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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
6#define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
7
8#include "ISceneNodeAnimator.h"
9#include "IEventReceiver.h"
10#include "irrArray.h"
11
12namespace irr
13{
14 struct SKeyMap;
15
16namespace scene
17{
18
19 //! Special scene node animator for FPS cameras
20 /** This scene node animator can be attached to a camera to make it act
21 like a first person shooter
22 */
23 class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator
24 {
25 public:
26
27 //! Returns the speed of movement in units per millisecond
28 virtual f32 getMoveSpeed() const = 0;
29
30 //! Sets the speed of movement in units per millisecond
31 virtual void setMoveSpeed(f32 moveSpeed) = 0;
32
33 //! Returns the rotation speed in degrees
34 /** The degrees are equivalent to a half screen movement of the mouse,
35 i.e. if the mouse cursor had been moved to the border of the screen since
36 the last animation. */
37 virtual f32 getRotateSpeed() const = 0;
38
39 //! Set the rotation speed in degrees
40 virtual void setRotateSpeed(f32 rotateSpeed) = 0;
41
42 //! Sets the keyboard mapping for this animator (old style)
43 /** \param map Array of keyboard mappings, see irr::SKeyMap
44 \param count Size of the keyboard map array. */
45 virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
46
47 //! Sets the keyboard mapping for this animator
48 //! \param keymap The new keymap array
49 virtual void setKeyMap(const core::array<SKeyMap>& keymap) = 0;
50
51 //! Gets the keyboard mapping for this animator
52 virtual const core::array<SKeyMap>& getKeyMap() const = 0;
53
54 //! Sets whether vertical movement should be allowed.
55 /** If vertical movement is enabled then the camera may fight with
56 gravity causing camera shake. Disable this if the camera has
57 a collision animator with gravity enabled. */
58 virtual void setVerticalMovement(bool allow) = 0;
59
60 //! Sets whether the Y axis of the mouse should be inverted.
61 /** If enabled then moving the mouse down will cause
62 the camera to look up. It is disabled by default. */
63 virtual void setInvertMouse(bool invert) = 0;
64 };
65} // end namespace scene
66} // end namespace irr
67
68#endif
69