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85<div id="doc-content">
86<div class="header">
87 <div class="summary">
88<a href="#pub-methods">Public Member Functions</a> &#124;
89<a href="#pub-attribs">Public Attributes</a> </div>
90 <div class="headertitle">
91<div class="title">irr::video::SLight Struct Reference</div> </div>
92</div>
93<div class="contents">
94<!-- doxytag: class="irr::video::SLight" -->
95<p>structure for holding data describing a dynamic point light.
96 <a href="structirr_1_1video_1_1_s_light.html#details">More...</a></p>
97
98<p><code>#include &lt;<a class="el" href="_s_light_8h_source.html">SLight.h</a>&gt;</code></p>
99
100<p><a href="structirr_1_1video_1_1_s_light-members.html">List of all members.</a></p>
101<h2><a name="pub-methods"></a>
102Public Member Functions</h2>
103<ul>
104<li><a class="el" href="structirr_1_1video_1_1_s_light.html#a61379791eafc4f05373461d02c8d3f43">SLight</a> ()
105</ul>
106<h2><a name="pub-attribs"></a>
107Public Attributes</h2>
108<ul>
109<li><a class="el" href="classirr_1_1video_1_1_s_colorf.html">SColorf</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a120e9234a2141eb1fbe46cad23794e0e">AmbientColor</a>
110<dl class="el"><dd class="mdescRight">Ambient color emitted by the light. <a href="#a120e9234a2141eb1fbe46cad23794e0e"></a><br/></dl><li><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a06c10ab01b8ad1ee554b956bd5baeacc">Attenuation</a>
111<dl class="el"><dd class="mdescRight">Attenuation factors (constant, linear, quadratic) <a href="#a06c10ab01b8ad1ee554b956bd5baeacc"></a><br/></dl><li>bool <a class="el" href="structirr_1_1video_1_1_s_light.html#afbc66ada0baaf9f642d165fb8b11118b">CastShadows</a>:1
112<dl class="el"><dd class="mdescRight">Read-ONLY! Does the light cast shadows? <a href="#afbc66ada0baaf9f642d165fb8b11118b"></a><br/></dl><li><a class="el" href="classirr_1_1video_1_1_s_colorf.html">SColorf</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a226622e93aa1e249fe876fdb9d0186fe">DiffuseColor</a>
113<dl class="el"><dd class="mdescRight">Diffuse color emitted by the light. <a href="#a226622e93aa1e249fe876fdb9d0186fe"></a><br/></dl><li><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a226c488abec5696b995df6895ab42d41">Direction</a>
114<dl class="el"><dd class="mdescRight">Read-ONLY! Direction of the light. <a href="#a226c488abec5696b995df6895ab42d41"></a><br/></dl><li><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a38cea8db5e6951a9d98802f2f249129d">Falloff</a>
115<dl class="el"><dd class="mdescRight">The light strength's decrease between Outer and Inner cone. <a href="#a38cea8db5e6951a9d98802f2f249129d"></a><br/></dl><li><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#ab079c170fbab1e0a191e8801839d6c83">InnerCone</a>
116<dl class="el"><dd class="mdescRight">The angle of the spot's inner cone. Ignored for other lights. <a href="#ab079c170fbab1e0a191e8801839d6c83"></a><br/></dl><li><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a38ee805b9145d4ab1b1a889bbded9adc">OuterCone</a>
117<dl class="el"><dd class="mdescRight">The angle of the spot's outer cone. Ignored for other lights. <a href="#a38ee805b9145d4ab1b1a889bbded9adc"></a><br/></dl><li><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#ac1f0fda0cc1780b09a2597adcfc9c946">Position</a>
118<dl class="el"><dd class="mdescRight">Read-ONLY! Position of the light. <a href="#ac1f0fda0cc1780b09a2597adcfc9c946"></a><br/></dl><li><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a9f3fbdf2869d9beca604ba1cca7499cb">Radius</a>
119<dl class="el"><dd class="mdescRight">Read-ONLY! Radius of light. Everything within this radius will be lighted. <a href="#a9f3fbdf2869d9beca604ba1cca7499cb"></a><br/></dl><li><a class="el" href="classirr_1_1video_1_1_s_colorf.html">SColorf</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a2d66ad28850a8588b2ba727103710604">SpecularColor</a>
120<dl class="el"><dd class="mdescRight">Specular color emitted by the light. <a href="#a2d66ad28850a8588b2ba727103710604"></a><br/></dl><li><a class="el" href="namespaceirr_1_1video.html#aaf0e02f6f83cc35cf9e764bf18400d39">E_LIGHT_TYPE</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#ac06681bb78d4911775f50d33e21761b4">Type</a>
121<dl class="el"><dd class="mdescRight">Read-ONLY! Type of the light. Default: ELT_POINT. <a href="#ac06681bb78d4911775f50d33e21761b4"></a><br/></dl></ul>
122<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
123<div class="textblock"><p>structure for holding data describing a dynamic point light. </p>
124<p>Irrlicht supports point lights, spot lights, and directional lights. </p>
125
126<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00041">41</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
127</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
128<a class="anchor" id="a61379791eafc4f05373461d02c8d3f43"></a><!-- doxytag: member="irr::video::SLight::SLight" ref="a61379791eafc4f05373461d02c8d3f43" args="()" -->
