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85<div id="doc-content">
86<div class="header">
87 <div class="summary">
88<a href="#pub-methods">Public Member Functions</a> </div>
89 <div class="headertitle">
90<div class="title">irr::gui::IGUISpriteBank Class Reference</div> </div>
91</div>
92<div class="contents">
93<!-- doxytag: class="irr::gui::IGUISpriteBank" --><!-- doxytag: inherits="irr::IReferenceCounted" -->
94<p>Sprite bank interface.
95 <a href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#details">More...</a></p>
96
97<p><code>#include &lt;<a class="el" href="_i_g_u_i_sprite_bank_8h_source.html">IGUISpriteBank.h</a>&gt;</code></p>
98<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
99 <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::gui::IGUISpriteBank:</div>
100<div id="dynsection-0-summary" class="dynsummary" style="display:block;">
101</div>
102<div id="dynsection-0-content" class="dyncontent" style="display:none;">
103 <div class="center">
104 <img src="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.png" usemap="#irr::gui::IGUISpriteBank_map" alt=""/>
105 <map id="irr::gui::IGUISpriteBank_map" name="irr::gui::IGUISpriteBank_map">
106<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,140,24"/>
107</map>
108 </div></div>
109
110<p><a href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank-members.html">List of all members.</a></p>
111<h2><a name="pub-methods"></a>
112Public Member Functions</h2>
113<ul>
114<li>virtual void <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#abc01d1c9d72b66b78708e0ccf4ad423a">addTexture</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *texture)=0
115<dl class="el"><dd class="mdescRight">Adds a texture to the sprite bank. <a href="#abc01d1c9d72b66b78708e0ccf4ad423a"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a6ce69269488db2357592cde11d1312bd">addTextureAsSprite</a> (<a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *texture)=0
116<li>virtual void <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a2305053e90c03ff274b637be23a5dd2a">clear</a> ()=0
117<dl class="el"><dd class="mdescRight">clears sprites, rectangles and textures <a href="#a2305053e90c03ff274b637be23a5dd2a"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#aec335112ba4347aa50c5082e26fe2e9a">draw2DSprite</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index, const <a class="el" href="namespaceirr_1_1core.html#a3643c2cc7820dd78cd87e73a46b92145">core::position2di</a> &amp;pos, const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; *clip=0, const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;color=<a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255, 255, 255, 255), <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> starttime=0, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> currenttime=0, bool loop=true, bool center=false)=0
118<dl class="el"><dd class="mdescRight">Draws a sprite in 2d with position and color. <a href="#aec335112ba4347aa50c5082e26fe2e9a"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#adbfa01705a000248ea92149ad5e975d4">draw2DSpriteBatch</a> (const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> &gt; &amp;indices, const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="namespaceirr_1_1core.html#a3643c2cc7820dd78cd87e73a46b92145">core::position2di</a> &gt; &amp;pos, const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; *clip=0, const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;color=<a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255, 255, 255, 255), <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> starttime=0, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> currenttime=0, bool loop=true, bool center=false)=0
119<dl class="el"><dd class="mdescRight">Draws a sprite batch in 2d using an array of positions and a color. <a href="#adbfa01705a000248ea92149ad5e975d4"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><br class="typebreak"/>
120&lt; <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; &gt; &amp; <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#ad32440617fd62d4d423c2814b2b4470e">getPositions</a> ()=0
121<dl class="el"><dd class="mdescRight">Returns the list of rectangles held by the sprite bank. <a href="#ad32440617fd62d4d423c2814b2b4470e"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html">SGUISprite</a> &gt; &amp; <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a275b3d962407ea5b57bd2d526aae0be3">getSprites</a> ()=0
