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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_TERRAIN_ELEMENTS_H__
6#define __E_TERRAIN_ELEMENTS_H__
7
8namespace irr
9{
10namespace scene
11{
12
13 //! enumeration for patch sizes specifying the size of patches in the TerrainSceneNode
14 enum E_TERRAIN_PATCH_SIZE
15 {
16 //! patch size of 9, at most, use 4 levels of detail with this patch size.
17 ETPS_9 = 9,
18
19 //! patch size of 17, at most, use 5 levels of detail with this patch size.
20 ETPS_17 = 17,
21
22 //! patch size of 33, at most, use 6 levels of detail with this patch size.
23 ETPS_33 = 33,
24
25 //! patch size of 65, at most, use 7 levels of detail with this patch size.
26 ETPS_65 = 65,
27
28 //! patch size of 129, at most, use 8 levels of detail with this patch size.
29 ETPS_129 = 129
30 };
31
32} // end namespace scene
33} // end namespace irr
34
35#endif
36