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90<a href="#enum-members">Enumerations</a> </div>
91 <div class="headertitle">
92<div class="title">IAnimatedMesh.h File Reference</div> </div>
93</div>
94<div class="contents">
95<div class="textblock"><code>#include &quot;<a class="el" href="aabbox3d_8h_source.html">aabbox3d.h</a>&quot;</code><br/>
96<code>#include &quot;<a class="el" href="_i_mesh_8h_source.html">IMesh.h</a>&quot;</code><br/>
97</div>
98<p><a href="_i_animated_mesh_8h_source.html">Go to the source code of this file.</a></p>
99<h2><a name="nested-classes"></a>
100Classes</h2>
101<ul>
102<li>class <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a>
103<dl class="el"><dd class="mdescRight">Interface for an animated mesh. <a href="classirr_1_1scene_1_1_i_animated_mesh.html#details">More...</a><br/></dl></ul>
104<h2><a name="namespaces"></a>
105Namespaces</h2>
106<ul>
107<li>namespace <a class="el" href="namespaceirr.html">irr</a>
108<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
109<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
110<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
111<br/></dl></ul>
112<h2><a name="enum-members"></a>
113Enumerations</h2>
114<ul>
115<li>enum <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61">irr::scene::E_ANIMATED_MESH_TYPE</a> { <br/>
116&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a6f44a8730987c53332017ff74048acd0">irr::scene::EAMT_UNKNOWN</a> = 0,
117<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a3b87f459cd5f287626c4fd9aaf729284">irr::scene::EAMT_MD2</a>,
118<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a58cbe2b4f04ce4cb05bd209259a88e49">irr::scene::EAMT_MD3</a>,
119<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aa5e0b4b1881d9e999cf7a7a1906e82f3">irr::scene::EAMT_OBJ</a>,
120<br/>
121&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2f02513e0a6ac2b377bf3a047c2a002d">irr::scene::EAMT_BSP</a>,
122<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a0ffa679fb212ad86cfce62c25feb2643">irr::scene::EAMT_3DS</a>,
123<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a5d30dfa5853b572ca852a57009ac5a39">irr::scene::EAMT_MY3D</a>,
124<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a97f8157a0c61e552ca83c93445895ec1">irr::scene::EAMT_LMTS</a>,
125<br/>
126&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2525eebcc0c30bffe5378c0e81a88fb6">irr::scene::EAMT_CSM</a>,
127<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aea718c6b9b8485a394a5ea9118584d35">irr::scene::EAMT_OCT</a>,
128<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61ad302cc4a5290c7ed6f4aecf3c6fad312">irr::scene::EAMT_MDL_HALFLIFE</a>,
129<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a633362dee1f292db6e26ae9a029dbebc">irr::scene::EAMT_SKINNED</a>
130<br/>
131 }
132<dl class="el"><dd class="mdescRight">Possible types of (animated) meshes. <a href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61">More...</a><br/></dl></ul>
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