122<dl class="el"><dd class="mdescRight">Returns the array of animated sprites within the sprite bank. <a href="#a275b3d962407ea5b57bd2d526aae0be3"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> * <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a8a8c324def2abd4e3e6d84aa7689d056">getTexture</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index) const =0
123<dl class="el"><dd class="mdescRight">Gets the texture with the specified index. <a href="#a8a8c324def2abd4e3e6d84aa7689d056"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#aa3b81dd3d2bb43acb1ba2357f722196d">getTextureCount</a> () const =0
124<dl class="el"><dd class="mdescRight">Returns the number of textures held by the sprite bank. <a href="#aa3b81dd3d2bb43acb1ba2357f722196d"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html#a1b174b898df47df5fd3b5dcb64e8c076">setTexture</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index, <a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *texture)=0
125<dl class="el"><dd class="mdescRight">Changes one of the textures in the sprite bank. <a href="#a1b174b898df47df5fd3b5dcb64e8c076"></a><br/></dl></ul>
126<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
127<div class="textblock"><p>Sprite bank interface. </p>
128<p>See <a href="http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25742&highlight=spritebank">http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25742&amp;highlight=spritebank</a> for more information how to use the spritebank. </p>
129
130<p>Definition at line <a class="el" href="_i_g_u_i_sprite_bank_8h_source.html#l00045">45</a> of file <a class="el" href="_i_g_u_i_sprite_bank_8h_source.html">IGUISpriteBank.h</a>.</p>
131</div><hr/><h2>Member Function Documentation</h2>
132<a class="anchor" id="abc01d1c9d72b66b78708e0ccf4ad423a"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::addTexture" ref="abc01d1c9d72b66b78708e0ccf4ad423a" args="(video::ITexture *texture)=0" -->
133<div class="memitem">
134<div class="memproto">
135 <table class="memname">
136 <tr>
137 <td class="memname">virtual void irr::gui::IGUISpriteBank::addTexture </td>
138 <td>(</td>
139 <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&#160;</td>
140 <td class="paramname"><em>texture</em></td><td>)</td>
141 <td><code> [pure virtual]</code></td>
142 </tr>
143 </table>
144</div>
145<div class="memdoc">
146
147<p>Adds a texture to the sprite bank. </p>
148
149</div>
150</div>
151<a class="anchor" id="a6ce69269488db2357592cde11d1312bd"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::addTextureAsSprite" ref="a6ce69269488db2357592cde11d1312bd" args="(video::ITexture *texture)=0" -->
152<div class="memitem">
153<div class="memproto">
154 <table class="memname">
155 <tr>
156 <td class="memname">virtual <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> irr::gui::IGUISpriteBank::addTextureAsSprite </td>
157 <td>(</td>
158 <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&#160;</td>
159 <td class="paramname"><em>texture</em></td><td>)</td>
160 <td><code> [pure virtual]</code></td>
161 </tr>
162 </table>
163</div>
164<div class="memdoc">
165<p>Add the texture and use it for a single non-animated sprite. The texture and the corresponding rectangle and sprite will all be added to the end of each array. returns the index of the sprite or -1 on failure </p>
166
167</div>
168</div>
169<a class="anchor" id="a2305053e90c03ff274b637be23a5dd2a"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::clear" ref="a2305053e90c03ff274b637be23a5dd2a" args="()=0" -->
170<div class="memitem">
171<div class="memproto">
172 <table class="memname">
173 <tr>
174 <td class="memname">virtual void irr::gui::IGUISpriteBank::clear </td>
175 <td>(</td>
176 <td class="paramname"></td><td>)</td>
177 <td><code> [pure virtual]</code></td>
178 </tr>
179 </table>
180</div>
181<div class="memdoc">
182
183<p>clears sprites, rectangles and textures </p>
184
185</div>
186</div>
187<a class="anchor" id="aec335112ba4347aa50c5082e26fe2e9a"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::draw2DSprite" ref="aec335112ba4347aa50c5082e26fe2e9a" args="(u32 index, const core::position2di &amp;pos, const core::rect&lt; s32 &gt; *clip=0, const video::SColor &amp;color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0" -->
188<div class="memitem">
189<div class="memproto">
190 <table class="memname">
