, const f32* floats, int count);
297
298 //! Bool interface for the above.
299 virtual bool setPixelShaderConstant(const c8* name, const bool* bools, int count);
300
301 //! Int interface for the above.
302 virtual bool setPixelShaderConstant(const c8* name, const s32* ints, int count);
303
304 //! sets the current Texture
305 //! Returns whether setting was a success or not.
306 bool setActiveTexture(u32 stage, const video::ITexture* texture);
307
308 //! disables all textures beginning with the optional fromStage parameter. Otherwise all texture stages are disabled.
309 //! Returns whether disabling was successful or not.
310 bool disableTextures(u32 fromStage=0);
311
312 //! Adds a new material renderer to the VideoDriver, using
313 //! extGLGetObjectParameteriv(shaderHandle, GL_OBJECT_COMPILE_STATUS_ARB, &status)
314 //! pixel and/or vertex shaders to render geometry.
315 virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
316 IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData);
317
318 //! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
319 virtual s32 addHighLevelShaderMaterial(
320 const c8* vertexShaderProgram,
321 const c8* vertexShaderEntryPointName,
322 E_VERTEX_SHADER_TYPE vsCompileTarget,
323 const c8* pixelShaderProgram,
324 const c8* pixelShaderEntryPointName,
325 E_PIXEL_SHADER_TYPE psCompileTarget,
326 const c8* geometryShaderProgram,
327 const c8* geometryShaderEntryPointName = "main",
328 E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
329 scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
330 scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
331 u32 verticesOut = 0,
332 IShaderConstantSetCallBack* callback = 0,
333 E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
334 s32 userData = 0,
335 E_GPU_SHADING_LANGUAGE shadingLang = EGSL_DEFAULT);
336
337 //! Returns a pointer to the IVideoDriver interface. (Implementation for
338 //! IMaterialRendererServices)
339 virtual IVideoDriver* getVideoDriver();
340
341 //! Returns the maximum amount of primitives (mostly vertices) which
342 //! the device is able to render with one drawIndexedTriangleList
343 //! call.
344 virtual u32 getMaximalPrimitiveCount() const;
345
346 virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
347 const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN);
348
349 //! set or reset render target
350 virtual bool setRenderTarget(video::E_RENDER_TARGET target, bool clearTarget,
351 bool clearZBuffer, SColor color);
352
353 //! set or reset render target texture
354 virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
355 bool clearZBuffer, SColor color);
356
357 //! Sets multiple render targets
358 virtual bool setRenderTarget(const core::array<video::IRenderTarget>& texture,
359 bool clearBackBuffer=true, bool clearZBuffer=true, SColor color=SColor(0,0,0,0));
360
361 //! Clears the ZBuffer.
362 virtual void clearZBuffer();
363
364 //! Returns an image created from the last rendered frame.
365 virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER);
366
367 //! checks if an OpenGL error has happend and prints it
368 //! for performance reasons only available in debug mode
369 bool testGLError();
370
371 //! Set/unset a clipping plane.
372 //! There are at least 6 clipping planes available for the user to set at will.
373 //! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
374 //! \param plane: The plane itself.
375 //! \param enable: If true, enable the clipping plane else disable it.
376 virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false);
377
378 //! Enable/disable a clipping plane.
379 //! There are at least 6 clipping planes available for the user to set at will.
380 //! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
381 //! \param enable: If true, enable the clipping plane else disable it.
382 virtual void enableClipPlane(u32 index, bool enable);
383
384 //! Enable the 2d override material
385 virtual void enableMaterial2D(bool enable=true);
386
387 //! Returns the graphics card vendor name.
388 virtual core::stringc getVendorInfo() {return VendorName;}
389
390 //! Returns the maximum texture size supported.
391 virtual core::dimension2du getMaxTextureSize() const;
392
393 ITexture* createDepthTexture(ITexture* texture, bool shared=true);
394 void removeDepthTexture(ITexture* texture);
395
396 //! Removes a texture from the texture cache and deletes it, freeing lot of memory.
397 void removeTexture(ITexture* texture);
398
399 //! Convert E_PRIMITIVE_TYPE to OpenGL equivalent
400 GLenum primitiveTypeToGL(scene::E_PRIMITIVE_TYPE type) const;
401
402 //! Convert E_BLEND_FACTOR to OpenGL equivalent
403 GLenum getGLBlend(E_BLEND_FACTOR factor) const;
404
405 //! Get ZBuffer bits.
406 GLenum getZBufferBits() const;
407
408 //! Get Cg context
409 #ifdef _IRR_COMPILE_WITH_CG_
410 const CGcontext& getCgContext();
411 #endif
412
413 private:
414
415 //! clears the zbuffer and color buffer
416 void clearBuffers(bool backBuffer, bool zBuffer, bool stencilBuffer, SColor color);
417
418 bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
419 bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
420
421 void uploadClipPlane(u32 index);
422
423 //! inits the parts of the open gl driver used on all platforms
424 bool genericDriverInit();
425 //! returns a device dependent texture from a software surface (IImage)
426 virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData);
427
428 //! creates a transposed matrix in supplied GLfloat array to pass to OpenGL
429 inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
430 inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
431
432 //! Set GL pipeline to desired texture wrap modes of the material
433 void setWrapMode(const SMaterial& material);
434
435 //! get native wrap mode value
436 GLint getTextureWrapMode(const u8 clamp);
437
438 //! sets the needed renderstates
439 void setRenderStates3DMode();
440
441 //! sets the needed renderstates
442 void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
443
444 // returns the current size of the screen or rendertarget
445 virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const;
446
447 void createMaterialRenderers();
448
449 //! Assign a hardware light to the specified requested light, if any
450 //! free hardware lights exist.
