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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#include "CAttributes.h"
6#include "fast_atof.h"
7#include "ITexture.h"
8#include "IVideoDriver.h"
9
10namespace irr
11{
12namespace io
13{
14
15/*
16 basic types
17*/
18
19// Attribute implemented for boolean values
20class CBoolAttribute : public IAttribute
21{
22public:
23
24 CBoolAttribute(const char* name, bool value)
25 {
26 Name = name;
27 setBool(value);
28 }
29
30 virtual s32 getInt()
31 {
32 return BoolValue ? 1 : 0;
33 }
34
35 virtual f32 getFloat()
36 {
37 return BoolValue ? 1.0f : 0.0f;
38 }
39
40 virtual bool getBool()
41 {
42 return BoolValue;
43 }
44
45 virtual core::stringw getStringW()
46 {
47 return core::stringw( BoolValue ? L"true" : L"false" );
48 }
49
50 virtual void setInt(s32 intValue)
51 {
52 BoolValue = (intValue != 0);
53 }
54
55 virtual void setFloat(f32 floatValue)
56 {
57 BoolValue = (floatValue != 0);
58 }
59
60 virtual void setBool(bool boolValue)
61 {
62 BoolValue = boolValue;
63 }
64
65 virtual void setString(const char* string)
66 {
67 BoolValue = strcmp(string, "true") == 0;
68 }
69
70 virtual E_ATTRIBUTE_TYPE getType() const
71 {
72 return EAT_BOOL;
73 }
74
75 virtual const wchar_t* getTypeString() const
76 {
77 return L"bool";
78 }
79
80 bool BoolValue;
81};
82
83// Attribute implemented for integers
84class CIntAttribute : public IAttribute
85{
86public:
87
88 CIntAttribute(const char* name, s32 value)
89 {
90 Name = name;
91 setInt(value);
92 }
93
94 virtual s32 getInt()
95 {
96 return Value;
97 }
98
99 virtual f32 getFloat()
100 {
101 return (f32)Value;
102 }
103
104 virtual bool getBool()
105 {
106 return (Value != 0);
107 }
108
109 virtual core::stringw getStringW()
110 {
111 return core::stringw(Value);
112 }
113
114 virtual void setInt(s32 intValue)
115 {
116 Value = intValue;
117 }
118
119 virtual void setFloat(f32 floatValue)
120 {
121 Value = (s32)floatValue;
122 };
123
124 virtual void setString(const char* text)
125 {
126 Value = atoi(text);
127 }
128
129 virtual E_ATTRIBUTE_TYPE getType() const
130 {
131 return EAT_INT;
132 }
133
134
135 virtual const wchar_t* getTypeString() const
136 {
137 return L"int";
138 }
139
140 s32 Value;
141};
142
143// Attribute implemented for floats
144class CFloatAttribute : public IAttribute
145{
146public:
147
148 CFloatAttribute(const char* name, f32 value)
149 {
150 Name = name;
151 setFloat(value);
152 }
153
154 virtual s32 getInt()
155 {
156 return (s32)Value;
157 }
158
159 virtual f32 getFloat()
160 {
161 return Value;
162 }
163
164 virtual bool getBool()
165 {
166 return (Value != 0);
167 }
168
169 virtual core::stringw getStringW()
170 {
171 return core::stringw((double)Value);
172 }
173
174 virtual void setInt(s32 intValue)
175 {
176 Value = (f32)intValue;
177 }
178
179 virtual void setFloat(f32 floatValue)
180 {
181 Value = floatValue;
182 }
183
184 virtual void setString(const char* text)
185 {
186 Value = core::fast_atof(text);
187 }
188
189 virtual E_ATTRIBUTE_TYPE getType() const
190 {
191 return EAT_FLOAT;
192 }
193
194
195 virtual const wchar_t* getTypeString() const
196 {
197 return L"float";
198 }
199
200 f32 Value;
201};
202
203
204
205/*
206 Types which can be represented as a list of numbers
207*/
208
209// Base class for all attributes which are a list of numbers-
210// vectors, colors, positions, triangles, etc
211class CNumbersAttribute : public IAttribute
212{
213public:
214
215 CNumbersAttribute(const char* name, video::SColorf value) :
216 ValueI(), ValueF(), Count(4), IsFloat(true)
217 {
218 Name = name;
219 ValueF.push_back(value.r);
220 ValueF.push_back(value.g);
221 ValueF.push_back(value.b);
222 ValueF.push_back(value.a);
223 }
224
225 CNumbersAttribute(const char* name, video::SColor value) :
226 ValueI(), ValueF(), Count(4), IsFloat(false)
227 {
228 Name = name;
229 ValueI.push_back(value.getRed());
230 ValueI.push_back(value.getGreen());
231 ValueI.push_back(value.getBlue());
232 ValueI.push_back(value.getAlpha());
233 }
234
235
236 CNumbersAttribute(const char* name, core::vector3df value) :
237 ValueI(), ValueF(), Count(3), IsFloat(true)
238 {
239 Name = name;
240 ValueF.push_back(value.X);
241 ValueF.push_back(value.Y);
242 ValueF.push_back(value.Z);
243 }
244
245 CNumbersAttribute(const char* name, core::rect<s32> value) :
246 ValueI(), ValueF(), Count(4), IsFloat(false)
247 {
248 Name = name;
249 ValueI.push_back(value.UpperLeftCorner.X);
250 ValueI.push_back(value.UpperLeftCorner.Y);
251 ValueI.push_back(value.LowerRightCorner.X);
252 ValueI.push_back(value.LowerRightCorner.Y);
253 }
254
255 CNumbersAttribute(const char* name, core::rect<f32> value) :
256 ValueI(), ValueF(), Count(4), IsFloat(true)
257 {
258 Name = name;
259 ValueF.push_back(value.UpperLeftCorner.X);
260 ValueF.push_back(value.UpperLeftCorner.Y);
261 ValueF.push_back(value.LowerRightCorner.X);
262 ValueF.push_back(value.LowerRightCorner.Y);
263 }
264
265 CNumbersAttribute(const char* name, core::matrix4 value) :
266 ValueI(), ValueF(), Count(16), IsFloat(true)
267 {
268 Name = name;
269 for (s32 r=0; r<4; ++r)
270 for (s32 c=0; c<4; ++c)
271 ValueF.push_back(value(r,c));
272 }
273
274 CNumbersAttribute(const char* name, core::quaternion value) :
275 ValueI(), ValueF(), Count(4), IsFloat(true)
276 {
277 Name = name;
278 ValueF.push_back(value.X);
