aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/src/others/irrlicht-1.8.1/doc/html/_i_bone_scene_node_8h_source.html
diff options
context:
space:
mode:
Diffstat (limited to 'src/others/irrlicht-1.8.1/doc/html/_i_bone_scene_node_8h_source.html')
-rw-r--r--src/others/irrlicht-1.8.1/doc/html/_i_bone_scene_node_8h_source.html208
1 files changed, 208 insertions, 0 deletions
diff --git a/src/others/irrlicht-1.8.1/doc/html/_i_bone_scene_node_8h_source.html b/src/others/irrlicht-1.8.1/doc/html/_i_bone_scene_node_8h_source.html
new file mode 100644
index 0000000..69c4456
--- /dev/null
+++ b/src/others/irrlicht-1.8.1/doc/html/_i_bone_scene_node_8h_source.html
@@ -0,0 +1,208 @@
1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml">
3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<title>Irrlicht 3D Engine: IBoneSceneNode.h Source File</title>
6
7<link href="tabs.css" rel="stylesheet" type="text/css"/>
8<link href="doxygen.css" rel="stylesheet" type="text/css" />
9<link href="navtree.css" rel="stylesheet" type="text/css"/>
10<script type="text/javascript" src="jquery.js"></script>
11<script type="text/javascript" src="resize.js"></script>
12<script type="text/javascript" src="navtree.js"></script>
13<script type="text/javascript">
14 $(document).ready(initResizable);
15</script>
16<link href="search/search.css" rel="stylesheet" type="text/css"/>
17<script type="text/javascript" src="search/search.js"></script>
18<script type="text/javascript">
19 $(document).ready(function() { searchBox.OnSelectItem(0); });
20</script>
21
22</head>
23<body>
24<div id="top"><!-- do not remove this div! -->
25
26
27<div id="titlearea">
28<table cellspacing="0" cellpadding="0">
29 <tbody>
30 <tr style="height: 56px;">
31
32 <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td>
33
34
35 <td style="padding-left: 0.5em;">
36 <div id="projectname">Irrlicht 3D Engine
37
38 </div>
39
40 </td>
41
42
43
44
45 <td> <div id="MSearchBox" class="MSearchBoxInactive">
46 <span class="left">
47 <img id="MSearchSelect" src="search/mag_sel.png"
48 onmouseover="return searchBox.OnSearchSelectShow()"
49 onmouseout="return searchBox.OnSearchSelectHide()"
50 alt=""/>
51 <input type="text" id="MSearchField" value="Search" accesskey="S"
52 onfocus="searchBox.OnSearchFieldFocus(true)"
53 onblur="searchBox.OnSearchFieldFocus(false)"
54 onkeyup="searchBox.OnSearchFieldChange(event)"/>
55 </span><span class="right">
56 <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
57 </span>
58 </div>
59</td>
60
61
62 </tr>
63 </tbody>
64</table>
65</div>
66
67<!-- Generated by Doxygen 1.7.5.1 -->
68<script type="text/javascript">
69var searchBox = new SearchBox("searchBox", "search",false,'Search');
70</script>
71<script type="text/javascript" src="dynsections.js"></script>
72</div>
73<div id="side-nav" class="ui-resizable side-nav-resizable">
74 <div id="nav-tree">
75 <div id="nav-tree-contents">
76 </div>
77 </div>
78 <div id="splitbar" style="-moz-user-select:none;"
79 class="ui-resizable-handle">
80 </div>
81</div>
82<script type="text/javascript">
83 initNavTree('_i_bone_scene_node_8h.html','');
84</script>
85<div id="doc-content">
86<div class="header">
87 <div class="headertitle">
88<div class="title">IBoneSceneNode.h</div> </div>
89</div>
90<div class="contents">
91<a href="_i_bone_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
92<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
93<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
94<a name="l00004"></a>00004
95<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_BONE_SCENE_NODE_H_INCLUDED__</span>
96<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_BONE_SCENE_NODE_H_INCLUDED__</span>
97<a name="l00007"></a>00007 <span class="preprocessor"></span>
98<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>&quot;</span>
99<a name="l00009"></a>00009
100<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
101<a name="l00011"></a>00011 {
102<a name="l00012"></a>00012 <span class="keyword">namespace </span>scene
103<a name="l00013"></a>00013 {
104<a name="l00014"></a>00014
105<a name="l00016"></a><a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801">00016</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801" title="Enumeration for different bone animation modes.">E_BONE_ANIMATION_MODE</a>
106<a name="l00017"></a>00017 {
107<a name="l00019"></a><a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801ad26c52974d12b0f95256af5f9ba11bde">00019</a> <a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801ad26c52974d12b0f95256af5f9ba11bde" title="The bone is usually animated, unless it&#39;s parent is not animated.">EBAM_AUTOMATIC</a>=0,
108<a name="l00020"></a>00020
109<a name="l00022"></a><a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a49f9737e748ea0a6fe7e4a636edcdd1b">00022</a> <a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a49f9737e748ea0a6fe7e4a636edcdd1b" title="The bone is animated by the skin, if it&#39;s parent is not animated then animation will resume from this...">EBAM_ANIMATED</a>,