191 <tr>
192 <td class="memname">virtual void irr::gui::IGUISpriteBank::draw2DSprite </td>
193 <td>(</td>
194 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
195 <td class="paramname"><em>index</em>, </td>
196 </tr>
197 <tr>
198 <td class="paramkey"></td>
199 <td></td>
200 <td class="paramtype">const <a class="el" href="namespaceirr_1_1core.html#a3643c2cc7820dd78cd87e73a46b92145">core::position2di</a> &amp;&#160;</td>
201 <td class="paramname"><em>pos</em>, </td>
202 </tr>
203 <tr>
204 <td class="paramkey"></td>
205 <td></td>
206 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; *&#160;</td>
207 <td class="paramname"><em>clip</em> = <code>0</code>, </td>
208 </tr>
209 <tr>
210 <td class="paramkey"></td>
211 <td></td>
212 <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;&#160;</td>
213 <td class="paramname"><em>color</em> = <code><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255,&#160;255,&#160;255,&#160;255)</code>, </td>
214 </tr>
215 <tr>
216 <td class="paramkey"></td>
217 <td></td>
218 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
219 <td class="paramname"><em>starttime</em> = <code>0</code>, </td>
220 </tr>
221 <tr>
222 <td class="paramkey"></td>
223 <td></td>
224 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
225 <td class="paramname"><em>currenttime</em> = <code>0</code>, </td>
226 </tr>
227 <tr>
228 <td class="paramkey"></td>
229 <td></td>
230 <td class="paramtype">bool&#160;</td>
231 <td class="paramname"><em>loop</em> = <code>true</code>, </td>
232 </tr>
233 <tr>
234 <td class="paramkey"></td>
235 <td></td>
236 <td class="paramtype">bool&#160;</td>
237 <td class="paramname"><em>center</em> = <code>false</code>&#160;</td>
238 </tr>
239 <tr>
240 <td></td>
241 <td>)</td>
242 <td></td><td><code> [pure virtual]</code></td>
243 </tr>
244 </table>
245</div>
246<div class="memdoc">
247
248<p>Draws a sprite in 2d with position and color. </p>
249
250</div>
251</div>
252<a class="anchor" id="adbfa01705a000248ea92149ad5e975d4"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::draw2DSpriteBatch" ref="adbfa01705a000248ea92149ad5e975d4" args="(const core::array&lt; u32 &gt; &amp;indices, const core::array&lt; core::position2di &gt; &amp;pos, const core::rect&lt; s32 &gt; *clip=0, const video::SColor &amp;color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0" -->
253<div class="memitem">
254<div class="memproto">
255 <table class="memname">
256 <tr>
257 <td class="memname">virtual void irr::gui::IGUISpriteBank::draw2DSpriteBatch </td>
258 <td>(</td>
259 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> &gt; &amp;&#160;</td>
260 <td class="paramname"><em>indices</em>, </td>
261 </tr>
262 <tr>
263 <td class="paramkey"></td>
264 <td></td>
265 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="namespaceirr_1_1core.html#a3643c2cc7820dd78cd87e73a46b92145">core::position2di</a> &gt; &amp;&#160;</td>
266 <td class="paramname"><em>pos</em>, </td>
267 </tr>
268 <tr>
269 <td class="paramkey"></td>
270 <td></td>
271 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt; <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &gt; *&#160;</td>
272 <td class="paramname"><em>clip</em> = <code>0</code>, </td>
273 </tr>
274 <tr>
275 <td class="paramkey"></td>
276 <td></td>
277 <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;&#160;</td>
278 <td class="paramname"><em>color</em> = <code><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(255,&#160;255,&#160;255,&#160;255)</code>, </td>
279 </tr>
280 <tr>
281 <td class="paramkey"></td>
282 <td></td>
283 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
284 <td class="paramname"><em>starttime</em> = <code>0</code>, </td>
285 </tr>
286 <tr>
287 <td class="paramkey"></td>
288 <td></td>
289 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
290 <td class="paramname"><em>currenttime</em> = <code>0</code>, </td>
291 </tr>
292 <tr>
293 <td class="paramkey"></td>
294 <td></td>
295 <td class="paramtype">bool&#160;</td>
296 <td class="paramname"><em>loop</em> = <code>true</code>, </td>
297 </tr>
298 <tr>
299 <td class="paramkey"></td>
300 <td></td>
301 <td class="paramtype">bool&#160;</td>
302 <td class="paramname"><em>center</em> = <code>false</code>&#160;</td>
303 </tr>
304 <tr>
305 <td></td>
306 <td>)</td>
307 <td></td><td><code> [pure virtual]</code></td>
308 </tr>
309 </table>
310</div>
311<div class="memdoc">
312