279 ValueF.push_back(value.Y);
280 ValueF.push_back(value.Z);
281 ValueF.push_back(value.W);
282 }
283
284 CNumbersAttribute(const char* name, core::aabbox3d<f32> value) :
285 ValueI(), ValueF(), Count(6), IsFloat(true)
286 {
287 Name = name;
288 ValueF.push_back(value.MinEdge.X);
289 ValueF.push_back(value.MinEdge.Y);
290 ValueF.push_back(value.MinEdge.Z);
291 ValueF.push_back(value.MaxEdge.X);
292 ValueF.push_back(value.MaxEdge.Y);
293 ValueF.push_back(value.MaxEdge.Z);
294 }
295
296 CNumbersAttribute(const char* name, core::plane3df value) :
297 ValueI(), ValueF(), Count(4), IsFloat(true)
298 {
299 Name = name;
300 ValueF.push_back(value.Normal.X);
301 ValueF.push_back(value.Normal.Y);
302 ValueF.push_back(value.Normal.Z);
303 ValueF.push_back(value.D);
304 }
305
306 CNumbersAttribute(const char* name, core::triangle3df value) :
307 ValueI(), ValueF(), Count(9), IsFloat(true)
308 {
309 Name = name;
310 ValueF.push_back(value.pointA.X);
311 ValueF.push_back(value.pointA.Y);
312 ValueF.push_back(value.pointA.Z);
313 ValueF.push_back(value.pointB.X);
314 ValueF.push_back(value.pointB.Y);
315 ValueF.push_back(value.pointB.Z);
316 ValueF.push_back(value.pointC.X);
317 ValueF.push_back(value.pointC.Y);
318 ValueF.push_back(value.pointC.Z);
319 }
320
321 CNumbersAttribute(const char* name, core::vector2df value) :
322 ValueI(), ValueF(), Count(2), IsFloat(true)
323 {
324 Name = name;
325 ValueF.push_back(value.X);
326 ValueF.push_back(value.Y);
327 }
328
329 CNumbersAttribute(const char* name, core::vector2di value) :
330 ValueI(), ValueF(), Count(2), IsFloat(false)
331 {
332 Name = name;
333 ValueI.push_back(value.X);
334 ValueI.push_back(value.Y);
335 }
336
337 CNumbersAttribute(const char* name, core::line2di value) :
338 ValueI(), ValueF(), Count(4), IsFloat(false)
339 {
340 Name = name;
341 ValueI.push_back(value.start.X);
342 ValueI.push_back(value.start.Y);
343 ValueI.push_back(value.end.X);
344 ValueI.push_back(value.end.Y);
345 }
346
347 CNumbersAttribute(const char* name, core::line2df value) :
348 ValueI(), ValueF(), Count(4), IsFloat(true)
349 {
350 Name = name;
351 ValueF.push_back(value.start.X);
352 ValueF.push_back(value.start.Y);
353 ValueF.push_back(value.end.X);
354 ValueF.push_back(value.end.Y);
355 }
356
357 CNumbersAttribute(const char* name, core::line3df value) :
358 ValueI(), ValueF(), Count(6), IsFloat(true)
359 {
360 Name = name;
361 ValueF.push_back(value.start.X);
362 ValueF.push_back(value.start.Y);
363 ValueF.push_back(value.start.Z);
364 ValueF.push_back(value.end.X);
365 ValueF.push_back(value.end.Y);
366 ValueF.push_back(value.end.Z);
367 }
368
369 CNumbersAttribute(const char* name, core::dimension2du value) :
370 ValueI(), ValueF(), Count(2), IsFloat(false)
371 {
372 Name = name;
373 ValueI.push_back(value.Width);
374 ValueI.push_back(value.Height);
375 }
376
377
378 CNumbersAttribute(const char* name, core::dimension2df value) :
379 ValueI(), ValueF(), Count(2), IsFloat(true)
380 {
381 Name = name;
382 ValueF.push_back(value.Width);
383 ValueF.push_back(value.Height);
384 }
385
386
387
388 // getting values
389 virtual s32 getInt()
390 {
391 if (Count==0)
392 return 0;
393
394 if (IsFloat)
395 return (s32)ValueF[0];
396 else
397 return ValueI[0];
398 }
399
400 virtual f32 getFloat()
401 {
402 if (Count==0)
403 return 0.0f;
404
405 if (IsFloat)
406 return ValueF[0];
407 else
408 return (f32)ValueI[0];
409 }
410
411 virtual bool getBool()
412 {
413 // return true if any number is nonzero
414 bool ret=false;
415
416 for (u32 i=0; i < Count; ++i)
417 if ( IsFloat ? (ValueF[i] != 0) : (ValueI[i] != 0) )
418 {
419 ret=true;
420 break;
421 }
422
423 return ret;
424
425 }
426
427
428 virtual core::stringc getString()
429 {
430 core::stringc outstr;
431
432 for (u32 i=0; i <Count; ++i)
433 {
434 if (IsFloat)
435 outstr += ValueF[i];
436 else
437 outstr += ValueI[i];
438
439 if (i < Count-1)
440 outstr += ", ";
441 }
442 return outstr;
443 }
444 virtual core::stringw getStringW()
445 {
446 core::stringw outstr;
447
448 for (u32 i=0; i <Count; ++i)
449 {
450 if (IsFloat)
451 outstr += ValueF[i];
452 else
453 outstr += ValueI[i];
454
455 if (i < Count-1)
456 outstr += L", ";
457 }
458 return outstr;
459 }
460
461 virtual core::position2di getPosition()
462 {
463 core::position2di p;
464
465 if (IsFloat)
466 {
467 p.X = (s32)(Count > 0 ? ValueF[0] : 0);
468 p.Y = (s32)(Count > 1 ? ValueF[1] : 0);
469 }
470 else
471 {
472 p.X = Count > 0 ? ValueI[0] : 0;
473 p.Y = Count > 1 ? ValueI[1] : 0;
474 }
475
476 return p;
477 }
478
479 virtual core::vector3df getVector()
480 {
481 core::vector3df v;
482
483 if (IsFloat)
484 {
485 v.X = Count > 0 ? ValueF[0] : 0;
486 v.Y = Count > 1 ? ValueF[1] : 0;
487 v.Z = Count > 2 ? ValueF[2] : 0;
488 }
489 else
490 {
491 v.X = (f32)(Count > 0 ? ValueI[0] : 0);
492 v.Y = (f32)(Count > 1 ? ValueI[1] : 0);
493 v.Z = (f32)(Count > 2 ? ValueI[2] : 0);
494 }
495
496 return v;
497 }
498
499 virtual core::vector2df getVector2d()
500 {
501 core::vector2df v;
502
503 if (IsFloat)
504 {
505 v.X = Count > 0 ? ValueF[0] : 0;
506 v.Y = Count > 1 ? ValueF[1] : 0;
507 }
508 else
509 {
510 v.X = (f32)(Count > 0 ? ValueI[0] : 0);
511 v.Y = (f32)(Count > 1 ? ValueI[1] : 0);
512 }
513
514 return v;
515 }
516
517 virtual video::SColorf getColorf()
518 {
519 video::SColorf c;
520 if (IsFloat)
521 {
522 c.setColorComponentValue(0, Count > 0 ? ValueF[0] : 0);
