aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/src/others/irrlicht-1.8.1/doc/html/_i_particle_system_scene_node_8h_source.html
diff options
context:
space:
mode:
Diffstat (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_particle_system_scene_node_8h_source.html')
-rw-r--r--src/others/irrlicht-1.8.1/doc/html/_i_particle_system_scene_node_8h_source.html303
1 files changed, 303 insertions, 0 deletions
diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_particle_system_scene_node_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_particle_system_scene_node_8h_source.html
new file mode 100644
index 0000000..f8b36fe
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/doc/html/_i_particle_system_scene_node_8h_source.html
@@ -0,0 +1,303 @@
1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml">
3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<title>Irrlicht 3D Engine: IParticleSystemSceneNode.h Source File</title>
6
7<link href="tabs.css" rel="stylesheet" type="text/css"/>
8<link href="doxygen.css" rel="stylesheet" type="text/css" />
9<link href="navtree.css" rel="stylesheet" type="text/css"/>
10<script type="text/javascript" src="jquery.js"></script>
11<script type="text/javascript" src="resize.js"></script>
12<script type="text/javascript" src="navtree.js"></script>
13<script type="text/javascript">
14 $(document).ready(initResizable);
15</script>
16<link href="search/search.css" rel="stylesheet" type="text/css"/>
17<script type="text/javascript" src="search/search.js"></script>
18<script type="text/javascript">
19 $(document).ready(function() { searchBox.OnSelectItem(0); });
20</script>
21
22</head>
23<body>
24<div id="top"><!-- do not remove this div! -->
25
26
27<div id="titlearea">
28<table cellspacing="0" cellpadding="0">
29 <tbody>
30 <tr style="height: 56px;">
31
32 <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td>
33
34
35 <td style="padding-left: 0.5em;">
36 <div id="projectname">Irrlicht 3D Engine
37
38 </div>
39
40 </td>
41
42
43
44
45 <td> <div id="MSearchBox" class="MSearchBoxInactive">
46 <span class="left">
47 <img id="MSearchSelect" src="search/mag_sel.png"
48 onmouseover="return searchBox.OnSearchSelectShow()"
49 onmouseout="return searchBox.OnSearchSelectHide()"
50 alt=""/>
51 <input type="text" id="MSearchField" value="Search" accesskey="S"
52 onfocus="searchBox.OnSearchFieldFocus(true)"
53 onblur="searchBox.OnSearchFieldFocus(false)"
54 onkeyup="searchBox.OnSearchFieldChange(event)"/>
55 </span><span class="right">
56 <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
57 </span>
58 </div>
59</td>
60
61
62 </tr>
63 </tbody>
64</table>
65</div>
66
67<!-- Generated by Doxygen 1.7.5.1 -->
68<script type="text/javascript">
69var searchBox = new SearchBox("searchBox", "search",false,'Search');
70</script>
71<script type="text/javascript" src="dynsections.js"></script>
72</div>
73<div id="side-nav" class="ui-resizable side-nav-resizable">
74 <div id="nav-tree">
75 <div id="nav-tree-contents">
76 </div>
77 </div>
78 <div id="splitbar" style="-moz-user-select:none;"
79 class="ui-resizable-handle">
80 </div>
81</div>
82<script type="text/javascript">
83 initNavTree('_i_particle_system_scene_node_8h.html','');
84</script>
85<div id="doc-content">
86<div class="header">
87 <div class="headertitle">
88<div class="title">IParticleSystemSceneNode.h</div> </div>
89</div>
90<div class="contents">
91<a href="_i_particle_system_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
92<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
93<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
94<a name="l00004"></a>00004
95<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_PARTICLE_SYSTEM_SCENE_NODE_H_INCLUDED__</span>
96<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_PARTICLE_SYSTEM_SCENE_NODE_H_INCLUDED__</span>
97<a name="l00007"></a>00007 <span class="preprocessor"></span>
98<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>&quot;</span>
99<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="_i_particle_animated_mesh_scene_node_emitter_8h.html">IParticleAnimatedMeshSceneNodeEmitter.h</a>&quot;</span>
100<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="_i_particle_box_emitter_8h.html">IParticleBoxEmitter.h</a>&quot;</span>
101<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;<a class="code" href="_i_particle_cylinder_emitter_8h.html">IParticleCylinderEmitter.h</a>&quot;</span>
102<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;<a class="code" href="_i_particle_mesh_emitter_8h.html">IParticleMeshEmitter.h</a>&quot;</span>
103<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;<a class="code" href="_i_particle_ring_emitter_8h.html">IParticleRingEmitter.h</a>&quot;</span>
104<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;<a class="code" href="_i_particle_sphere_emitter_8h.html">IParticleSphereEmitter.h</a>&quot;</span>
105<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;<a class="code" href="_i_particle_attraction_affector_8h.html">IParticleAttractionAffector.h</a>&quot;</span>
106<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;<a class="code" href="_i_particle_fade_out_affector_8h.html">IParticleFadeOutAffector.h</a>&quot;</span>
107<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;<a class="code" href="_i_particle_gravity_affector_8h.html">IParticleGravityAffector.h</a>&quot;</span>
108<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;<a class="code" href="_i_particle_rotation_affector_8h.html">IParticleRotationAffector.h</a>&quot;</span>
109<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;<a class="code" href="dimension2d_8h.html">dimension2d.h</a>&quot;</span>
110<a name="l00020"></a>00020
111<a name="l00021"></a>00021 <span class="keyword">namespace </span>irr
112<a name="l00022"></a>00022 {
113<a name="l00023"></a>00023 <span class="keyword">namespace </span>scene