313<p>Draws a sprite batch in 2d using an array of positions and a color. </p>
314
315</div>
316</div>
317<a class="anchor" id="ad32440617fd62d4d423c2814b2b4470e"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getPositions" ref="ad32440617fd62d4d423c2814b2b4470e" args="()=0" -->
318<div class="memitem">
319<div class="memproto">
320 <table class="memname">
321 <tr>
322 <td class="memname">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="classirr_1_1core_1_1rect.html">core::rect</a>&lt;<a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&gt; &gt;&amp; irr::gui::IGUISpriteBank::getPositions </td>
323 <td>(</td>
324 <td class="paramname"></td><td>)</td>
325 <td><code> [pure virtual]</code></td>
326 </tr>
327 </table>
328</div>
329<div class="memdoc">
330
331<p>Returns the list of rectangles held by the sprite bank. </p>
332
333</div>
334</div>
335<a class="anchor" id="a275b3d962407ea5b57bd2d526aae0be3"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getSprites" ref="a275b3d962407ea5b57bd2d526aae0be3" args="()=0" -->
336<div class="memitem">
337<div class="memproto">
338 <table class="memname">
339 <tr>
340 <td class="memname">virtual <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="structirr_1_1gui_1_1_s_g_u_i_sprite.html">SGUISprite</a> &gt;&amp; irr::gui::IGUISpriteBank::getSprites </td>
341 <td>(</td>
342 <td class="paramname"></td><td>)</td>
343 <td><code> [pure virtual]</code></td>
344 </tr>
345 </table>
346</div>
347<div class="memdoc">
348
349<p>Returns the array of animated sprites within the sprite bank. </p>
350
351</div>
352</div>
353<a class="anchor" id="a8a8c324def2abd4e3e6d84aa7689d056"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getTexture" ref="a8a8c324def2abd4e3e6d84aa7689d056" args="(u32 index) const =0" -->
354<div class="memitem">
355<div class="memproto">
356 <table class="memname">
357 <tr>
358 <td class="memname">virtual <a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a>* irr::gui::IGUISpriteBank::getTexture </td>
359 <td>(</td>
360 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
361 <td class="paramname"><em>index</em></td><td>)</td>
362 <td> const<code> [pure virtual]</code></td>
363 </tr>
364 </table>
365</div>
366<div class="memdoc">
367
368<p>Gets the texture with the specified index. </p>
369
370</div>
371</div>
372<a class="anchor" id="aa3b81dd3d2bb43acb1ba2357f722196d"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::getTextureCount" ref="aa3b81dd3d2bb43acb1ba2357f722196d" args="() const =0" -->
373<div class="memitem">
374<div class="memproto">
375 <table class="memname">
376 <tr>
377 <td class="memname">virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> irr::gui::IGUISpriteBank::getTextureCount </td>
378 <td>(</td>
379 <td class="paramname"></td><td>)</td>
380 <td> const<code> [pure virtual]</code></td>
381 </tr>
382 </table>
383</div>
384<div class="memdoc">
385
386<p>Returns the number of textures held by the sprite bank. </p>
387
388</div>
389</div>
390<a class="anchor" id="a1b174b898df47df5fd3b5dcb64e8c076"></a><!-- doxytag: member="irr::gui::IGUISpriteBank::setTexture" ref="a1b174b898df47df5fd3b5dcb64e8c076" args="(u32 index, video::ITexture *texture)=0" -->
391<div class="memitem">
392<div class="memproto">
393 <table class="memname">
394 <tr>
395 <td class="memname">virtual void irr::gui::IGUISpriteBank::setTexture </td>
396 <td>(</td>
397 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
398 <td class="paramname"><em>index</em>, </td>
399 </tr>
400 <tr>
401 <td class="paramkey"></td>
402 <td></td>
403 <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_texture.html">video::ITexture</a> *&#160;</td>
404 <td class="paramname"><em>texture</em>&#160;</td>
405 </tr>
406 <tr>
407 <td></td>
408 <td>)</td>
409 <td></td><td><code> [pure virtual]</code></td>
410 </tr>
411 </table>
412</div>
413<div class="memdoc">
414
415<p>Changes one of the textures in the sprite bank. </p>
416
417</div>
418</div>
419<hr/>The documentation for this class was generated from the following file:<ul>
420<li><a class="el" href="_i_g_u_i_sprite_bank_8h_source.html">IGUISpriteBank.h</a></li>
421</ul>
422</div>
423</div>
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427 <li class="navelem"><a class="el" href="namespaceirr_1_1gui.html">gui</a> </li>
428 <li class="navelem"><a class="el" href="classirr_1_1gui_1_1_i_g_u_i_sprite_bank.html">IGUISpriteBank</a> </li>
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