110<a name="l00023"></a>00023
111<a name="l00025"></a><a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a5cc55f24b347cbc72b22aff86eb3b18a">00025</a> <a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a5cc55f24b347cbc72b22aff86eb3b18a" title="The bone is not animated by the skin.">EBAM_UNANIMATED</a>,
112<a name="l00026"></a>00026
113<a name="l00028"></a><a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a44d54a6246d59a7ab11fc0c4c86ee7ab">00028</a> <a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801a44d54a6246d59a7ab11fc0c4c86ee7ab" title="Not an animation mode, just here to count the available modes.">EBAM_COUNT</a>
114<a name="l00029"></a>00029
115<a name="l00030"></a>00030 };
116<a name="l00031"></a>00031
117<a name="l00032"></a><a class="code" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">00032</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">E_BONE_SKINNING_SPACE</a>
118<a name="l00033"></a>00033 {
119<a name="l00035"></a><a class="code" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fba024fe7bb628e922486989ca66e294811">00035</a> <a class="code" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fba024fe7bb628e922486989ca66e294811" title="local skinning, standard">EBSS_LOCAL</a>=0,
120<a name="l00036"></a>00036
121<a name="l00038"></a><a class="code" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fbad73d241e222b6402d5e2064625d4823b">00038</a> <a class="code" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fbad73d241e222b6402d5e2064625d4823b" title="global skinning">EBSS_GLOBAL</a>,
122<a name="l00039"></a>00039
123<a name="l00040"></a><a class="code" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fbad92dab44c392e53ca99dfdd2f0ccf790">00040</a> <a class="code" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fbad92dab44c392e53ca99dfdd2f0ccf790">EBSS_COUNT</a>
124<a name="l00041"></a>00041 };
125<a name="l00042"></a>00042
126<a name="l00044"></a><a class="code" href="namespaceirr_1_1scene.html#a578945909729ca194b0d44852aab8021">00044</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#a578945909729ca194b0d44852aab8021" title="Names for bone animation modes.">BoneAnimationModeNames</a>[] =
127<a name="l00045"></a>00045 {
128<a name="l00046"></a>00046 <span class="stringliteral">&quot;automatic&quot;</span>,
129<a name="l00047"></a>00047 <span class="stringliteral">&quot;animated&quot;</span>,
130<a name="l00048"></a>00048 <span class="stringliteral">&quot;unanimated&quot;</span>,
131<a name="l00049"></a>00049 0,
132<a name="l00050"></a>00050 };
133<a name="l00051"></a>00051
134<a name="l00052"></a>00052
135<a name="l00054"></a>00054
136<a name="l00055"></a><a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html">00055</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html" title="Interface for bones used for skeletal animation.">IBoneSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>
137<a name="l00056"></a>00056 {
138<a name="l00057"></a>00057 <span class="keyword">public</span>:
139<a name="l00058"></a>00058
140<a name="l00059"></a><a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a0e20423a84855d0b1f679532fa956356">00059</a> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a0e20423a84855d0b1f679532fa956356">IBoneSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>=-1) :
141<a name="l00060"></a>00060 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>(parent, mgr, id),<a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f1d9937bf44b7dcc99b3772cb5d96a3">positionHint</a>(-1),<a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f2ac4f4be56d73153132edc378fe23c">scaleHint</a>(-1),<a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a8b8022c7a48485c1ebf667effaa7d935">rotationHint</a>(-1) { }
142<a name="l00061"></a>00061
143<a name="l00063"></a>00063
144<a name="l00064"></a><a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a34088580d595611f9be95f957e7fcdce">00064</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a34088580d595611f9be95f957e7fcdce" title="Get the name of the bone.">getBoneName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aabb3b657d0afb62994399181b952f3e3" title="Returns the name of the node.">getName</a>(); }
145<a name="l00065"></a>00065
146<a name="l00067"></a>00067 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ac372b2c84a3427df1fdc78deae7d00ea" title="Get the index of the bone.">getBoneIndex</a>() <span class="keyword">const</span> = 0;
147<a name="l00068"></a>00068
148<a name="l00070"></a>00070
149<a name="l00071"></a>00071 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a424a467f045e809bcad2aa239edb9994" title="Sets the animation mode of the bone.">setAnimationMode</a>(<a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801" title="Enumeration for different bone animation modes.">E_BONE_ANIMATION_MODE</a> mode) = 0;