523 c.setColorComponentValue(1, Count > 1 ? ValueF[1] : 0);
524 c.setColorComponentValue(2, Count > 2 ? ValueF[2] : 0);
525 c.setColorComponentValue(3, Count > 3 ? ValueF[3] : 0);
526 }
527 else
528 {
529 c.setColorComponentValue(0, Count > 0 ? (f32)(ValueI[0]) / 255.0f : 0);
530 c.setColorComponentValue(1, Count > 1 ? (f32)(ValueI[1]) / 255.0f : 0);
531 c.setColorComponentValue(2, Count > 2 ? (f32)(ValueI[2]) / 255.0f : 0);
532 c.setColorComponentValue(3, Count > 3 ? (f32)(ValueI[3]) / 255.0f : 0);
533 }
534
535 return c;
536 }
537
538 virtual video::SColor getColor()
539 {
540 return getColorf().toSColor();
541 }
542
543
544 virtual core::rect<s32> getRect()
545 {
546 core::rect<s32> r;
547
548 if (IsFloat)
549 {
550 r.UpperLeftCorner.X = (s32)(Count > 0 ? ValueF[0] : 0);
551 r.UpperLeftCorner.Y = (s32)(Count > 1 ? ValueF[1] : 0);
552 r.LowerRightCorner.X = (s32)(Count > 2 ? ValueF[2] : r.UpperLeftCorner.X);
553 r.LowerRightCorner.Y = (s32)(Count > 3 ? ValueF[3] : r.UpperLeftCorner.Y);
554 }
555 else
556 {
557 r.UpperLeftCorner.X = Count > 0 ? ValueI[0] : 0;
558 r.UpperLeftCorner.Y = Count > 1 ? ValueI[1] : 0;
559 r.LowerRightCorner.X = Count > 2 ? ValueI[2] : r.UpperLeftCorner.X;
560 r.LowerRightCorner.Y = Count > 3 ? ValueI[3] : r.UpperLeftCorner.Y;
561 }
562 return r;
563 }
564
565 virtual core::dimension2du getDimension2d()
566 {
567 core::dimension2d<u32> dim;
568
569 if (IsFloat)
570 {
571 dim.Width = (u32)(Count > 0 ? ValueF[0] : 0);
572 dim.Height = (u32)(Count > 1 ? ValueF[1] : 0);
573 }
574 else
575 {
576 dim.Width = (u32)(Count > 0 ? ValueI[0] : 0);
577 dim.Height = (u32)(Count > 1 ? ValueI[1] : 0);
578 }
579 return dim;
580 }
581
582 virtual core::matrix4 getMatrix()
583 {
584 core::matrix4 ret;
585 if (IsFloat)
586 {
587 for (u32 r=0; r<4; ++r)
588 for (u32 c=0; c<4; ++c)
589 if (Count > c+r*4)
590 ret(r,c) = ValueF[c+r*4];
591 }
592 else
593 {
594 for (u32 r=0; r<4; ++r)
595 for (u32 c=0; c<4; ++c)
596 if (Count > c+r*4)
597 ret(r,c) = (f32)ValueI[c+r*4];
598 }
599 return ret;
600 }
601
602 virtual core::quaternion getQuaternion()
603 {
604 core::quaternion ret;
605 if (IsFloat)
606 {
607 ret.X = Count > 0 ? ValueF[0] : 0.0f;
608 ret.Y = Count > 1 ? ValueF[1] : 0.0f;
609 ret.Z = Count > 2 ? ValueF[2] : 0.0f;
610 ret.W = Count > 3 ? ValueF[3] : 0.0f;
611 }
612 else
613 {
614 ret.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
615 ret.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
616 ret.Z = Count > 2 ? (f32)ValueI[2] : 0.0f;
617 ret.W = Count > 3 ? (f32)ValueI[3] : 0.0f;
618 }
619 return ret;
620 }
621
622 virtual core::triangle3df getTriangle()
623 {
624 core::triangle3df ret;
625
626 if (IsFloat)
627 {
628 ret.pointA.X = Count > 0 ? ValueF[0] : 0.0f;
629 ret.pointA.Y = Count > 1 ? ValueF[1] : 0.0f;
630 ret.pointA.Z = Count > 2 ? ValueF[2] : 0.0f;
631 ret.pointB.X = Count > 3 ? ValueF[3] : 0.0f;
632 ret.pointB.Y = Count > 4 ? ValueF[4] : 0.0f;
633 ret.pointB.Z = Count > 5 ? ValueF[5] : 0.0f;
634 ret.pointC.X = Count > 6 ? ValueF[6] : 0.0f;
635 ret.pointC.Y = Count > 7 ? ValueF[7] : 0.0f;
636 ret.pointC.Z = Count > 8 ? ValueF[8] : 0.0f;
637 }
638 else
639 {
640 ret.pointA.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
641 ret.pointA.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
642 ret.pointA.Z = Count > 2 ? (f32)ValueI[2] : 0.0f;
643 ret.pointB.X = Count > 3 ? (f32)ValueI[3] : 0.0f;
644 ret.pointB.Y = Count > 4 ? (f32)ValueI[4] : 0.0f;
645 ret.pointB.Z = Count > 5 ? (f32)ValueI[5] : 0.0f;
646 ret.pointC.X = Count > 6 ? (f32)ValueI[6] : 0.0f;
647 ret.pointC.Y = Count > 7 ? (f32)ValueI[7] : 0.0f;
648 ret.pointC.Z = Count > 8 ? (f32)ValueI[8] : 0.0f;
649 }
650
651 return ret;
652 }
653
654 virtual core::plane3df getPlane()
655 {
656 core::plane3df ret;
657
658 if (IsFloat)
659 {
660 ret.Normal.X = Count > 0 ? ValueF[0] : 0.0f;
661 ret.Normal.Y = Count > 1 ? ValueF[1] : 0.0f;
662 ret.Normal.Z = Count > 2 ? ValueF[2] : 0.0f;
663 ret.D = Count > 3 ? ValueF[3] : 0.0f;
664 }
665 else
666 {
667 ret.Normal.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
668 ret.Normal.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
669 ret.Normal.Z = Count > 2 ? (f32)ValueI[2] : 0.0f;
670 ret.D = Count > 3 ? (f32)ValueI[3] : 0.0f;
671 }
672
673 return ret;
674 }
675
676 virtual core::aabbox3df getBBox()
677 {
678 core::aabbox3df ret;
679 if (IsFloat)
680 {
681 ret.MinEdge.X = Count > 0 ? ValueF[0] : 0.0f;
682 ret.MinEdge.Y = Count > 1 ? ValueF[1] : 0.0f;
683 ret.MinEdge.Z = Count > 2 ? ValueF[2] : 0.0f;
684 ret.MaxEdge.X = Count > 3 ? ValueF[3] : 0.0f;
685 ret.MaxEdge.Y = Count > 4 ? ValueF[4] : 0.0f;
686 ret.MaxEdge.Z = Count > 5 ? ValueF[5] : 0.0f;
687 }
688 else
689 {
690 ret.MinEdge.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
691 ret.MinEdge.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
692 ret.MinEdge.Z = Count > 2 ? (f32)ValueI[2] : 0.0f;
693 ret.MaxEdge.X = Count > 3 ? (f32)ValueI[3] : 0.0f;
694 ret.MaxEdge.Y = Count > 4 ? (f32)ValueI[4] : 0.0f;
695 ret.MaxEdge.Z = Count > 5 ? (f32)ValueI[5] : 0.0f;
696 }
697 return ret;
698
699 }
700
701 virtual core::line2df getLine2d()
702 {
703 core::line2df ret;
704 if (IsFloat)
705 {
706 ret.start.X = Count > 0 ? ValueF[0] : 0.0f;
707 ret.start.Y = Count > 1 ? ValueF[1] : 0.0f;
708 ret.end.X = Count > 2 ? ValueF[2] : 0.0f;
