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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_DRIVER_TYPES_H_INCLUDED__
6#define __E_DRIVER_TYPES_H_INCLUDED__
7
8namespace irr
9{
10namespace video
11{
12
13 //! An enum for all types of drivers the Irrlicht Engine supports.
14 enum E_DRIVER_TYPE
15 {
16 //! Null driver, useful for applications to run the engine without visualisation.
17 /** The null device is able to load textures, but does not
18 render and display any graphics. */
19 EDT_NULL,
20
21 //! The Irrlicht Engine Software renderer.
22 /** Runs on all platforms, with every hardware. It should only
23 be used for 2d graphics, but it can also perform some primitive
24 3d functions. These 3d drawing functions are quite fast, but
25 very inaccurate, and don't even support clipping in 3D mode. */
26 EDT_SOFTWARE,
27
28 //! The Burning's Software Renderer, an alternative software renderer
29 /** Basically it can be described as the Irrlicht Software
30 renderer on steroids. It rasterizes 3D geometry perfectly: It
31 is able to perform correct 3d clipping, perspective correct
32 texture mapping, perspective correct color mapping, and renders
33 sub pixel correct, sub texel correct primitives. In addition,
34 it does bilinear texel filtering and supports more materials
35 than the EDT_SOFTWARE driver. This renderer has been written
36 entirely by Thomas Alten, thanks a lot for this huge
37 contribution. */
38 EDT_BURNINGSVIDEO,
39
40 //! Direct3D8 device, only available on Win32 platforms.
41 /** Performs hardware accelerated rendering of 3D and 2D
42 primitives. */
43 EDT_DIRECT3D8,
44
45 //! Direct3D 9 device, only available on Win32 platforms.
46 /** Performs hardware accelerated rendering of 3D and 2D
47 primitives. */
48 EDT_DIRECT3D9,
49
50 //! OpenGL device, available on most platforms.
51 /** Performs hardware accelerated rendering of 3D and 2D
52 primitives. */
53 EDT_OPENGL,
54
55 //! No driver, just for counting the elements
56 EDT_COUNT
57 };
58
59} // end namespace video
60} // end namespace irr
61
62
63#endif
64