150<a name="l00072"></a>00072
151<a name="l00074"></a>00074 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#a318162c0a3aad1cf228ed7daddd44801" title="Enumeration for different bone animation modes.">E_BONE_ANIMATION_MODE</a> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a332e040471057cf6a1a0ae8dfa2c0f5f" title="Gets the current animation mode of the bone.">getAnimationMode</a>() <span class="keyword">const</span> = 0;
152<a name="l00075"></a>00075
153<a name="l00077"></a>00077 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a>&amp; <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ac5d0a610b0a24a7501f29ad000d28b3b" title="Get the axis aligned bounding box of this node.">getBoundingBox</a>() <span class="keyword">const</span> = 0;
154<a name="l00078"></a>00078
155<a name="l00080"></a>00080 <span class="comment">//virtual core::matrix4 getRelativeTransformation() const = 0;</span>
156<a name="l00081"></a>00081
157<a name="l00083"></a>00083 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a7e21d0722e5b105e4d2a956bff110a7f" title="Returns the relative transformation of the scene node.">OnAnimate</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> timeMs) =0;
158<a name="l00084"></a>00084
159<a name="l00086"></a>00086
160<a name="l00087"></a><a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ac942248f09d2db69804ea47476e3829e">00087</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ac942248f09d2db69804ea47476e3829e" title="The render method.">render</a>() { }
161<a name="l00088"></a>00088
162<a name="l00090"></a>00090 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a071c9edb957b67f18c8285fe7670f9d4" title="How the relative transformation of the bone is used.">setSkinningSpace</a>( <a class="code" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">E_BONE_SKINNING_SPACE</a> space ) =0;
163<a name="l00091"></a>00091
164<a name="l00093"></a>00093 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#a47bfc785c34c953f926c920cd13ba1fb">E_BONE_SKINNING_SPACE</a> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#aa41c118c8fa8741c6945787c50c42df7" title="How the relative transformation of the bone is used.">getSkinningSpace</a>() <span class="keyword">const</span> =0;
165<a name="l00094"></a>00094
166<a name="l00096"></a>00096 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#ab405c67e87dd79b7c1b9c16a6b8c3182" title="Updates the absolute position based on the relative and the parents position.">updateAbsolutePositionOfAllChildren</a>()=0;
167<a name="l00097"></a>00097
168<a name="l00098"></a><a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f1d9937bf44b7dcc99b3772cb5d96a3">00098</a> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f1d9937bf44b7dcc99b3772cb5d96a3">positionHint</a>;
169<a name="l00099"></a><a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f2ac4f4be56d73153132edc378fe23c">00099</a> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a9f2ac4f4be56d73153132edc378fe23c">scaleHint</a>;
170<a name="l00100"></a><a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a8b8022c7a48485c1ebf667effaa7d935">00100</a> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a8b8022c7a48485c1ebf667effaa7d935">rotationHint</a>;
171<a name="l00101"></a>00101 };
172<a name="l00102"></a>00102
173<a name="l00103"></a>00103
174<a name="l00104"></a>00104 } <span class="comment">// end namespace scene</span>
175<a name="l00105"></a>00105 } <span class="comment">// end namespace irr</span>
176<a name="l00106"></a>00106
177<a name="l00107"></a>00107 <span class="preprocessor">#endif</span>
178<a name="l00108"></a>00108 <span class="preprocessor"></span>
179</pre></div></div>
180</div>
181 <div id="nav-path" class="navpath">
182 <ul>
183 <li class="navelem"><a class="el" href="_i_bone_scene_node_8h.html">IBoneSceneNode.h</a> </li>
184<!-- window showing the filter options -->
185<div id="MSearchSelectWindow"
186 onmouseover="return searchBox.OnSearchSelectShow()"
187 onmouseout="return searchBox.OnSearchSelectHide()"
188 onkeydown="return searchBox.OnSearchSelectKey(event)">
189<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark">&#160;</span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark">&#160;</span>Defines</a></div>
190
191<!-- iframe showing the search results (closed by default) -->
192<div id="MSearchResultsWindow">
193<iframe src="javascript:void(0)" frameborder="0"
194 name="MSearchResults" id="MSearchResults">
195</iframe>
196</div>
197
198
199 <li class="footer">
200<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht
201Engine</a> Documentation &copy; 2003-2012 by Nikolaus Gebhardt. Generated on Sun Nov 17 2013 20:18:39 for Irrlicht 3D Engine by
202<a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> 1.7.5.1 </li>
203 </ul>
204 </div>
205
206
207</body>
208</html>