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diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CBoneSceneNode.cpp b/src/others/irrlicht-1.8.1/source/Irrlicht/CBoneSceneNode.cpp
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#include "IrrCompileConfig.h"
6#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
7
8#include "CBoneSceneNode.h"
9
10namespace irr
11{
12namespace scene
13{
14
15//! constructor
16CBoneSceneNode::CBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
17 u32 boneIndex, const c8* boneName)
18: IBoneSceneNode(parent, mgr, id), BoneIndex(boneIndex),
19 AnimationMode(EBAM_AUTOMATIC), SkinningSpace(EBSS_LOCAL)
20{
21 #ifdef _DEBUG
22 setDebugName("CBoneSceneNode");
23 #endif
24 setName(boneName);
25}
26
27
28//! Returns the index of the bone
29u32 CBoneSceneNode::getBoneIndex() const
30{
31 return BoneIndex;
32}
33
34
35//! Sets the animation mode of the bone. Returns true if successful.
36bool CBoneSceneNode::setAnimationMode(E_BONE_ANIMATION_MODE mode)
37{
38 AnimationMode = mode;
39 return true;
40}
41
42
43//! Gets the current animation mode of the bone
44E_BONE_ANIMATION_MODE CBoneSceneNode::getAnimationMode() const
45{
46 return AnimationMode;
47}
48
49
50//! returns the axis aligned bounding box of this node
51const core::aabbox3d<f32>& CBoneSceneNode::getBoundingBox() const
52{
53 return Box;
54}
55
56
57/*
58//! Returns the relative transformation of the scene node.
59core::matrix4 CBoneSceneNode::getRelativeTransformation() const
60{
61 return core::matrix4(); // RelativeTransformation;
62}
63*/
64
65
66void CBoneSceneNode::OnAnimate(u32 timeMs)
67{
68 if (IsVisible)
69 {
70 // animate this node with all animators
71
72 ISceneNodeAnimatorList::Iterator ait = Animators.begin();
73 for (; ait != Animators.end(); ++ait)
74 (*ait)->animateNode(this, timeMs);
75
76 // update absolute position
77 //updateAbsolutePosition();
78
79 // perform the post render process on all children
80 ISceneNodeList::Iterator it = Children.begin();
81 for (; it != Children.end(); ++it)
82 (*it)->OnAnimate(timeMs);
83 }
84}
85
86
87void CBoneSceneNode::helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node)
88{
89 Node->updateAbsolutePosition();
90
91 ISceneNodeList::ConstIterator it = Node->getChildren().begin();
92 for (; it != Node->getChildren().end(); ++it)
93 {
94 helper_updateAbsolutePositionOfAllChildren( (*it) );
95 }
96}
97
98
99void CBoneSceneNode::updateAbsolutePositionOfAllChildren()
100{
101 helper_updateAbsolutePositionOfAllChildren( this );
102}
103
104
105void CBoneSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
106{
107 IBoneSceneNode::serializeAttributes(out, options);
108 out->addInt("BoneIndex", BoneIndex);
109 out->addEnum("AnimationMode", AnimationMode, BoneAnimationModeNames);
110}
111
112
113void CBoneSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
114{
115 BoneIndex = in->getAttributeAsInt("BoneIndex");
116 AnimationMode = (E_BONE_ANIMATION_MODE)in->getAttributeAsEnumeration("AnimationMode", BoneAnimationModeNames);
117 // for legacy files (before 1.5)
118 const core::stringc boneName = in->getAttributeAsString("BoneName");
119 setName(boneName);
120 IBoneSceneNode::deserializeAttributes(in, options);
121 // TODO: add/replace bone in parent with bone from mesh
122}
123
124
125} // namespace scene
126} // namespace irr
127
128#endif
129