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94<div class="textblock"><code>#include &quot;<a class="el" href="_e_terrain_elements_8h_source.html">ETerrainElements.h</a>&quot;</code><br/>
95<code>#include &quot;<a class="el" href="_i_scene_node_8h_source.html">ISceneNode.h</a>&quot;</code><br/>
96<code>#include &quot;<a class="el" href="_i_dynamic_mesh_buffer_8h_source.html">IDynamicMeshBuffer.h</a>&quot;</code><br/>
97<code>#include &quot;<a class="el" href="irr_array_8h_source.html">irrArray.h</a>&quot;</code><br/>
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103<li>class <a class="el" href="classirr_1_1scene_1_1_i_terrain_scene_node.html">irr::scene::ITerrainSceneNode</a>
104<dl class="el"><dd class="mdescRight">A scene node for displaying terrain using the geo mip map algorithm. <a href="classirr_1_1scene_1_1_i_terrain_scene_node.html#details">More...</a><br/></dl></ul>
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112<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
113<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
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