114<a name="l00024"></a>00024 {
115<a name="l00025"></a>00025
116<a name="l00027"></a>00027
117<a name="l00046"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html">00046</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html" title="A particle system scene node for creating snow, fire, exlosions, smoke...">IParticleSystemSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>
118<a name="l00047"></a>00047 {
119<a name="l00048"></a>00048 <span class="keyword">public</span>:
120<a name="l00049"></a>00049
121<a name="l00051"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a41c24f2388af5451d23f25c79b95295a">00051</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a41c24f2388af5451d23f25c79b95295a" title="Constructor.">IParticleSystemSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>,
122<a name="l00052"></a>00052 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; position = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0),
123<a name="l00053"></a>00053 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; rotation = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0),
124<a name="l00054"></a>00054 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; scale = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1.0f, 1.0f, 1.0f))
125<a name="l00055"></a>00055 : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>(parent, mgr, id, position, rotation, scale) {}
126<a name="l00056"></a>00056
127<a name="l00058"></a>00058 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a17e1abe0feb0b57e96bf49d984bcbb86" title="Sets the size of all particles.">setParticleSize</a>(
128<a name="l00059"></a>00059 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a> &amp;size = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>(5.0f, 5.0f)) = 0;
129<a name="l00060"></a>00060
130<a name="l00062"></a>00062
131<a name="l00065"></a>00065 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#adc1c12bd7bf1a075f00c5dafa3aff266" title="Sets if the particles should be global.">setParticlesAreGlobal</a>(<span class="keywordtype">bool</span> global=<span class="keyword">true</span>) = 0;
132<a name="l00066"></a>00066
133<a name="l00068"></a>00068 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#aaebda202df3c76911773ebf80ed9e393" title="Remove all currently visible particles.">clearParticles</a>() = 0;
134<a name="l00069"></a>00069
135<a name="l00073"></a>00073 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#aac6245c300b7226cb2b911b0ea642cec">doParticleSystem</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> time) = 0;
136<a name="l00074"></a>00074
137<a name="l00076"></a>00076
138<a name="l00077"></a>00077 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_emitter.html" title="A particle emitter for using with particle systems.">IParticleEmitter</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a2f1a12f030ad5aadfd8d1be24021c7d5" title="Gets the particle emitter, which creates the particles.">getEmitter</a>() =0;
139<a name="l00078"></a>00078
140<a name="l00080"></a>00080
141<a name="l00086"></a>00086 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#aececff4531482ce976f1859c40bf3f76" title="Sets the particle emitter, which creates the particles.">setEmitter</a>(<a class="code" href="classirr_1_1scene_1_1_i_particle_emitter.html" title="A particle emitter for using with particle systems.">IParticleEmitter</a>* emitter) = 0;
142<a name="l00087"></a>00087
143<a name="l00089"></a>00089
144<a name="l00100"></a>00100 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a401f5afbbb748878011c5ceb7d447f8b" title="Adds new particle effector to the particle system.">addAffector</a>(<a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html" title="A particle affector modifies particles.">IParticleAffector</a>* affector) = 0;
145<a name="l00101"></a>00101
146<a name="l00103"></a>00103
147<a name="l00104"></a>00104 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1list.html" title="Doubly linked list template.">core::list&lt;IParticleAffector*&gt;</a>&amp; <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a3a9159e6ec5869814fdf879c5a7c41a3" title="Get a list of all particle affectors.">getAffectors</a>() <span class="keyword">const</span> = 0;
148<a name="l00105"></a>00105
149<a name="l00107"></a>00107 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a96df4c07ee0c480cc2e51e157be308c6" title="Removes all particle affectors in the particle system.">removeAllAffectors</a>() = 0;
150<a name="l00108"></a>00108
151<a name="l00110"></a>00110
152<a name="l00153"></a>00153 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html" title="A particle emitter which emits particles from mesh vertices.">IParticleAnimatedMeshSceneNodeEmitter</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a1459245186d570f81f6c7ff78ddd38db" title="Creates a particle emitter for an animated mesh scene node.">createAnimatedMeshSceneNodeEmitter</a>(
153<a name="l00154"></a>00154 <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html" title="Scene node capable of displaying an animated mesh and its shadow.">scene::IAnimatedMeshSceneNode</a>* node, <span class="keywordtype">bool</span> useNormalDirection = <span class="keyword">true</span>,
154<a name="l00155"></a>00155 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; direction = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f,0.03f,0.0f),
155<a name="l00156"></a>00156 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> normalDirectionModifier = 100.0f, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> mbNumber = -1,
156<a name="l00157"></a>00157 <span class="keywordtype">bool</span> everyMeshVertex = <span class="keyword">false</span>,
157<a name="l00158"></a>00158 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> minParticlesPerSecond = 5, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> maxParticlesPerSecond = 10,
