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94<div class="title">S3DVertex.h File Reference</div> </div>
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97<div class="textblock"><code>#include &quot;<a class="el" href="vector3d_8h_source.html">vector3d.h</a>&quot;</code><br/>
98<code>#include &quot;<a class="el" href="vector2d_8h_source.html">vector2d.h</a>&quot;</code><br/>
99<code>#include &quot;<a class="el" href="_s_color_8h_source.html">SColor.h</a>&quot;</code><br/>
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101<p><a href="_s3_d_vertex_8h_source.html">Go to the source code of this file.</a></p>
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104<ul>
105<li>struct <a class="el" href="structirr_1_1video_1_1_s3_d_vertex.html">irr::video::S3DVertex</a>
106<dl class="el"><dd class="mdescRight">standard vertex used by the Irrlicht engine. <a href="structirr_1_1video_1_1_s3_d_vertex.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html">irr::video::S3DVertex2TCoords</a>
107<dl class="el"><dd class="mdescRight">Vertex with two texture coordinates. <a href="structirr_1_1video_1_1_s3_d_vertex2_t_coords.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1video_1_1_s3_d_vertex_tangents.html">irr::video::S3DVertexTangents</a>
108<dl class="el"><dd class="mdescRight">Vertex with a tangent and binormal vector. <a href="structirr_1_1video_1_1_s3_d_vertex_tangents.html#details">More...</a><br/></dl></ul>
109<h2><a name="namespaces"></a>
110Namespaces</h2>
111<ul>
112<li>namespace <a class="el" href="namespaceirr.html">irr</a>
113<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
114<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1video.html">irr::video</a>
115<dl class="el"><dd class="mdescRight"><p>The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. </p>
116<br/></dl></ul>
117<h2><a name="enum-members"></a>
118Enumerations</h2>
119<ul>
120<li>enum <a class="el" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deac">irr::video::E_VERTEX_TYPE</a> { <a class="el" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca98c8b791280bbf9252c4f4a37e91a416">irr::video::EVT_STANDARD</a> = 0,
121<a class="el" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca7b5127a706ee33eb4385d702da007016">irr::video::EVT_2TCOORDS</a>,
122<a class="el" href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deaca8c50b5b2c88f08709d640fecc83dfb9b">irr::video::EVT_TANGENTS</a>
123 }
124<dl class="el"><dd class="mdescRight">Enumeration for all vertex types there are. <a href="namespaceirr_1_1video.html#a0e3b59e025e0d0db0ed2ee0ce904deac">More...</a><br/></dl></ul>
125<h2><a name="func-members"></a>
126Functions</h2>
127<ul>
128<li>u32 <a class="el" href="namespaceirr_1_1video.html#af7047c70ea264a502f3c0d7e7c16fbaa">irr::video::getVertexPitchFromType</a> (E_VERTEX_TYPE vertexType)
129</ul>
130<h2><a name="var-members"></a>
131Variables</h2>
132<ul>
133<li>const char *const <a class="el" href="namespaceirr_1_1video.html#a0f4d6a80a8777457dc9fbe966588f6a6">irr::video::sBuiltInVertexTypeNames</a> []
134<dl class="el"><dd class="mdescRight">Array holding the built in vertex type names. <a href="#a0f4d6a80a8777457dc9fbe966588f6a6"></a><br/></dl></ul>
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