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Diffstat (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CD3D8NormalMapRenderer.h')
-rw-r--r-- | src/others/irrlicht-1.8.1/source/Irrlicht/CD3D8NormalMapRenderer.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CD3D8NormalMapRenderer.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CD3D8NormalMapRenderer.h new file mode 100644 index 0000000..e53ab65 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CD3D8NormalMapRenderer.h | |||
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1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__ | ||
6 | #define __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__ | ||
7 | |||
8 | #include "IrrCompileConfig.h" | ||
9 | #ifdef _IRR_WINDOWS_API_ | ||
10 | |||
11 | #ifdef _IRR_COMPILE_WITH_DIRECT3D_8_ | ||
12 | #include <d3d8.h> | ||
13 | |||
14 | #include "CD3D8ShaderMaterialRenderer.h" | ||
15 | #include "IShaderConstantSetCallBack.h" | ||
16 | |||
17 | namespace irr | ||
18 | { | ||
19 | namespace video | ||
20 | { | ||
21 | |||
22 | //! Renderer for normal maps | ||
23 | class CD3D8NormalMapRenderer : public CD3D8ShaderMaterialRenderer, IShaderConstantSetCallBack | ||
24 | { | ||
25 | public: | ||
26 | |||
27 | CD3D8NormalMapRenderer( | ||
28 | IDirect3DDevice8* d3ddev, video::IVideoDriver* driver, | ||
29 | s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial); | ||
30 | ~CD3D8NormalMapRenderer(); | ||
31 | |||
32 | //! Called by the engine when the vertex and/or pixel shader constants for an | ||
33 | //! material renderer should be set. | ||
34 | virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); | ||
35 | |||
36 | bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); | ||
37 | |||
38 | //! Returns the render capability of the material. | ||
39 | virtual s32 getRenderCapability() const; | ||
40 | |||
41 | private: | ||
42 | |||
43 | //! stores if this shader compiled the shaders and is | ||
44 | //! allowed to delete them again. D3D8 lacks reference counting | ||
45 | //! support for shaders. | ||
46 | bool CompiledShaders; | ||
47 | |||
48 | }; | ||
49 | |||
50 | } // end namespace video | ||
51 | } // end namespace irr | ||
52 | |||
53 | #endif | ||
54 | #endif | ||
55 | #endif | ||
56 | |||