709 ret.end.Y = Count > 3 ? ValueF[3] : 0.0f;
710 }
711 else
712 {
713 ret.start.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
714 ret.start.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
715 ret.end.X = Count > 2 ? (f32)ValueI[2] : 0.0f;
716 ret.end.Y = Count > 3 ? (f32)ValueI[3] : 0.0f;
717 }
718 return ret;
719 }
720
721 virtual core::line3df getLine3d()
722 {
723 core::line3df ret;
724 if (IsFloat)
725 {
726 ret.start.X = Count > 0 ? ValueF[0] : 0.0f;
727 ret.start.Y = Count > 1 ? ValueF[1] : 0.0f;
728 ret.start.Z = Count > 2 ? ValueF[2] : 0.0f;
729 ret.end.X = Count > 3 ? ValueF[3] : 0.0f;
730 ret.end.Y = Count > 4 ? ValueF[4] : 0.0f;
731 ret.end.Z = Count > 5 ? ValueF[5] : 0.0f;
732 }
733 else
734 {
735 ret.start.X = Count > 0 ? (f32)ValueI[0] : 0.0f;
736 ret.start.Y = Count > 1 ? (f32)ValueI[1] : 0.0f;
737 ret.start.Z = Count > 2 ? (f32)ValueI[2] : 0.0f;
738 ret.end.X = Count > 3 ? (f32)ValueI[3] : 0.0f;
739 ret.end.Y = Count > 4 ? (f32)ValueI[4] : 0.0f;
740 ret.end.Z = Count > 5 ? (f32)ValueI[5] : 0.0f;
741 }
742 return ret;
743 }
744
745 //! get float array
746 virtual core::array<f32> getFloatArray()
747 {
748 if (!IsFloat)
749 {
750 ValueF.clear();
751 for (u32 i=0; i<Count; ++i)
752 ValueF.push_back( (f32) ValueI[i] );
753 }
754 return ValueF;
755 }
756
757 //! get int array
758 virtual core::array<s32> getIntArray()
759 {
760 if (IsFloat)
761 {
762 ValueI.clear();
763 for (u32 i=0; i<Count; ++i)
764 ValueI.push_back( (s32) ValueF[i] );
765 }
766 return ValueI;
767 }
768
769
770 // setting values
771 virtual void setInt(s32 intValue)
772 {
773 // set all values
774 for (u32 i=0; i < Count; ++i)
775 if (IsFloat)
776 ValueF[i] = (f32)intValue;
777 else
778 ValueI[i] = intValue;
779 }
780
781 virtual void setFloat(f32 floatValue)
782 {
783 // set all values
784 for (u32 i=0; i < Count; ++i)
785 if (IsFloat)
786 ValueF[i] = floatValue;
787 else
788 ValueI[i] = (s32)floatValue;
789 }
790
791 virtual void setBool(bool boolValue)
792 {
793 setInt( boolValue ? 1 : 0);
794 }
795
796 virtual void setString(const char* text)
797 {
798 // parse text
799
800 const char* P = (const char*)text;
801
802 reset();
803
804 u32 i=0;
805
806 for ( i=0; i<Count && *P; ++i )
807 {
808 while(*P && P[0]!='-' && ( P[0]==' ' || (P[0] < '0' || P[0] > '9') ) )
809 ++P;
810
811 // set value
812 if ( *P)
813 {
814 if (IsFloat)
815 {
816 f32 c = 0;
817 P = core::fast_atof_move(P, c);
818 ValueF[i] = c;
819 }
820 else
821 {
822 // todo: fix this to read ints properly
823 f32 c = 0;
824 P = core::fast_atof_move(P, c);
825 ValueI[i] = (s32)c;
826
827 }
828 }
829 }
830 // todo: warning message
831 //if (i < Count-1)
832 //{
833 //
834 //}
835 }
836
837 virtual void setPosition(core::position2di v)
838 {
839 reset();
840 if (IsFloat)
841 {
842 if (Count > 0) ValueF[0] = (f32)v.X;
843 if (Count > 1) ValueF[1] = (f32)v.Y;
844 }
845 else
846 {
847 if (Count > 0) ValueI[0] = v.X;
848 if (Count > 1) ValueI[1] = v.Y;
849 }
850 }
851
852 virtual void setVector(core::vector3df v)
853 {
854 reset();
855 if (IsFloat)
856 {
857 if (Count > 0) ValueF[0] = v.X;
858 if (Count > 1) ValueF[1] = v.Y;
859 if (Count > 2) ValueF[2] = v.Z;
860 }
861 else
862 {
863 if (Count > 0) ValueI[0] = (s32)v.X;
864 if (Count > 1) ValueI[1] = (s32)v.Y;
865 if (Count > 2) ValueI[2] = (s32)v.Z;
866 }
867 }
868
869 virtual void setColor(video::SColorf color)
870 {
871 reset();
872 if (IsFloat)
873 {
874 if (Count > 0) ValueF[0] = color.r;
875 if (Count > 1) ValueF[1] = color.g;
876 if (Count > 2) ValueF[2] = color.b;
877 if (Count > 3) ValueF[3] = color.a;
878 }
879 else
880 {
881 if (Count > 0) ValueI[0] = (s32)(color.r * 255);
882 if (Count > 1) ValueI[1] = (s32)(color.g * 255);
883 if (Count > 2) ValueI[2] = (s32)(color.b * 255);
884 if (Count > 3) ValueI[3] = (s32)(color.a * 255);
885 }
886
887 }
888
889 virtual void setColor(video::SColor color)
890 {
891 reset();
892 if (IsFloat)
893 {
894 if (Count > 0) ValueF[0] = (f32)color.getRed() / 255.0f;
895 if (Count > 1) ValueF[1] = (f32)color.getGreen() / 255.0f;
896 if (Count > 2) ValueF[2] = (f32)color.getBlue() / 255.0f;
897 if (Count > 3) ValueF[3] = (f32)color.getAlpha() / 255.0f;
898 }
899 else
900 {
901 if (Count > 0) ValueI[0] = color.getRed();
902 if (Count > 1) ValueI[1] = color.getGreen();
903 if (Count > 2) ValueI[2] = color.getBlue();
904 if (Count > 3) ValueI[3] = color.getAlpha();
905 }
906 }
907
908 virtual void setRect(core::rect<s32> value)
909 {
910 reset();
911 if (IsFloat)
912 {
913 if (Count > 0) ValueF[0] = (f32)value.UpperLeftCorner.X;
914 if (Count > 1) ValueF[1] = (f32)value.UpperLeftCorner.Y;
915 if (Count > 2) ValueF[2] = (f32)value.LowerRightCorner.X;
916 if (Count > 3) ValueF[3] = (f32)value.LowerRightCorner.Y;
917 }
918 else
919 {
920 if (Count > 0) ValueI[0] = value.UpperLeftCorner.X;
921 if (Count > 1) ValueI[1] = value.UpperLeftCorner.Y;
922 if (Count > 2) ValueI[2] = value.LowerRightCorner.X;
923 if (Count > 3) ValueI[3] = value.LowerRightCorner.Y;
924 }
925 }
926
927 virtual void setMatrix(core::matrix4 value)
928 {
929 reset();
930 if (IsFloat)
931 {
932 for (u32 r=0; r<4; ++r)
933 for (u32 c=0; c<4; ++c)
934 if (Count > c+r*4)
935 ValueF[c+r*4] = value(r,c);
936 }
937 else
938 {
939 for (u32 r=0; r<4; ++r)
940 for (u32 c=0; c<4; ++c)
941 if (Count > c+r*4)
942 ValueI[c+r*4] = (s32)value(r,c);
943 }
944 }
945
