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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__
6#define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__
7
8#include "IMeshLoader.h"
9#include "IFileSystem.h"
10#include "IVideoDriver.h"
11#include "ISceneManager.h"
12#include "IQ3Shader.h"
13
14namespace irr
15{
16namespace scene
17{
18
19//! Meshloader capable of loading Quake 3 BSP files and shaders
20class CBSPMeshFileLoader : public IMeshLoader
21{
22public:
23
24 //! Constructor
25 CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
26
27 //! destructor
28 virtual ~CBSPMeshFileLoader();
29
30 //! returns true if the file maybe is able to be loaded by this class
31 //! based on the file extension (e.g. ".bsp")
32 virtual bool isALoadableFileExtension(const io::path& filename) const;
33
34 //! creates/loads an animated mesh from the file.
35 //! \return Pointer to the created mesh. Returns 0 if loading failed.
36 //! If you no longer need the mesh, you should call IAnimatedMesh::drop().
37 //! See IReferenceCounted::drop() for more information.
38 virtual IAnimatedMesh* createMesh(io::IReadFile* file);
39
40private:
41
42 io::IFileSystem* FileSystem;
43 scene::ISceneManager* SceneManager;
44
45 quake3::Q3LevelLoadParameter LoadParam;
46};
47
48} // end namespace scene
49} // end namespace irr
50
51#endif
52