129<div class="memitem">
130<div class="memproto">
131 <table class="memname">
132 <tr>
133 <td class="memname">irr::video::SLight::SLight </td>
134 <td>(</td>
135 <td class="paramname"></td><td>)</td>
136 <td><code> [inline]</code></td>
137 </tr>
138 </table>
139</div>
140<div class="memdoc">
141
142<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00043">43</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
143
144</div>
145</div>
146<hr/><h2>Member Data Documentation</h2>
147<a class="anchor" id="a120e9234a2141eb1fbe46cad23794e0e"></a><!-- doxytag: member="irr::video::SLight::AmbientColor" ref="a120e9234a2141eb1fbe46cad23794e0e" args="" -->
148<div class="memitem">
149<div class="memproto">
150 <table class="memname">
151 <tr>
152 <td class="memname"><a class="el" href="classirr_1_1video_1_1_s_colorf.html">SColorf</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a120e9234a2141eb1fbe46cad23794e0e">irr::video::SLight::AmbientColor</a></td>
153 </tr>
154 </table>
155</div>
156<div class="memdoc">
157
158<p>Ambient color emitted by the light. </p>
159
160<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00051">51</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
161
162</div>
163</div>
164<a class="anchor" id="a06c10ab01b8ad1ee554b956bd5baeacc"></a><!-- doxytag: member="irr::video::SLight::Attenuation" ref="a06c10ab01b8ad1ee554b956bd5baeacc" args="" -->
165<div class="memitem">
166<div class="memproto">
167 <table class="memname">
168 <tr>
169 <td class="memname"><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a06c10ab01b8ad1ee554b956bd5baeacc">irr::video::SLight::Attenuation</a></td>
170 </tr>
171 </table>
172</div>
173<div class="memdoc">
174
175<p>Attenuation factors (constant, linear, quadratic) </p>
176<p>Changes the light strength fading over distance. Can also be altered by setting the radius, Attenuation will change to (0,1.f/radius,0). Can be overridden after radius was set. </p>
177
178<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00065">65</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
179
180</div>
181</div>
182<a class="anchor" id="afbc66ada0baaf9f642d165fb8b11118b"></a><!-- doxytag: member="irr::video::SLight::CastShadows" ref="afbc66ada0baaf9f642d165fb8b11118b" args="" -->
183<div class="memitem">
184<div class="memproto">
185 <table class="memname">
186 <tr>
187 <td class="memname">bool <a class="el" href="structirr_1_1video_1_1_s_light.html#afbc66ada0baaf9f642d165fb8b11118b">irr::video::SLight::CastShadows</a></td>
188 </tr>
189 </table>
190</div>
191<div class="memdoc">
192
193<p>Read-ONLY! Does the light cast shadows? </p>
194
195<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00091">91</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
196
197</div>
198</div>
199<a class="anchor" id="a226622e93aa1e249fe876fdb9d0186fe"></a><!-- doxytag: member="irr::video::SLight::DiffuseColor" ref="a226622e93aa1e249fe876fdb9d0186fe" args="" -->
200<div class="memitem">
201<div class="memproto">
202 <table class="memname">
203 <tr>
204 <td class="memname"><a class="el" href="classirr_1_1video_1_1_s_colorf.html">SColorf</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a226622e93aa1e249fe876fdb9d0186fe">irr::video::SLight::DiffuseColor</a></td>
205 </tr>
206 </table>
207</div>
208<div class="memdoc">
209
210<p>Diffuse color emitted by the light. </p>
211<p>This is the primary color you want to set. </p>
212
213<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00055">55</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
214
215</div>
216</div>
217<a class="anchor" id="a226c488abec5696b995df6895ab42d41"></a><!-- doxytag: member="irr::video::SLight::Direction" ref="a226c488abec5696b995df6895ab42d41" args="" -->
218<div class="memitem">
219<div class="memproto">
220 <table class="memname">
221 <tr>
222 <td class="memname"><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a226c488abec5696b995df6895ab42d41">irr::video::SLight::Direction</a></td>
223 </tr>
224 </table>
225</div>
226<div class="memdoc">
227
228<p>Read-ONLY! Direction of the light. </p>
229<p>If Type is ELT_POINT, it is ignored. Changed via light scene node's rotation. </p>
230
231<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00082">82</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
232
233</div>
234</div>
235<a class="anchor" id="a38cea8db5e6951a9d98802f2f249129d"></a><!-- doxytag: member="irr::video::SLight::Falloff" ref="a38cea8db5e6951a9d98802f2f249129d" args="" -->
236<div class="memitem">
237<div class="memproto">
238 <table class="memname">
239 <tr>
240 <td class="memname"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a38cea8db5e6951a9d98802f2f249129d">irr::video::SLight::Falloff</a></td>
241 </tr>
242 </table>
243</div>
244<div class="memdoc">
245
246<p>The light strength's decrease between Outer and Inner cone. </p>
247
248<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00074">74</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
