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91<a href="_e_primitive_types_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
92<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
93<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
94<a name="l00004"></a>00004
95<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __E_PRIMITIVE_TYPES_H_INCLUDED__</span>
96<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __E_PRIMITIVE_TYPES_H_INCLUDED__</span>
97<a name="l00007"></a>00007 <span class="preprocessor"></span>
98<a name="l00008"></a>00008 <span class="keyword">namespace </span>irr
99<a name="l00009"></a>00009 {
100<a name="l00010"></a>00010 <span class="keyword">namespace </span>scene
101<a name="l00011"></a>00011 {
102<a name="l00012"></a>00012
103<a name="l00014"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dc">00014</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dc" title="Enumeration for all primitive types there are.">E_PRIMITIVE_TYPE</a>
104<a name="l00015"></a>00015 {
105<a name="l00017"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca180689eadf794441c2c2dcd87462e203">00017</a> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca180689eadf794441c2c2dcd87462e203" title="All vertices are non-connected points.">EPT_POINTS</a>=0,
106<a name="l00018"></a>00018
107<a name="l00020"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca5e391340a0edd5f94b7e2a977637215c">00020</a> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca5e391340a0edd5f94b7e2a977637215c" title="All vertices form a single connected line.">EPT_LINE_STRIP</a>,
108<a name="l00021"></a>00021
109<a name="l00023"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaf54da57a43051cfc6e95185b38e86625">00023</a> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaf54da57a43051cfc6e95185b38e86625" title="Just as LINE_STRIP, but the last and the first vertex is also connected.">EPT_LINE_LOOP</a>,
110<a name="l00024"></a>00024
111<a name="l00026"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca1227c9648d4d9d7449ca1f959740b92b">00026</a> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca1227c9648d4d9d7449ca1f959740b92b" title="Every two vertices are connected creating n/2 lines.">EPT_LINES</a>,
112<a name="l00027"></a>00027
113<a name="l00030"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaef19e8b586de395af81c8cd9851a1b40">00030</a> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaef19e8b586de395af81c8cd9851a1b40">EPT_TRIANGLE_STRIP</a>,
114<a name="l00031"></a>00031
115<a name="l00034"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca7646edca10a2b18da4c0fd49cc8f11e4">00034</a> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca7646edca10a2b18da4c0fd49cc8f11e4">EPT_TRIANGLE_FAN</a>,
116<a name="l00035"></a>00035
117<a name="l00037"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca237fc76e4b259febd27b4b84066ca581">00037</a> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca237fc76e4b259febd27b4b84066ca581" title="Explicitly set all vertices for each triangle.">EPT_TRIANGLES</a>,
118<a name="l00038"></a>00038
119<a name="l00040"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca534dcefd6a3db8c0d30e9af6e14b7800">00040</a> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca534dcefd6a3db8c0d30e9af6e14b7800" title="After the first two vertices each further tw vetices create a quad with the preceding two...">EPT_QUAD_STRIP</a>,
120<a name="l00041"></a>00041
121<a name="l00043"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca727ed6957405bfa168dbdb910f0eb0da">00043</a> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dca727ed6957405bfa168dbdb910f0eb0da" title="Every four vertices create a quad.">EPT_QUADS</a>,
122<a name="l00044"></a>00044
123<a name="l00046"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcac8a1de1f2ebd41892e66f833e42bb260">00046</a> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcac8a1de1f2ebd41892e66f833e42bb260" title="Just as LINE_LOOP, but filled.">EPT_POLYGON</a>,
124<a name="l00047"></a>00047
125<a name="l00049"></a><a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaf2708b13ed29bcc856624e9222755ef7">00049</a> <a class="code" href="namespaceirr_1_1scene.html#a5d7de82f2169761194b2f44d95cdc1dcaf2708b13ed29bcc856624e9222755ef7" title="The single vertices are expanded to quad billboards on the GPU.">EPT_POINT_SPRITES</a>
126<a name="l00050"></a>00050 };
127<a name="l00051"></a>00051
128<a name="l00052"></a>00052 } <span class="comment">// end namespace scene</span>
129<a name="l00053"></a>00053 } <span class="comment">// end namespace irr</span>
130<a name="l00054"></a>00054
131<a name="l00055"></a>00055 <span class="preprocessor">#endif</span>
132<a name="l00056"></a>00056 <span class="preprocessor"></span>
133</pre></div></div>
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