158<a name="l00159"></a>00159 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; minStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,0,0,0),
159<a name="l00160"></a>00160 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; maxStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255),
160<a name="l00161"></a>00161 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMin = 2000, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMax = 4000,
161<a name="l00162"></a>00162 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> maxAngleDegrees = 0,
162<a name="l00163"></a>00163 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; minStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f),
163<a name="l00164"></a>00164 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; maxStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f) ) = 0;
164<a name="l00165"></a>00165
165<a name="l00167"></a>00167
166<a name="l00193"></a>00193 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_box_emitter.html" title="A particle emitter which emits particles from a box shaped space.">IParticleBoxEmitter</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#ae5f92fb41680b5da357c42cbb44e1675" title="Creates a box particle emitter.">createBoxEmitter</a>(
167<a name="l00194"></a>00194 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3df</a>&amp; box = <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3df</a>(-10,28,-10,10,30,10),
168<a name="l00195"></a>00195 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; direction = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f,0.03f,0.0f),
169<a name="l00196"></a>00196 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> minParticlesPerSecond = 5,
170<a name="l00197"></a>00197 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> maxParticlesPerSecond = 10,
171<a name="l00198"></a>00198 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; minStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,0,0,0),
172<a name="l00199"></a>00199 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; maxStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255),
173<a name="l00200"></a>00200 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMin=2000, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMax=4000,
174<a name="l00201"></a>00201 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> maxAngleDegrees=0,
175<a name="l00202"></a>00202 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; minStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f),
176<a name="l00203"></a>00203 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; maxStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f) ) = 0;
177<a name="l00204"></a>00204
178<a name="l00206"></a>00206
179<a name="l00237"></a>00237 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_cylinder_emitter.html" title="A particle emitter which emits from a cylindrically shaped space.">IParticleCylinderEmitter</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a191550f97d9f8a1ac7c6fefd78d84bf5" title="Creates a particle emitter for emitting from a cylinder.">createCylinderEmitter</a>(
180<a name="l00238"></a>00238 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; center, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius,
181<a name="l00239"></a>00239 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; normal, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> length,
182<a name="l00240"></a>00240 <span class="keywordtype">bool</span> outlineOnly = <span class="keyword">false</span>,
183<a name="l00241"></a>00241 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; direction = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f,0.03f,0.0f),
184<a name="l00242"></a>00242 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> minParticlesPerSecond = 5, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> maxParticlesPerSecond = 10,
185<a name="l00243"></a>00243 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; minStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,0,0,0),
186<a name="l00244"></a>00244 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; maxStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255),
187<a name="l00245"></a>00245 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMin = 2000, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMax = 4000,
188<a name="l00246"></a>00246 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> maxAngleDegrees = 0,
189<a name="l00247"></a>00247 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; minStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f),
190<a name="l00248"></a>00248 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; maxStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f) ) = 0;
191<a name="l00249"></a>00249
192<a name="l00251"></a>00251
193<a name="l00293"></a>00293 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_mesh_emitter.html" title="A particle emitter which emits from vertices of a mesh.">IParticleMeshEmitter</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a7e08b7e74a5295fd167769d5ee5a5161" title="Creates a mesh particle emitter.">createMeshEmitter</a>(
194<a name="l00294"></a>00294 <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">scene::IMesh</a>* mesh, <span class="keywordtype">bool</span> useNormalDirection = <span class="keyword">true</span>,
195<a name="l00295"></a>00295 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; direction = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f,0.03f,0.0f),
196<a name="l00296"></a>00296 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> normalDirectionModifier = 100.0f, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> mbNumber = -1,