946 virtual void setQuaternion(core::quaternion value)
947 {
948 reset();
949 if (IsFloat)
950 {
951 if (Count > 0) ValueF[0] = value.X;
952 if (Count > 1) ValueF[1] = value.Y;
953 if (Count > 2) ValueF[2] = value.Z;
954 if (Count > 3) ValueF[3] = value.W;
955 }
956 else
957 {
958 if (Count > 0) ValueI[0] = (s32)value.X;
959 if (Count > 1) ValueI[1] = (s32)value.Y;
960 if (Count > 2) ValueI[2] = (s32)value.Z;
961 if (Count > 3) ValueI[3] = (s32)value.W;
962 }
963 }
964
965 virtual void setBoundingBox(core::aabbox3d<f32> value)
966 {
967 reset();
968 if (IsFloat)
969 {
970 if (Count > 0) ValueF[0] = value.MinEdge.X;
971 if (Count > 1) ValueF[1] = value.MinEdge.Y;
972 if (Count > 2) ValueF[2] = value.MinEdge.Z;
973 if (Count > 3) ValueF[3] = value.MaxEdge.X;
974 if (Count > 4) ValueF[4] = value.MaxEdge.Y;
975 if (Count > 5) ValueF[5] = value.MaxEdge.Z;
976 }
977 else
978 {
979 if (Count > 0) ValueI[0] = (s32)value.MinEdge.X;
980 if (Count > 1) ValueI[1] = (s32)value.MinEdge.Y;
981 if (Count > 2) ValueI[2] = (s32)value.MinEdge.Z;
982 if (Count > 3) ValueI[3] = (s32)value.MaxEdge.X;
983 if (Count > 4) ValueI[4] = (s32)value.MaxEdge.Y;
984 if (Count > 5) ValueI[5] = (s32)value.MaxEdge.Z;
985 }
986 }
987
988 virtual void setPlane(core::plane3df value)
989 {
990 reset();
991 if (IsFloat)
992 {
993 if (Count > 0) ValueF[0] = value.Normal.X;
994 if (Count > 1) ValueF[1] = value.Normal.Y;
995 if (Count > 2) ValueF[2] = value.Normal.Z;
996 if (Count > 3) ValueF[3] = value.D;
997 }
998 else
999 {
1000 if (Count > 0) ValueI[0] = (s32)value.Normal.X;
1001 if (Count > 1) ValueI[1] = (s32)value.Normal.Y;
1002 if (Count > 2) ValueI[2] = (s32)value.Normal.Z;
1003 if (Count > 3) ValueI[3] = (s32)value.D;
1004 }
1005 }
1006
1007 virtual void setTriangle3d(core::triangle3df value)
1008 {
1009 reset();
1010 if (IsFloat)
1011 {
1012 if (Count > 0) ValueF[0] = value.pointA.X;
1013 if (Count > 1) ValueF[1] = value.pointA.Y;
1014 if (Count > 2) ValueF[2] = value.pointA.Z;
1015 if (Count > 3) ValueF[3] = value.pointB.X;
1016 if (Count > 4) ValueF[4] = value.pointB.Y;
1017 if (Count > 5) ValueF[5] = value.pointB.Z;
1018 if (Count > 6) ValueF[6] = value.pointC.X;
1019 if (Count > 7) ValueF[7] = value.pointC.Y;
1020 if (Count > 8) ValueF[8] = value.pointC.Z;
1021 }
1022 else
1023 {
1024 if (Count > 0) ValueI[0] = (s32)value.pointA.X;
1025 if (Count > 1) ValueI[1] = (s32)value.pointA.Y;
1026 if (Count > 2) ValueI[2] = (s32)value.pointA.Z;
1027 if (Count > 3) ValueI[3] = (s32)value.pointB.X;
1028 if (Count > 4) ValueI[4] = (s32)value.pointB.Y;
1029 if (Count > 5) ValueI[5] = (s32)value.pointB.Z;
1030 if (Count > 6) ValueI[6] = (s32)value.pointC.X;
1031 if (Count > 7) ValueI[7] = (s32)value.pointC.Y;
1032 if (Count > 8) ValueI[8] = (s32)value.pointC.Z;
1033 }
1034 }
1035
1036 virtual void setVector2d(core::vector2df v)
1037 {
1038 reset();
1039 if (IsFloat)
1040 {
1041 if (Count > 0) ValueF[0] = v.X;
1042 if (Count > 1) ValueF[1] = v.Y;
1043 }
1044 else
1045 {
1046 if (Count > 0) ValueI[0] = (s32)v.X;
1047 if (Count > 1) ValueI[1] = (s32)v.Y;
1048 }
1049 }
1050
1051 virtual void setVector2d(core::vector2di v)
1052 {
1053 reset();
1054 if (IsFloat)
1055 {
1056 if (Count > 0) ValueF[0] = (f32)v.X;
1057 if (Count > 1) ValueF[1] = (f32)v.Y;
1058 }
1059 else
1060 {
1061 if (Count > 0) ValueI[0] = v.X;
1062 if (Count > 1) ValueI[1] = v.Y;
1063 }
1064 }
1065
1066 virtual void setLine2d(core::line2di v)
1067 {
1068 reset();
1069 if (IsFloat)
1070 {
1071 if (Count > 0) ValueF[0] = (f32)v.start.X;
1072 if (Count > 1) ValueF[1] = (f32)v.start.Y;
1073 if (Count > 2) ValueF[2] = (f32)v.end.X;
1074 if (Count > 3) ValueF[3] = (f32)v.end.Y;
1075 }
1076 else
1077 {
1078 if (Count > 0) ValueI[0] = v.start.X;
1079 if (Count > 1) ValueI[1] = v.start.Y;
1080 if (Count > 2) ValueI[2] = v.end.X;
1081 if (Count > 3) ValueI[3] = v.end.Y;
1082 }
1083 }
1084
1085 virtual void setLine2d(core::line2df v)
1086 {
1087 reset();
1088 if (IsFloat)
1089 {
1090 if (Count > 0) ValueF[0] = v.start.X;
1091 if (Count > 1) ValueF[1] = v.start.Y;
1092 if (Count > 2) ValueF[2] = v.end.X;
1093 if (Count > 3) ValueF[3] = v.end.Y;
1094 }
1095 else
1096 {
1097 if (Count > 0) ValueI[0] = (s32)v.start.X;
1098 if (Count > 1) ValueI[1] = (s32)v.start.Y;
1099 if (Count > 2) ValueI[2] = (s32)v.end.X;
1100 if (Count > 3) ValueI[3] = (s32)v.end.Y;
1101 }
1102 }
1103
1104 virtual void setDimension2d(core::dimension2du v)
1105 {
1106 reset();
1107 if (IsFloat)
1108 {
1109 if (Count > 0) ValueF[0] = (f32)v.Width;
1110 if (Count > 1) ValueF[1] = (f32)v.Height;
1111 }
1112 else
1113 {
1114 if (Count > 0) ValueI[0] = (s32)v.Width;
1115 if (Count > 1) ValueI[1] = (s32)v.Height;
1116 }
1117 }
1118
1119 //! set float array
1120 virtual void setFloatArray(core::array<f32> &vals)
1121 {
1122 reset();
1123
1124 for (u32 i=0; i<vals.size() && i<Count; ++i)
1125 {
1126 if (IsFloat)
1127 ValueF[i] = vals[i];
1128 else
1129 ValueI[i] = (s32)vals[i];
1130 }
1131 }
1132
1133 //! set int array
1134 virtual void setIntArray(core::array<s32> &vals)
1135 {
1136 reset();
1137
1138 for (u32 i=0; i<vals.size() && i<Count; ++i)
1139 {
1140 if (IsFloat)
1141 ValueF[i] = (f32)vals[i];
1142 else
1143 ValueI[i] = vals[i];
1144 }
1145 }
1146
1147
1148 //! is it a number list?
1149 virtual bool isNumberList()
1150 {
1151 return true;
1152 }
1153
1154 //! is it a float list?
