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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__
6#define __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__
7
8#include "ISceneNodeFactory.h"
9#include "irrArray.h"
10#include "irrString.h"
11
12namespace irr
13{
14namespace scene
15{
16 class ISceneNode;
17 class ISceneManager;
18
19 //! Interface making it possible to dynamicly create scene nodes and animators
20 class CDefaultSceneNodeFactory : public ISceneNodeFactory
21 {
22 public:
23
24 CDefaultSceneNodeFactory(ISceneManager* mgr);
25
26 //! adds a scene node to the scene graph based on its type id
27 /** \param type: Type of the scene node to add.
28 \param parent: Parent scene node of the new node, can be null to add the scene node to the root.
29 \return Returns pointer to the new scene node or null if not successful. */
30 virtual ISceneNode* addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent=0);
31
32 //! adds a scene node to the scene graph based on its type name
33 /** \param typeName: Type name of the scene node to add.
34 \param parent: Parent scene node of the new node, can be null to add the scene node to the root.
35 \return Returns pointer to the new scene node or null if not successful. */
36 virtual ISceneNode* addSceneNode(const c8* typeName, ISceneNode* parent=0);
37
38 //! returns amount of scene node types this factory is able to create
39 virtual u32 getCreatableSceneNodeTypeCount() const;
40
41 //! returns type name of a createable scene node type by index
42 /** \param idx: Index of scene node type in this factory. Must be a value between 0 and
43 uetCreatableSceneNodeTypeCount() */
44 virtual const c8* getCreateableSceneNodeTypeName(u32 idx) const;
45
46 //! returns type of a createable scene node type
47 /** \param idx: Index of scene node type in this factory. Must be a value between 0 and
48 getCreatableSceneNodeTypeCount() */
49 virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const;
50
51 //! returns type name of a createable scene node type
52 /** \param idx: Type of scene node.
53 \return: Returns name of scene node type if this factory can create the type, otherwise 0. */
54 virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const;
55
56 private:
57
58 ESCENE_NODE_TYPE getTypeFromName(const c8* name) const;
59
60 struct SSceneNodeTypePair
61 {
62 SSceneNodeTypePair(ESCENE_NODE_TYPE type, const c8* name)
63 : Type(type), TypeName(name)
64 {}
65
66 ESCENE_NODE_TYPE Type;
67 core::stringc TypeName;
68 };
69
70 core::array<SSceneNodeTypePair> SupportedSceneNodeTypes;
71
72 ISceneManager* Manager;
73 };
74
75
76} // end namespace scene
77} // end namespace irr
78
79#endif
80