197<a name="l00297"></a>00297 <span class="keywordtype">bool</span> everyMeshVertex = <span class="keyword">false</span>,
198<a name="l00298"></a>00298 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> minParticlesPerSecond = 5, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> maxParticlesPerSecond = 10,
199<a name="l00299"></a>00299 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; minStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,0,0,0),
200<a name="l00300"></a>00300 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; maxStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255),
201<a name="l00301"></a>00301 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMin = 2000, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMax = 4000,
202<a name="l00302"></a>00302 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> maxAngleDegrees = 0,
203<a name="l00303"></a>00303 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; minStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f),
204<a name="l00304"></a>00304 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; maxStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f) ) = 0;
205<a name="l00305"></a>00305
206<a name="l00307"></a>00307
207<a name="l00332"></a>00332 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_emitter.html" title="A particle emitter for using with particle systems.">IParticlePointEmitter</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a99e2549ad185f0c23b73f43869c60ab8" title="Creates a point particle emitter.">createPointEmitter</a>(
208<a name="l00333"></a>00333 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; direction = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f,0.03f,0.0f),
209<a name="l00334"></a>00334 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> minParticlesPerSecond = 5,
210<a name="l00335"></a>00335 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> maxParticlesPerSecond = 10,
211<a name="l00336"></a>00336 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; minStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,0,0,0),
212<a name="l00337"></a>00337 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; maxStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255),
213<a name="l00338"></a>00338 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMin=2000, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMax=4000,
214<a name="l00339"></a>00339 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> maxAngleDegrees=0,
215<a name="l00340"></a>00340 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; minStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f),
216<a name="l00341"></a>00341 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; maxStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f) ) = 0;
217<a name="l00342"></a>00342
218<a name="l00344"></a>00344
219<a name="l00374"></a>00374 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_ring_emitter.html" title="A particle emitter which emits particles along a ring shaped area.">IParticleRingEmitter</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#adee7e28b730ce82ae78e01ccccfff98e" title="Creates a ring particle emitter.">createRingEmitter</a>(
220<a name="l00375"></a>00375 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; center, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> ringThickness,
221<a name="l00376"></a>00376 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; direction = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f,0.03f,0.0f),
222<a name="l00377"></a>00377 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> minParticlesPerSecond = 5,
223<a name="l00378"></a>00378 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> maxParticlesPerSecond = 10,
224<a name="l00379"></a>00379 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; minStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,0,0,0),
225<a name="l00380"></a>00380 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; maxStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255),
226<a name="l00381"></a>00381 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMin=2000, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMax=4000,
227<a name="l00382"></a>00382 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> maxAngleDegrees=0,
228<a name="l00383"></a>00383 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; minStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f),
229<a name="l00384"></a>00384 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; maxStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f) ) = 0;
230<a name="l00385"></a>00385
231<a name="l00387"></a>00387
232<a name="l00414"></a>00414 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_sphere_emitter.html" title="A particle emitter which emits from a spherical space.">IParticleSphereEmitter</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#abb4fe6b6346ede961805166fc5355fef" title="Creates a sphere particle emitter.">createSphereEmitter</a>(
233<a name="l00415"></a>00415 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; center, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> radius,
234<a name="l00416"></a>00416 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; direction = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f,0.03f,0.0f),
235<a name="l00417"></a>00417 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> minParticlesPerSecond = 5,
236<a name="l00418"></a>00418 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> maxParticlesPerSecond = 10,
237<a name="l00419"></a>00419 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; minStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,0,0,0),
238<a name="l00420"></a>00420 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; maxStartColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255),