451 //! \param[in] lightIndex: the index of the requesting light
452 void assignHardwareLight(u32 lightIndex);
453
454 //! helper function for render setup.
455 void getColorBuffer(const void* vertices, u32 vertexCount, E_VERTEX_TYPE vType);
456
457 //! helper function doing the actual rendering.
458 void renderArray(const void* indexList, u32 primitiveCount,
459 scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
460
461 core::stringw Name;
462 core::matrix4 Matrices[ETS_COUNT];
463 core::array<u8> ColorBuffer;
464
465 //! enumeration for rendering modes such as 2d and 3d for minizing the switching of renderStates.
466 enum E_RENDER_MODE
467 {
468 ERM_NONE = 0, // no render state has been set yet.
469 ERM_2D, // 2d drawing rendermode
470 ERM_3D // 3d rendering mode
471 };
472
473 E_RENDER_MODE CurrentRenderMode;
474 //! bool to make all renderstates reset if set to true.
475 bool ResetRenderStates;
476 bool Transformation3DChanged;
477 u8 AntiAlias;
478
479 SMaterial Material, LastMaterial;
480 COpenGLTexture* RenderTargetTexture;
481 core::array<video::IRenderTarget> MRTargets;
482 class STextureStageCache
483 {
484 const ITexture* CurrentTexture[MATERIAL_MAX_TEXTURES];
485 public:
486 STextureStageCache()
487 {
488 for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
489 {
490 CurrentTexture[i] = 0;
491 }
492 }
493
494 ~STextureStageCache()
495 {
496 clear();
497 }
498
499 void set(u32 stage, const ITexture* tex)
500 {
501 if (stage<MATERIAL_MAX_TEXTURES)
502 {
503 const ITexture* oldTexture=CurrentTexture[stage];
504 if (tex)
505 tex->grab();
506 CurrentTexture[stage]=tex;
507 if (oldTexture)
508 oldTexture->drop();
509 }
510 }
511
512 const ITexture* operator[](int stage) const
513 {
514 if ((u32)stage<MATERIAL_MAX_TEXTURES)
515 return CurrentTexture[stage];
516 else
517 return 0;
518 }
519
520 void remove(const ITexture* tex)
521 {
522 for (s32 i = MATERIAL_MAX_TEXTURES-1; i>= 0; --i)
523 {
524 if (CurrentTexture[i] == tex)
525 {
526 tex->drop();
527 CurrentTexture[i] = 0;
528 }
529 }
530 }
531
532 void clear()
533 {
534 // Drop all the CurrentTexture handles
535 for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
536 {
537 if (CurrentTexture[i])
538 {
539 CurrentTexture[i]->drop();
540 CurrentTexture[i] = 0;
541 }
542 }
543 }
544 };
545 STextureStageCache CurrentTexture;
546 core::array<ITexture*> DepthTextures;
547 struct SUserClipPlane
548 {
549 SUserClipPlane() : Enabled(false) {}
550 core::plane3df Plane;
551 bool Enabled;
552 };
553 core::array<SUserClipPlane> UserClipPlanes;
554
555 core::dimension2d<u32> CurrentRendertargetSize;
556
557 core::stringc VendorName;
558
559 core::matrix4 TextureFlipMatrix;
560
561 //! Color buffer format
562 ECOLOR_FORMAT ColorFormat;
563
564 //! Render target type for render operations
565 E_RENDER_TARGET CurrentTarget;
566
567 SIrrlichtCreationParameters Params;
568
569 //! All the lights that have been requested; a hardware limited
570 //! number of them will be used at once.
571 struct RequestedLight
572 {
573 RequestedLight(SLight const & lightData)
574 : LightData(lightData), HardwareLightIndex(-1), DesireToBeOn(true) { }
575
576 SLight LightData;
577 s32 HardwareLightIndex; // GL_LIGHT0 - GL_LIGHT7
578 bool DesireToBeOn;
579 };
580 core::array<RequestedLight> RequestedLights;
581
582 #ifdef _IRR_WINDOWS_API_
583 HDC HDc; // Private GDI Device Context
584 HWND Window;
585 #ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
586 CIrrDeviceWin32 *Win32Device;
587 #endif
588 #endif
589 #ifdef _IRR_COMPILE_WITH_X11_DEVICE_
590 GLXDrawable Drawable;
591 Display* X11Display;
592 CIrrDeviceLinux *X11Device;
593 #endif
594 #ifdef _IRR_COMPILE_WITH_OSX_DEVICE_
595 CIrrDeviceMacOSX *OSXDevice;
596 #endif
597 #ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
598 CIrrDeviceSDL *SDLDevice;
599 #endif
600 #ifdef _IRR_COMPILE_WITH_CG_
601 CGcontext CgContext;
602 #endif
603
604 E_DEVICE_TYPE DeviceType;
605 };
606
607} // end namespace video
608} // end namespace irr
609
610
611#endif // _IRR_COMPILE_WITH_OPENGL_
612#endif
613