249
250</div>
251</div>
252<a class="anchor" id="ab079c170fbab1e0a191e8801839d6c83"></a><!-- doxytag: member="irr::video::SLight::InnerCone" ref="ab079c170fbab1e0a191e8801839d6c83" args="" -->
253<div class="memitem">
254<div class="memproto">
255 <table class="memname">
256 <tr>
257 <td class="memname"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#ab079c170fbab1e0a191e8801839d6c83">irr::video::SLight::InnerCone</a></td>
258 </tr>
259 </table>
260</div>
261<div class="memdoc">
262
263<p>The angle of the spot's inner cone. Ignored for other lights. </p>
264
265<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00071">71</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
266
267</div>
268</div>
269<a class="anchor" id="a38ee805b9145d4ab1b1a889bbded9adc"></a><!-- doxytag: member="irr::video::SLight::OuterCone" ref="a38ee805b9145d4ab1b1a889bbded9adc" args="" -->
270<div class="memitem">
271<div class="memproto">
272 <table class="memname">
273 <tr>
274 <td class="memname"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a38ee805b9145d4ab1b1a889bbded9adc">irr::video::SLight::OuterCone</a></td>
275 </tr>
276 </table>
277</div>
278<div class="memdoc">
279
280<p>The angle of the spot's outer cone. Ignored for other lights. </p>
281
282<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00068">68</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
283
284</div>
285</div>
286<a class="anchor" id="ac1f0fda0cc1780b09a2597adcfc9c946"></a><!-- doxytag: member="irr::video::SLight::Position" ref="ac1f0fda0cc1780b09a2597adcfc9c946" args="" -->
287<div class="memitem">
288<div class="memproto">
289 <table class="memname">
290 <tr>
291 <td class="memname"><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#ac1f0fda0cc1780b09a2597adcfc9c946">irr::video::SLight::Position</a></td>
292 </tr>
293 </table>
294</div>
295<div class="memdoc">
296
297<p>Read-ONLY! Position of the light. </p>
298<p>If Type is ELT_DIRECTIONAL, it is ignored. Changed via light scene node's position. </p>
299
300<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00078">78</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
301
302</div>
303</div>
304<a class="anchor" id="a9f3fbdf2869d9beca604ba1cca7499cb"></a><!-- doxytag: member="irr::video::SLight::Radius" ref="a9f3fbdf2869d9beca604ba1cca7499cb" args="" -->
305<div class="memitem">
306<div class="memproto">
307 <table class="memname">
308 <tr>
309 <td class="memname"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a9f3fbdf2869d9beca604ba1cca7499cb">irr::video::SLight::Radius</a></td>
310 </tr>
311 </table>
312</div>
313<div class="memdoc">
314
315<p>Read-ONLY! Radius of light. Everything within this radius will be lighted. </p>
316
317<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00085">85</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
318
319</div>
320</div>
321<a class="anchor" id="a2d66ad28850a8588b2ba727103710604"></a><!-- doxytag: member="irr::video::SLight::SpecularColor" ref="a2d66ad28850a8588b2ba727103710604" args="" -->
322<div class="memitem">
323<div class="memproto">
324 <table class="memname">
325 <tr>
326 <td class="memname"><a class="el" href="classirr_1_1video_1_1_s_colorf.html">SColorf</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#a2d66ad28850a8588b2ba727103710604">irr::video::SLight::SpecularColor</a></td>
327 </tr>
328 </table>
329</div>
330<div class="memdoc">
331
332<p>Specular color emitted by the light. </p>
333<p>For details how to use specular highlights, see <a class="el" href="classirr_1_1video_1_1_s_material.html#a877106a83108db6d1f30a38379d28494" title="Value affecting the size of specular highlights.">SMaterial::Shininess</a> </p>
334
335<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00059">59</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
336
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339<a class="anchor" id="ac06681bb78d4911775f50d33e21761b4"></a><!-- doxytag: member="irr::video::SLight::Type" ref="ac06681bb78d4911775f50d33e21761b4" args="" -->
340<div class="memitem">
341<div class="memproto">
342 <table class="memname">
343 <tr>
344 <td class="memname"><a class="el" href="namespaceirr_1_1video.html#aaf0e02f6f83cc35cf9e764bf18400d39">E_LIGHT_TYPE</a> <a class="el" href="structirr_1_1video_1_1_s_light.html#ac06681bb78d4911775f50d33e21761b4">irr::video::SLight::Type</a></td>
345 </tr>
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349
350<p>Read-ONLY! Type of the light. Default: ELT_POINT. </p>
351
352<p>Definition at line <a class="el" href="_s_light_8h_source.html#l00088">88</a> of file <a class="el" href="_s_light_8h_source.html">SLight.h</a>.</p>
353
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356<hr/>The documentation for this struct was generated from the following file:<ul>
357<li><a class="el" href="_s_light_8h_source.html">SLight.h</a></li>
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