1155 virtual bool isFloat()
1156 {
1157 return IsFloat;
1158 }
1159
1160 virtual E_ATTRIBUTE_TYPE getType() const
1161 {
1162 if (IsFloat)
1163 return EAT_FLOATARRAY;
1164 else
1165 return EAT_INTARRAY;
1166 }
1167
1168 virtual const wchar_t* getTypeString() const
1169 {
1170 if (IsFloat)
1171 return L"floatlist";
1172 else
1173 return L"intlist";
1174 }
1175
1176protected:
1177
1178 //! clear all values
1179 void reset()
1180 {
1181 if (IsFloat)
1182 for (u32 i=0; i < Count ; ++i)
1183 ValueF[i] = 0.0f;
1184 else
1185 for (u32 i=0; i < Count ; ++i)
1186 ValueI[i] = 0;
1187 }
1188
1189 core::array<s32> ValueI;
1190 core::array<f32> ValueF;
1191 u32 Count;
1192 bool IsFloat;
1193};
1194
1195
1196// Attribute implemented for floating point colors
1197class CColorfAttribute : public CNumbersAttribute
1198{
1199public:
1200
1201 CColorfAttribute(const char* name, video::SColorf value) : CNumbersAttribute(name, value) {}
1202
1203 virtual s32 getInt()
1204 {
1205 return getColor().color;
1206 }
1207
1208 virtual f32 getFloat()
1209 {
1210 return (f32)getColor().color;
1211 }
1212
1213 virtual void setInt(s32 intValue)
1214 {
1215 video::SColorf c = video::SColor(intValue);
1216 ValueF[0] = c.r;
1217 ValueF[1] = c.g;
1218 ValueF[2] = c.b;
1219 ValueF[3] = c.a;
1220 }
1221
1222 virtual void setFloat(f32 floatValue)
1223 {
1224 setInt((s32)floatValue);
1225 }
1226
1227 virtual E_ATTRIBUTE_TYPE getType() const
1228 {
1229 return EAT_COLORF;
1230 }
1231
1232 virtual const wchar_t* getTypeString() const
1233 {
1234 return L"colorf";
1235 }
1236};
1237
1238
1239
1240// Attribute implemented for colors
1241class CColorAttribute : public CNumbersAttribute
1242{
1243public:
1244
1245 CColorAttribute(const char* name, const video::SColorf& value) : CNumbersAttribute(name, value) {}
1246
1247 CColorAttribute(const char* name, const video::SColor& value) : CNumbersAttribute(name, value) {}
1248
1249 virtual s32 getInt()
1250 {
1251 return getColor().color;
1252 }
1253
1254 virtual f32 getFloat()
1255 {
1256 return (f32)getColor().color;
1257 }
1258
1259 virtual void setInt(s32 intValue)
1260 {
1261 video::SColorf c = video::SColor(intValue);
1262 ValueF[0] = c.r;
1263 ValueF[1] = c.g;
1264 ValueF[2] = c.b;
1265 ValueF[3] = c.a;
1266 }
1267
1268 virtual void setFloat(f32 floatValue)
1269 {
1270 setInt((s32)floatValue);
1271 }
1272
1273 virtual core::stringw getStringW()
1274 {
1275 char tmp[10];
1276 const video::SColor c = getColor();
1277 sprintf(tmp, "%02x%02x%02x%02x", c.getAlpha(), c.getRed(), c.getGreen(), c.getBlue());
1278 return core::stringw(tmp);
1279 }
1280
1281 virtual void setString(const char* text)
1282 {
1283 u32 c;
1284 if (sscanf(text, "%08x", &c)!=1)
1285 {
1286 CNumbersAttribute::setString(text);
1287 }
1288 else
1289 setColor(c);
1290 }
1291
1292 virtual E_ATTRIBUTE_TYPE getType() const
1293 {
1294 return EAT_COLOR;
1295 }
1296
1297
1298 virtual const wchar_t* getTypeString() const
1299 {
1300 return L"color";
1301 }
1302
1303};
1304
1305
1306// Attribute implemented for 3d vectors
1307class CVector3DAttribute : public CNumbersAttribute
1308{
1309public:
1310
1311 CVector3DAttribute(const char* name, core::vector3df value) : CNumbersAttribute(name, value) {}
1312
1313 virtual E_ATTRIBUTE_TYPE getType() const
1314 {
1315 return EAT_VECTOR3D;
1316 }
1317
1318 virtual core::matrix4 getMatrix()
1319 {
1320 core::matrix4 ret;
1321 ret.makeIdentity();
1322 ret.setTranslation( core::vector3df(ValueF[0],ValueF[1],ValueF[2]) );
1323 return ret;
1324 }
1325
1326 virtual const wchar_t* getTypeString() const
1327 {
1328 return L"vector3d";
1329 }
1330};
1331
1332// Attribute implemented for 2d vectors
1333class CVector2DAttribute : public CNumbersAttribute
1334{
1335public:
1336
1337 CVector2DAttribute(const char* name, core::vector2df value) : CNumbersAttribute(name, value) {}
1338
1339 virtual E_ATTRIBUTE_TYPE getType() const
1340 {
1341 return EAT_VECTOR2D;
1342 }
1343
1344 virtual const wchar_t* getTypeString() const
1345 {
1346 return L"vector2d";
1347 }
1348};
1349
1350// Attribute implemented for 2d vectors
1351class CPosition2DAttribute : public CNumbersAttribute
1352{
1353public:
1354
1355 CPosition2DAttribute(const char* name, core::position2di value) : CNumbersAttribute(name, value) {}
1356
1357 virtual E_ATTRIBUTE_TYPE getType() const
1358 {
1359 return EAT_POSITION2D;
1360 }
1361
1362 virtual const wchar_t* getTypeString() const
1363 {
1364 return L"position";
1365 }
1366};
1367
1368
1369
1370// Attribute implemented for rectangles
1371class CRectAttribute : public CNumbersAttribute
1372{
1373public:
1374
1375 CRectAttribute(const char* name, core::rect<s32> value) : CNumbersAttribute(name, value) { }
1376
1377 virtual E_ATTRIBUTE_TYPE getType() const
1378 {
1379 return EAT_RECT;
1380 }
1381
1382 virtual const wchar_t* getTypeString() const
1383 {
1384 return L"rect";
1385 }
1386};
1387
1388
1389// Attribute implemented for dimension
1390class CDimension2dAttribute : public CNumbersAttribute
1391{
1392public:
1393
1394 CDimension2dAttribute (const char* name, core::dimension2d<u32> value) : CNumbersAttribute(name, value) { }
1395
1396 virtual E_ATTRIBUTE_TYPE getType() const
1397 {
1398 return EAT_DIMENSION2D;
1399 }
1400
1401 virtual const wchar_t* getTypeString() const
1402 {
1403 return L"dimension2d";
1404 }
1405};
1406
1407// Attribute implemented for matrices
1408class CMatrixAttribute : public CNumbersAttribute
1409{
1410public:
1411
1412 CMatrixAttribute(const char* name, core::matrix4 value) : CNumbersAttribute(name, value) { }
1413
1414 virtual E_ATTRIBUTE_TYPE getType() const
1415 {
1416 return EAT_MATRIX;
1417 }
1418
1419 virtual core::quaternion getQuaternion()
1420 {
1421 return core::quaternion(getMatrix());
1422 }
1423
1424 virtual const wchar_t* getTypeString() const
1425 {
1426 return L"matrix";
1427 }
1428};
1429
1430// Attribute implemented for quaternions
1431class CQuaternionAttribute : public CNumbersAttribute
1432{
1433public:
1434
1435 CQuaternionAttribute(const char* name, core::quaternion value) : CNumbersAttribute(name, value) { }
1436
1437 virtual E_ATTRIBUTE_TYPE getType() const
1438 {
1439 return EAT_QUATERNION;
1440 }
1441
1442 virtual core::matrix4 getMatrix()
1443 {
1444 return getQuaternion().getMatrix();
