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88<a href="#pub-methods">Public Member Functions</a> </div>
89 <div class="headertitle">
90<div class="title">irr::scene::IQ3LevelMesh Class Reference</div> </div>
91</div>
92<div class="contents">
93<!-- doxytag: class="irr::scene::IQ3LevelMesh" --><!-- doxytag: inherits="irr::scene::IAnimatedMesh" -->
94<p>Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file.
95 <a href="classirr_1_1scene_1_1_i_q3_level_mesh.html#details">More...</a></p>
96
97<p><code>#include &lt;<a class="el" href="_i_q3_level_mesh_8h_source.html">IQ3LevelMesh.h</a>&gt;</code></p>
98<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
99 <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::IQ3LevelMesh:</div>
100<div id="dynsection-0-summary" class="dynsummary" style="display:block;">
101</div>
102<div id="dynsection-0-content" class="dyncontent" style="display:none;">
103 <div class="center">
104 <img src="classirr_1_1scene_1_1_i_q3_level_mesh.png" usemap="#irr::scene::IQ3LevelMesh_map" alt=""/>
105 <map id="irr::scene::IQ3LevelMesh_map" name="irr::scene::IQ3LevelMesh_map">
106<area href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh." alt="irr::scene::IAnimatedMesh" shape="rect" coords="0,112,157,136"/>
107<area href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object." alt="irr::scene::IMesh" shape="rect" coords="0,56,157,80"/>
108<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,157,24"/>
109</map>
110 </div></div>
111
112<p><a href="classirr_1_1scene_1_1_i_q3_level_mesh-members.html">List of all members.</a></p>
113<h2><a name="pub-methods"></a>
114Public Member Functions</h2>
115<ul>
116<li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html#ad0ed15c97e55ffb02d1d48fb62a769d5">getBrushEntityMesh</a> (<a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> num) const =0
117<dl class="el"><dd class="mdescRight">returns the requested brush entity <a href="#ad0ed15c97e55ffb02d1d48fb62a769d5"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html#a31276c90be36a1c7c5b8e87433dd5f63">getBrushEntityMesh</a> (<a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a93ed78aeb11a2a7e8f8ae9b99801aba7">quake3::IEntity</a> &amp;ent) const =0
118<dl class="el"><dd class="mdescRight">returns the requested brush entity <a href="#a31276c90be36a1c7c5b8e87433dd5f63"></a><br/></dl><li>virtual <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a312f35a37540d810fcb14b75fd449c9e">quake3::tQ3EntityList</a> &amp; <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html#a6e95f072e7bfe1d96a587ed3c27eedfc">getEntityList</a> ()=0
119<dl class="el"><dd class="mdescRight">get's an interface to the entities <a href="#a6e95f072e7bfe1d96a587ed3c27eedfc"></a><br/></dl><li>virtual const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">quake3::IShader</a> * <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html#aa2f9609e950e32876665d7531a54a484">getShader</a> (const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *filename, bool fileNameIsValid=true)=0
120<dl class="el"><dd class="mdescRight">loads the shader definition from file <a href="#aa2f9609e950e32876665d7531a54a484"></a><br/></dl><li>virtual const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">quake3::IShader</a> * <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html#a71c4481a2c9b0a99210ed7d4b8a8fc20">getShader</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index) const =0
121<dl class="el"><dd class="mdescRight">returns a already loaded Shader <a href="#a71c4481a2c9b0a99210ed7d4b8a8fc20"></a><br/></dl></ul>
122<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
123<div class="textblock"><p>Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. </p>
124<p>The Mesh tries to load all textures of the map. </p>
125
126<p>Definition at line <a class="el" href="_i_q3_level_mesh_8h_source.html#l00017">17</a> of file <a class="el" href="_i_q3_level_mesh_8h_source.html">IQ3LevelMesh.h</a>.</p>
127</div><hr/><h2>Member Function Documentation</h2>
128<a class="anchor" id="ad0ed15c97e55ffb02d1d48fb62a769d5"></a><!-- doxytag: member="irr::scene::IQ3LevelMesh::getBrushEntityMesh" ref="ad0ed15c97e55ffb02d1d48fb62a769d5" args="(s32 num) const =0" -->
129<div class="memitem">
130<div class="memproto">
131 <table class="memname">
132 <tr>
133 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IQ3LevelMesh::getBrushEntityMesh </td>
134 <td>(</td>
135 <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&#160;</td>