239<a name="l00421"></a>00421 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMin=2000, <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> lifeTimeMax=4000,
240<a name="l00422"></a>00422 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> maxAngleDegrees=0,
241<a name="l00423"></a>00423 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; minStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f),
242<a name="l00424"></a>00424 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; maxStartSize = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(5.0f,5.0f) ) = 0;
243<a name="l00425"></a>00425
244<a name="l00427"></a>00427
245<a name="l00444"></a>00444 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_attraction_affector.html" title="A particle affector which attracts or detracts particles.">IParticleAttractionAffector</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a833def146fb8b3d79bbbfbf69a9ed963" title="Creates a point attraction affector.">createAttractionAffector</a>(
246<a name="l00445"></a>00445 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; point, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> speed = 1.0f, <span class="keywordtype">bool</span> attract = <span class="keyword">true</span>,
247<a name="l00446"></a>00446 <span class="keywordtype">bool</span> affectX = <span class="keyword">true</span>, <span class="keywordtype">bool</span> affectY = <span class="keyword">true</span>, <span class="keywordtype">bool</span> affectZ = <span class="keyword">true</span>) = 0;
248<a name="l00447"></a>00447
249<a name="l00449"></a>00449
250<a name="l00457"></a>00457 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_affector.html" title="A particle affector modifies particles.">IParticleAffector</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a015692bb57e0b6dfff1de96975b3bc74" title="Creates a scale particle affector.">createScaleParticleAffector</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>&amp; scaleTo = <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2df</a>(1.0f, 1.0f)) = 0;
251<a name="l00458"></a>00458
252<a name="l00460"></a>00460
253<a name="l00472"></a>00472 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_fade_out_affector.html" title="A particle affector which fades out the particles.">IParticleFadeOutAffector</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a4a9c3ecdf6118267f312f9389bb24888" title="Creates a fade out particle affector.">createFadeOutParticleAffector</a>(
254<a name="l00473"></a>00473 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; targetColor = <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(0,0,0,0),
255<a name="l00474"></a>00474 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> timeNeededToFadeOut = 1000) = 0;
256<a name="l00475"></a>00475
257<a name="l00477"></a>00477
258<a name="l00489"></a>00489 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_gravity_affector.html" title="A particle affector which applies gravity to particles.">IParticleGravityAffector</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#af06d3565f9c352bdcdf68bb2e3797c32" title="Creates a gravity affector.">createGravityAffector</a>(
259<a name="l00490"></a>00490 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; gravity = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f,-0.03f,0.0f),
260<a name="l00491"></a>00491 <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> timeForceLost = 1000) = 0;
261<a name="l00492"></a>00492
262<a name="l00494"></a>00494
263<a name="l00502"></a>00502 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_rotation_affector.html" title="A particle affector which rotates the particle system.">IParticleRotationAffector</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#a7a09b7ebc0d4a2d164233c42689623d6" title="Creates a rotation affector.">createRotationAffector</a>(
264<a name="l00503"></a>00503 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; speed = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(5.0f,5.0f,5.0f),
265<a name="l00504"></a>00504 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; pivotPoint = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f,0.0f,0.0f) ) = 0;
266<a name="l00505"></a>00505 };
267<a name="l00506"></a>00506
268<a name="l00507"></a>00507 } <span class="comment">// end namespace scene</span>
269<a name="l00508"></a>00508 } <span class="comment">// end namespace irr</span>
270<a name="l00509"></a>00509
271<a name="l00510"></a>00510
272<a name="l00511"></a>00511 <span class="preprocessor">#endif</span>
273<a name="l00512"></a>00512 <span class="preprocessor"></span>
274</pre></div></div>
275</div>
276 <div id="nav-path" class="navpath">
277 <ul>
278 <li class="navelem"><a class="el" href="_i_particle_system_scene_node_8h.html">IParticleSystemSceneNode.h</a> </li>
279<!-- window showing the filter options -->
280<div id="MSearchSelectWindow"
281 onmouseover="return searchBox.OnSearchSelectShow()"
282 onmouseout="return searchBox.OnSearchSelectHide()"
283 onkeydown="return searchBox.OnSearchSelectKey(event)">
284<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark">&#160;</span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark">&#160;</span>Defines</a></div>
285
286<!-- iframe showing the search results (closed by default) -->
287<div id="MSearchResultsWindow">
288<iframe src="javascript:void(0)" frameborder="0"
289 name="MSearchResults" id="MSearchResults">
290</iframe>
291</div>
292
293
294 <li class="footer">
295<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht
296Engine</a> Documentation &copy; 2003-2012 by Nikolaus Gebhardt. Generated on Sun Nov 17 2013 20:18:39 for Irrlicht 3D Engine by
297<a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> 1.7.5.1 </li>
298 </ul>
299 </div>
300
301
302</body>
303</html>