1445 }
1446
1447 virtual const wchar_t* getTypeString() const
1448 {
1449 return L"quaternion";
1450 }
1451};
1452
1453
1454// Attribute implemented for bounding boxes
1455class CBBoxAttribute : public CNumbersAttribute
1456{
1457public:
1458
1459 CBBoxAttribute(const char* name, core::aabbox3df value) : CNumbersAttribute(name, value) { }
1460
1461 virtual E_ATTRIBUTE_TYPE getType() const
1462 {
1463 return EAT_BBOX;
1464 }
1465
1466 virtual const wchar_t* getTypeString() const
1467 {
1468 return L"box3d";
1469 }
1470};
1471
1472// Attribute implemented for planes
1473class CPlaneAttribute : public CNumbersAttribute
1474{
1475public:
1476
1477 CPlaneAttribute(const char* name, core::plane3df value) : CNumbersAttribute(name, value) { }
1478
1479 virtual E_ATTRIBUTE_TYPE getType() const
1480 {
1481 return EAT_PLANE;
1482 }
1483
1484 virtual const wchar_t* getTypeString() const
1485 {
1486 return L"plane";
1487 }
1488};
1489
1490// Attribute implemented for triangles
1491class CTriangleAttribute : public CNumbersAttribute
1492{
1493public:
1494
1495 CTriangleAttribute(const char* name, core::triangle3df value) : CNumbersAttribute(name, value) { }
1496
1497 virtual E_ATTRIBUTE_TYPE getType() const
1498 {
1499 return EAT_TRIANGLE3D;
1500 }
1501
1502 virtual core::plane3df getPlane()
1503 {
1504 return getTriangle().getPlane();
1505 }
1506
1507 virtual const wchar_t* getTypeString() const
1508 {
1509 return L"triangle";
1510 }
1511};
1512
1513
1514// Attribute implemented for 2d lines
1515class CLine2dAttribute : public CNumbersAttribute
1516{
1517public:
1518
1519 CLine2dAttribute(const char* name, core::line2df value) : CNumbersAttribute(name, value) { }
1520
1521 virtual E_ATTRIBUTE_TYPE getType() const
1522 {
1523 return EAT_LINE2D;
1524 }
1525
1526 virtual const wchar_t* getTypeString() const
1527 {
1528 return L"line2d";
1529 }
1530};
1531
1532// Attribute implemented for 3d lines
1533class CLine3dAttribute : public CNumbersAttribute
1534{
1535public:
1536
1537 CLine3dAttribute(const char* name, core::line3df value) : CNumbersAttribute(name, value) { }
1538
1539 virtual E_ATTRIBUTE_TYPE getType() const
1540 {
1541 return EAT_LINE3D;
1542 }
1543
1544 virtual const wchar_t* getTypeString() const
1545 {
1546 return L"line3d";
1547 }
1548};
1549
1550
1551// vector2df
1552// dimension2du
1553
1554/*
1555 Special attributes
1556*/
1557
1558// Attribute implemented for enumeration literals
1559class CEnumAttribute : public IAttribute
1560{
1561public:
1562
1563 CEnumAttribute(const char* name, const char* value, const char* const* literals)
1564 {
1565 Name = name;
1566 setEnum(value, literals);
1567 }
1568
1569 virtual void setEnum(const char* enumValue, const char* const* enumerationLiterals)
1570 {
1571 int literalCount = 0;
1572
1573 if (enumerationLiterals)
1574 {
1575 s32 i;
1576 for (i=0; enumerationLiterals[i]; ++i)
1577 ++literalCount;
1578
1579 EnumLiterals.reallocate(literalCount);
1580 for (i=0; enumerationLiterals[i]; ++i)
1581 EnumLiterals.push_back(enumerationLiterals[i]);
1582 }
1583
1584 setString(enumValue);
1585 }
1586
1587 virtual s32 getInt()
1588 {
1589 for (s32 i=0; EnumLiterals.size(); ++i)
1590 if (Value.equals_ignore_case(EnumLiterals[i]))
1591 {
1592 return i;
1593 }
1594
1595 return -1;
1596 }
1597
1598 virtual f32 getFloat()
1599 {
1600 return (f32)getInt();
1601 }
1602
1603 virtual bool getBool()
1604 {
1605 return (getInt() != 0); // does not make a lot of sense, I know
1606 }
1607
1608 virtual core::stringc getString()
1609 {
1610 return Value;
1611 }
1612
1613 virtual core::stringw getStringW()
1614 {
1615 return core::stringw(Value.c_str());
1616 }
1617
1618 virtual void setInt(s32 intValue)
1619 {
1620 if (intValue>=0 && intValue<(s32)EnumLiterals.size())
1621 Value = EnumLiterals[intValue];
1622 else
1623 Value = "";
1624 }
1625
1626 virtual void setFloat(f32 floatValue)
1627 {
1628 setInt((s32)floatValue);
1629 };
1630
1631 virtual void setString(const char* text)
1632 {
1633 Value = text;
1634 }
1635
1636 virtual const char* getEnum()
1637 {
1638 return Value.c_str();
1639 }
1640
1641 virtual E_ATTRIBUTE_TYPE getType() const
1642 {
1643 return EAT_ENUM;
1644 }
1645
1646
1647 virtual const wchar_t* getTypeString() const
1648 {
1649 return L"enum";
1650 }
1651
1652 core::stringc Value;
1653 core::array<core::stringc> EnumLiterals;
1654};
1655
1656
1657
1658
1659
1660// Attribute implemented for strings
1661class CStringAttribute : public IAttribute
1662{
1663public:
1664
1665 CStringAttribute(const char* name, const char* value)
1666 {
1667 IsStringW=false;
1668 Name = name;
1669 setString(value);
1670 }
1671
1672 CStringAttribute(const char* name, const wchar_t* value)
1673 {
1674 IsStringW = true;
1675 Name = name;
1676 setString(value);
1677 }
1678
1679 CStringAttribute(const char* name, void* binaryData, s32 lenghtInBytes)
1680 {
1681 IsStringW=false;
1682 Name = name;
1683 setBinary(binaryData, lenghtInBytes);
1684 }
1685
1686 virtual s32 getInt()
1687 {
1688 if (IsStringW)
1689 return atoi(core::stringc(ValueW.c_str()).c_str());
1690 else
1691 return atoi(Value.c_str());
1692 }
1693
1694 virtual f32 getFloat()
1695 {
1696 if (IsStringW)
1697 return core::fast_atof(core::stringc(ValueW.c_str()).c_str());
1698 else
1699 return core::fast_atof(Value.c_str());
1700 }
1701
1702 virtual bool getBool()
1703 {
1704 if (IsStringW)
1705 return ValueW.equals_ignore_case(L"true");
1706 else
1707 return Value.equals_ignore_case("true");
1708 }
1709
1710 virtual core::stringc getString()
1711 {
1712 if (IsStringW)
1713 return core::stringc(ValueW.c_str());
1714 else
1715 return Value;
1716 }
1717 virtual core::stringw getStringW()
1718 {
1719 if (IsStringW)
1720 return ValueW;
1721 else
1722 return core::stringw(Value.c_str());
1723 }
1724
1725 virtual void setInt(s32 intValue)
1726 {
1727 if (IsStringW)
1728 ValueW = core::stringw(intValue);
1729 else
1730 Value = core::stringc(intValue);
1731 }
1732
1733 virtual void setFloat(f32 floatValue)
1734 {
1735 if (IsStringW)
1736 {
1737 ValueW = core::stringw((double)floatValue);
1738 }
1739 else
1740 {
1741 Value = core::stringc((double)floatValue);
1742 }
1743 };
1744
1745 virtual void setString(const char* text)
1746 {
1747 if (IsStringW)
