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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
6#define __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
7
8#include "IParticleEmitter.h"
9
10namespace irr
11{
12namespace scene
13{
14
15//! A particle emitter which emits from a cylindrically shaped space.
16class IParticleCylinderEmitter : public IParticleEmitter
17{
18public:
19
20 //! Set the center of the radius for the cylinder, at one end of the cylinder
21 virtual void setCenter( const core::vector3df& center ) = 0;
22
23 //! Set the normal of the cylinder
24 virtual void setNormal( const core::vector3df& normal ) = 0;
25
26 //! Set the radius of the cylinder
27 virtual void setRadius( f32 radius ) = 0;
28
29 //! Set the length of the cylinder
30 virtual void setLength( f32 length ) = 0;
31
32 //! Set whether or not to draw points inside the cylinder
33 virtual void setOutlineOnly( bool outlineOnly = true ) = 0;
34
35 //! Get the center of the cylinder
36 virtual const core::vector3df& getCenter() const = 0;
37
38 //! Get the normal of the cylinder
39 virtual const core::vector3df& getNormal() const = 0;
40
41 //! Get the radius of the cylinder
42 virtual f32 getRadius() const = 0;
43
44 //! Get the center of the cylinder
45 virtual f32 getLength() const = 0;
46
47 //! Get whether or not to draw points inside the cylinder
48 virtual bool getOutlineOnly() const = 0;
49
50 //! Get emitter type
51 virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_CYLINDER; }
52};
53
54} // end namespace scene
55} // end namespace irr
56
57
58#endif
59