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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
6#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
7
8namespace irr
9{
10namespace scene
11{
12
13 enum E_HARDWARE_MAPPING
14 {
15 //! Don't store on the hardware
16 EHM_NEVER=0,
17
18 //! Rarely changed, usually stored completely on the hardware
19 EHM_STATIC,
20
21 //! Sometimes changed, driver optimized placement
22 EHM_DYNAMIC,
23
24 //! Always changed, cache optimizing on the GPU
25 EHM_STREAM
26 };
27
28 enum E_BUFFER_TYPE
29 {
30 //! Does not change anything
31 EBT_NONE=0,
32 //! Change the vertex mapping
33 EBT_VERTEX,
34 //! Change the index mapping
35 EBT_INDEX,
36 //! Change both vertex and index mapping to the same value
37 EBT_VERTEX_AND_INDEX
38 };
39
40} // end namespace scene
41} // end namespace irr
42
43#endif
44