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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
6#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
7
8#include "IReferenceCounted.h"
9
10namespace irr
11{
12namespace video
13{
14 class IMaterialRendererServices;
15 class SMaterial;
16
17//! Interface making it possible to set constants for gpu programs every frame.
18/** Implement this interface in an own class and pass a pointer to it to one of
19the methods in IGPUProgrammingServices when creating a shader. The
20OnSetConstants method will be called every frame now. */
21class IShaderConstantSetCallBack : public virtual IReferenceCounted
22{
23public:
24
25 //! Called to let the callBack know the used material (optional method)
26 /**
27 \code
28 class MyCallBack : public IShaderConstantSetCallBack
29 {
30 const video::SMaterial *UsedMaterial;
31
32 OnSetMaterial(const video::SMaterial& material)
33 {
34 UsedMaterial=&material;
35 }
36
37 OnSetConstants(IMaterialRendererServices* services, s32 userData)
38 {
39 services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&UsedMaterial->color), 4);
40 }
41 }
42 \endcode
43 */
44 virtual void OnSetMaterial(const SMaterial& material) { }
45
46 //! Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.
47 /**
48 Implement the IShaderConstantSetCallBack in an own class and implement your own
49 OnSetConstants method using the given IMaterialRendererServices interface.
50 Pass a pointer to this class to one of the methods in IGPUProgrammingServices
51 when creating a shader. The OnSetConstants method will now be called every time
52 before geometry is being drawn using your shader material. A sample implementation
53 would look like this:
54 \code
55 virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
56 {
57 video::IVideoDriver* driver = services->getVideoDriver();
58
59 // set clip matrix at register 4
60 core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
61 worldViewProj *= driver->getTransform(video::ETS_VIEW);
62 worldViewProj *= driver->getTransform(video::ETS_WORLD);
63 services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4);
64 // for high level shading languages, this would be another solution:
65 //services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);
66
67 // set some light color at register 9
68 video::SColorf col(0.0f,1.0f,1.0f,0.0f);
69 services->setVertexShaderConstant(reinterpret_cast<const f32*>(&col), 9, 1);
70 // for high level shading languages, this would be another solution:
71 //services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&col), 4);
72 }
73 \endcode
74 \param services: Pointer to an interface providing methods to set the constants for the shader.
75 \param userData: Userdata int which can be specified when creating the shader.
76 */
77 virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) = 0;
78};
79
80
81} // end namespace video
82} // end namespace irr
83
84#endif
85