136 <td class="paramname"><em>num</em></td><td>)</td>
137 <td> const<code> [pure virtual]</code></td>
138 </tr>
139 </table>
140</div>
141<div class="memdoc">
142
143<p>returns the requested brush entity </p>
144<dl><dt><b>Parameters:</b></dt><dd>
145 <table class="params">
146 <tr><td class="paramname">num</td><td>The number from the model key of the entity.</td></tr>
147 </table>
148 </dd>
149</dl>
150<p>Use this interface if you parse the entities yourself. </p>
151
152</div>
153</div>
154<a class="anchor" id="a31276c90be36a1c7c5b8e87433dd5f63"></a><!-- doxytag: member="irr::scene::IQ3LevelMesh::getBrushEntityMesh" ref="a31276c90be36a1c7c5b8e87433dd5f63" args="(quake3::IEntity &amp;ent) const =0" -->
155<div class="memitem">
156<div class="memproto">
157 <table class="memname">
158 <tr>
159 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IQ3LevelMesh::getBrushEntityMesh </td>
160 <td>(</td>
161 <td class="paramtype"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a93ed78aeb11a2a7e8f8ae9b99801aba7">quake3::IEntity</a> &amp;&#160;</td>
162 <td class="paramname"><em>ent</em></td><td>)</td>
163 <td> const<code> [pure virtual]</code></td>
164 </tr>
165 </table>
166</div>
167<div class="memdoc">
168
169<p>returns the requested brush entity </p>
170
171</div>
172</div>
173<a class="anchor" id="a6e95f072e7bfe1d96a587ed3c27eedfc"></a><!-- doxytag: member="irr::scene::IQ3LevelMesh::getEntityList" ref="a6e95f072e7bfe1d96a587ed3c27eedfc" args="()=0" -->
174<div class="memitem">
175<div class="memproto">
176 <table class="memname">
177 <tr>
178 <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a312f35a37540d810fcb14b75fd449c9e">quake3::tQ3EntityList</a>&amp; irr::scene::IQ3LevelMesh::getEntityList </td>
179 <td>(</td>
180 <td class="paramname"></td><td>)</td>
181 <td><code> [pure virtual]</code></td>
182 </tr>
183 </table>
184</div>
185<div class="memdoc">
186
187<p>get's an interface to the entities </p>
188
189</div>
190</div>
191<a class="anchor" id="aa2f9609e950e32876665d7531a54a484"></a><!-- doxytag: member="irr::scene::IQ3LevelMesh::getShader" ref="aa2f9609e950e32876665d7531a54a484" args="(const c8 *filename, bool fileNameIsValid=true)=0" -->
192<div class="memitem">
193<div class="memproto">
194 <table class="memname">
195 <tr>
196 <td class="memname">virtual const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">quake3::IShader</a>* irr::scene::IQ3LevelMesh::getShader </td>
197 <td>(</td>
198 <td class="paramtype">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *&#160;</td>
199 <td class="paramname"><em>filename</em>, </td>
200 </tr>
201 <tr>
202 <td class="paramkey"></td>
203 <td></td>
204 <td class="paramtype">bool&#160;</td>
205 <td class="paramname"><em>fileNameIsValid</em> = <code>true</code>&#160;</td>
206 </tr>
207 <tr>
208 <td></td>
209 <td>)</td>
210 <td></td><td><code> [pure virtual]</code></td>
211 </tr>
212 </table>
213</div>
214<div class="memdoc">
215
216<p>loads the shader definition from file </p>
217<dl><dt><b>Parameters:</b></dt><dd>
218 <table class="params">
219 <tr><td class="paramname">filename</td><td>Name of the shaderfile, defaults to /scripts if fileNameIsValid is false. </td></tr>
220 <tr><td class="paramname">fileNameIsValid</td><td>Specifies whether the filename is valid in the current situation. </td></tr>
221 </table>
222 </dd>
223</dl>
224
225</div>
226</div>
227<a class="anchor" id="a71c4481a2c9b0a99210ed7d4b8a8fc20"></a><!-- doxytag: member="irr::scene::IQ3LevelMesh::getShader" ref="a71c4481a2c9b0a99210ed7d4b8a8fc20" args="(u32 index) const =0" -->
228<div class="memitem">
229<div class="memproto">
230 <table class="memname">
231 <tr>
232 <td class="memname">virtual const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">quake3::IShader</a>* irr::scene::IQ3LevelMesh::getShader </td>
233 <td>(</td>
234 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
235 <td class="paramname"><em>index</em></td><td>)</td>
236 <td> const<code> [pure virtual]</code></td>
237 </tr>
238 </table>
239</div>
240<div class="memdoc">
241
242<p>returns a already loaded Shader </p>
243
244</div>
245</div>
246<hr/>The documentation for this class was generated from the following file:<ul>
247<li><a class="el" href="_i_q3_level_mesh_8h_source.html">IQ3LevelMesh.h</a></li>
248</ul>
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255 <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html">IQ3LevelMesh</a> </li>
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