aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/src/others/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeFactory.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeFactory.cpp')
-rw-r--r--src/others/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeFactory.cpp179
1 files changed, 179 insertions, 0 deletions
diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeFactory.cpp b/src/others/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeFactory.cpp
new file mode 100644
index 0000000..942d3cd
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeFactory.cpp
@@ -0,0 +1,179 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#include "CDefaultSceneNodeFactory.h"
6#include "ISceneManager.h"
7#include "ITextSceneNode.h"
8#include "ITerrainSceneNode.h"
9#include "IDummyTransformationSceneNode.h"
10#include "ICameraSceneNode.h"
11#include "IBillboardSceneNode.h"
12#include "IAnimatedMeshSceneNode.h"
13#include "IParticleSystemSceneNode.h"
14#include "ILightSceneNode.h"
15#include "IMeshSceneNode.h"
16
17namespace irr
18{
19namespace scene
20{
21
22
23CDefaultSceneNodeFactory::CDefaultSceneNodeFactory(ISceneManager* mgr)
24: Manager(mgr)
25{
26
27 #ifdef _DEBUG
28 setDebugName("CDefaultSceneNodeFactory");
29 #endif
30
31 // don't grab the scene manager here to prevent cyclic references
32
33 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CUBE, "cube"));
34 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SPHERE, "sphere"));
35 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TEXT, "text"));
36 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_WATER_SURFACE, "waterSurface"));
37 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TERRAIN, "terrain"));
38 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_BOX, "skyBox"));
39 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_DOME, "skyDome"));
40 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SHADOW_VOLUME, "shadowVolume"));
41 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octree"));
42 // Legacy support
43 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octTree"));
44 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MESH, "mesh"));
45 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_LIGHT, "light"));
46 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_EMPTY, "empty"));
47 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_DUMMY_TRANSFORMATION, "dummyTransformation"));
48 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA, "camera"));
49 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_BILLBOARD, "billBoard"));
50 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_ANIMATED_MESH, "animatedMesh"));
51 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_PARTICLE_SYSTEM, "particleSystem"));
52 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_VOLUME_LIGHT, "volumeLight"));
53 // SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MD3_SCENE_NODE, "md3"));
54
55 // legacy, for version <= 1.4.x irr files
56 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_MAYA, "cameraMaya"));
57 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_FPS, "cameraFPS"));
58 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_Q3SHADER_SCENE_NODE, "quake3Shader"));
59}
60
61
62//! adds a scene node to the scene graph based on its type id
63ISceneNode* CDefaultSceneNodeFactory::addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent)
64{
65 switch(type)
66 {
67 case ESNT_CUBE:
68 return Manager->addCubeSceneNode(10, parent);
69 case ESNT_SPHERE:
70 return Manager->addSphereSceneNode(5, 16, parent);
71 case ESNT_TEXT:
72 return Manager->addTextSceneNode(0, L"example");
73 case ESNT_WATER_SURFACE:
74 return Manager->addWaterSurfaceSceneNode(0, 2.0f, 300.0f, 10.0f, parent);
75 case ESNT_TERRAIN:
76 return Manager->addTerrainSceneNode("", parent, -1,
77 core::vector3df(0.0f,0.0f,0.0f),
78 core::vector3df(0.0f,0.0f,0.0f),
79 core::vector3df(1.0f,1.0f,1.0f),
80 video::SColor(255,255,255,255),
81 4, ETPS_17, 0, true);
82 case ESNT_SKY_BOX:
83 return Manager->addSkyBoxSceneNode(0,0,0,0,0,0, parent);
84 case ESNT_SKY_DOME:
85 return Manager->addSkyDomeSceneNode(0, 16, 8, 0.9f, 2.0f, 1000.0f, parent);
86 case ESNT_SHADOW_VOLUME:
87 return 0;
88 case ESNT_OCTREE:
89 return Manager->addOctreeSceneNode((IMesh*)0, parent, -1, 128, true);
90 case ESNT_MESH:
91 return Manager->addMeshSceneNode(0, parent, -1, core::vector3df(),
92 core::vector3df(), core::vector3df(1,1,1), true);
93 case ESNT_LIGHT:
94 return Manager->addLightSceneNode(parent);
95 case ESNT_EMPTY:
96 return Manager->addEmptySceneNode(parent);
97 case ESNT_DUMMY_TRANSFORMATION:
98 return Manager->addDummyTransformationSceneNode(parent);
99 case ESNT_CAMERA:
100 return Manager->addCameraSceneNode(parent);
101 case ESNT_CAMERA_MAYA:
102 return Manager->addCameraSceneNodeMaya(parent);
103 case ESNT_CAMERA_FPS:
104 return Manager->addCameraSceneNodeFPS(parent);
105 case ESNT_BILLBOARD:
106 return Manager->addBillboardSceneNode(parent);
107 case ESNT_ANIMATED_MESH:
108 return Manager->addAnimatedMeshSceneNode(0, parent, -1, core::vector3df(),
109 core::vector3df(), core::vector3df(1,1,1), true);
110 case ESNT_PARTICLE_SYSTEM:
111 return Manager->addParticleSystemSceneNode(true, parent);
112 case ESNT_VOLUME_LIGHT:
113 return (ISceneNode*)Manager->addVolumeLightSceneNode(parent);
114 default:
115 break;
116 }
117
118 return 0;
119}
120
121
122//! adds a scene node to the scene graph based on its type name
123ISceneNode* CDefaultSceneNodeFactory::addSceneNode(const c8* typeName, ISceneNode* parent)
124{
125 return addSceneNode( getTypeFromName(typeName), parent );
126}
127
128
129//! returns amount of scene node types this factory is able to create
130u32 CDefaultSceneNodeFactory::getCreatableSceneNodeTypeCount() const
131{
132 return SupportedSceneNodeTypes.size();
133}
134
135
136//! returns type of a createable scene node type
137ESCENE_NODE_TYPE CDefaultSceneNodeFactory::getCreateableSceneNodeType(u32 idx) const
138{
139 if (idx<SupportedSceneNodeTypes.size())
140 return SupportedSceneNodeTypes[idx].Type;
141 else
142 return ESNT_UNKNOWN;
143}
144
145
146//! returns type name of a createable scene node type
147const c8* CDefaultSceneNodeFactory::getCreateableSceneNodeTypeName(u32 idx) const
148{
149 if (idx<SupportedSceneNodeTypes.size())
150 return SupportedSceneNodeTypes[idx].TypeName.c_str();
151 else
152 return 0;
153}
154
155
156//! returns type name of a createable scene node type
157const c8* CDefaultSceneNodeFactory::getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const
158{
159 for (u32 i=0; i<SupportedSceneNodeTypes.size(); ++i)
160 if (SupportedSceneNodeTypes[i].Type == type)
161 return SupportedSceneNodeTypes[i].TypeName.c_str();
162
163 return 0;
164}
165
166
167ESCENE_NODE_TYPE CDefaultSceneNodeFactory::getTypeFromName(const c8* name) const
168{
169 for (u32 i=0; i<SupportedSceneNodeTypes.size(); ++i)
170 if (SupportedSceneNodeTypes[i].TypeName == name)
171 return SupportedSceneNodeTypes[i].Type;
172
173 return ESNT_UNKNOWN;
174}
175
176
177} // end namespace scene
178} // end namespace irr
179