1748 ValueW = core::stringw(text);
1749 else
1750 Value = text;
1751 }
1752
1753 virtual void setString(const wchar_t* text)
1754 {
1755 if (IsStringW)
1756 ValueW = text;
1757 else
1758 Value = core::stringc(text);
1759 }
1760
1761 virtual E_ATTRIBUTE_TYPE getType() const
1762 {
1763 return EAT_STRING;
1764 }
1765
1766
1767 virtual const wchar_t* getTypeString() const
1768 {
1769 return L"string";
1770 }
1771
1772 virtual void getBinary(void* outdata, s32 maxLength)
1773 {
1774 s32 dataSize = maxLength;
1775 c8* datac8 = (c8*)(outdata);
1776 s32 p = 0;
1777 const c8* dataString = Value.c_str();
1778
1779 for (s32 i=0; i<dataSize; ++i)
1780 datac8[i] = 0;
1781
1782 while(dataString[p] && p<dataSize)
1783 {
1784 s32 v = getByteFromHex((c8)dataString[p*2]) * 16;
1785
1786 if (dataString[(p*2)+1])
1787 v += getByteFromHex((c8)dataString[(p*2)+1]);
1788
1789 datac8[p] = v;
1790 ++p;
1791 }
1792 };
1793
1794 virtual void setBinary(void* data, s32 maxLength)
1795 {
1796 s32 dataSize = maxLength;
1797 c8* datac8 = (c8*)(data);
1798 char tmp[3];
1799 tmp[2] = 0;
1800 Value = "";
1801
1802 for (s32 b=0; b<dataSize; ++b)
1803 {
1804 getHexStrFromByte(datac8[b], tmp);
1805 Value.append(tmp);
1806 }
1807 };
1808
1809 bool IsStringW;
1810 core::stringc Value;
1811 core::stringw ValueW;
1812
1813protected:
1814
1815 static inline s32 getByteFromHex(c8 h)
1816 {
1817 if (h >= '0' && h <='9')
1818 return h-'0';
1819
1820 if (h >= 'a' && h <='f')
1821 return h-'a' + 10;
1822
1823 return 0;
1824 }
1825
1826 static inline void getHexStrFromByte(c8 byte, c8* out)
1827 {
1828 s32 b = (byte & 0xf0) >> 4;
1829
1830 for (s32 i=0; i<2; ++i)
1831 {
1832 if (b >=0 && b <= 9)
1833 out[i] = b+'0';
1834 if (b >=10 && b <= 15)
1835 out[i] = (b-10)+'a';
1836
1837 b = byte & 0x0f;
1838 }
1839 }
1840};
1841
1842// Attribute implemented for binary data
1843class CBinaryAttribute : public CStringAttribute
1844{
1845public:
1846
1847 CBinaryAttribute(const char* name, void* binaryData, s32 lenghtInBytes)
1848 : CStringAttribute(name, binaryData, lenghtInBytes)
1849 {
1850
1851 }
1852
1853 virtual E_ATTRIBUTE_TYPE getType() const
1854 {
1855 return EAT_BINARY;
1856 }
1857
1858
1859 virtual const wchar_t* getTypeString() const
1860 {
1861 return L"binary";
1862 }
1863};
1864
1865
1866
1867// Attribute implemented for texture references
1868class CTextureAttribute : public IAttribute
1869{
1870public:
1871
1872 CTextureAttribute(const char* name, video::ITexture* value, video::IVideoDriver* driver, const io::path& filename)
1873 : Value(0), Driver(driver), OverrideName(filename)
1874 {
1875 if (Driver)
1876 Driver->grab();
1877
1878 Name = name;
1879 setTexture(value);
1880 }
1881
1882 ~CTextureAttribute()
1883 {
1884 if (Driver)
1885 Driver->drop();
1886
1887 if (Value)
1888 Value->drop();
1889 }
1890
1891 virtual video::ITexture* getTexture()
1892 {
1893 return Value;
1894 }
1895
1896 virtual bool getBool()
1897 {
1898 return (Value != 0);
1899 }
1900
1901 virtual core::stringw getStringW()
1902 {
1903 // (note: don't try to put all this in some ?: operators, or c++ builder will choke)
1904 if ( OverrideName.size() )
1905 return core::stringw(OverrideName);
1906
1907 if ( Value )
1908 return core::stringw(Value->getName().getPath().c_str());
1909
1910 return core::stringw(0);
1911 }
1912
1913 virtual core::stringc getString()
1914 {
1915 // since texture names can be stringw we are careful with the types
1916 if ( OverrideName.size() )
1917 return core::stringc(OverrideName);
1918
1919 if ( Value )
1920 return core::stringc(Value->getName().getPath().c_str());
1921
1922 return core::stringc(0);
1923 }
1924
1925 virtual void setString(const char* text)
1926 {
1927 if (Driver)
1928 {
1929 if (text && *text)
1930 {
1931 setTexture(Driver->getTexture(text));
1932 OverrideName=text;
1933 }
1934 else
1935 setTexture(0);
1936 }
1937 }
1938
1939 virtual void setTexture(video::ITexture* value)
1940 {
1941 if ( value == Value )
1942 return;
1943
1944 if (Value)
1945 Value->drop();
1946
1947 Value = value;
1948
1949 if (Value)
1950 Value->grab();
1951 }
1952
1953 virtual E_ATTRIBUTE_TYPE getType() const
1954 {
1955 return EAT_TEXTURE;
1956 }
1957
1958
1959 virtual const wchar_t* getTypeString() const
1960 {
1961 return L"texture";
1962 }
1963
1964 video::ITexture* Value;
1965 video::IVideoDriver* Driver;
1966 io::path OverrideName;
1967};
1968
1969
1970
1971// Attribute implemented for array of stringw
1972class CStringWArrayAttribute : public IAttribute
1973{
1974public:
1975
1976 CStringWArrayAttribute(const char* name, const core::array<core::stringw>& value)
1977 {
1978 Name = name;
1979 setArray(value);
1980 }
1981
1982 virtual core::array<core::stringw> getArray()
1983 {
1984 return Value;
1985 }
1986
1987 virtual void setArray(const core::array<core::stringw>& value)
1988 {
1989 Value = value;
1990 }
1991
1992 virtual E_ATTRIBUTE_TYPE getType() const
1993 {
1994 return EAT_STRINGWARRAY;
1995 }
1996
1997 virtual const wchar_t* getTypeString() const
1998 {
1999 return L"stringwarray";
2000 }
2001
2002 core::array<core::stringw> Value;
2003};
2004
2005
2006// Attribute implemented for user pointers
2007class CUserPointerAttribute : public IAttribute
2008{
2009public:
2010
2011 CUserPointerAttribute(const char* name, void* value)
2012 {
2013 Name = name;
2014 Value = value;
2015 }
2016
2017 virtual s32 getInt()
2018 {
2019 return *static_cast<s32*>(Value);
2020 }
2021
2022 virtual bool getBool()
2023 {
2024 return (Value != 0);
2025 }
2026
2027 virtual core::stringw getStringW()
2028 {
2029 wchar_t buf[32];
2030 swprintf(buf, 32, L"%p", Value);
2031
2032 return core::stringw(buf);
2033 }
2034
2035 virtual void setString(const char* text)
2036 {
2037 u32 tmp;
2038 sscanf(text, "0x%x", &tmp);
2039 Value = (void *) tmp;
2040 }
2041
2042 virtual E_ATTRIBUTE_TYPE getType() const
2043 {
2044 return EAT_USER_POINTER;
2045 }
2046
2047 virtual void setUserPointer(void* v)
2048 {
2049 Value = v;
2050 }
2051
2052 virtual void* getUserPointer()
2053 {
2054 return Value;
2055 }
2056
2057
2058 virtual const wchar_t* getTypeString() const
2059 {
2060 return L"userPointer";
2061 }
2062
2063 void* Value;
2064};
2065
2066
2067
2068// todo: CGUIFontAttribute
2069
2070} // end namespace io
2071} // end namespace irr