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88<div class="title">EMaterialTypes.h</div> </div>
89</div>
90<div class="contents">
91<a href="_e_material_types_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
92<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
93<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
94<a name="l00004"></a>00004
95<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __E_MATERIAL_TYPES_H_INCLUDED__</span>
96<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __E_MATERIAL_TYPES_H_INCLUDED__</span>
97<a name="l00007"></a>00007 <span class="preprocessor"></span>
98<a name="l00008"></a>00008 <span class="keyword">namespace </span>irr
99<a name="l00009"></a>00009 {
100<a name="l00010"></a>00010 <span class="keyword">namespace </span>video
101<a name="l00011"></a>00011 {
102<a name="l00012"></a>00012
103<a name="l00014"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1">00014</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">E_MATERIAL_TYPE</a>
104<a name="l00015"></a>00015 {
105<a name="l00017"></a>00017
106<a name="l00019"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a9bc471b9c18c9e2d20496004d2a2e803">00019</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a9bc471b9c18c9e2d20496004d2a2e803" title="Standard solid material.">EMT_SOLID</a> = 0,
107<a name="l00020"></a>00020
108<a name="l00022"></a>00022
109<a name="l00025"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a3246cbdb780b42b819eb8a24c2ef40d9">00025</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a3246cbdb780b42b819eb8a24c2ef40d9" title="Solid material with 2 texture layers.">EMT_SOLID_2_LAYER</a>,
110<a name="l00026"></a>00026
111<a name="l00028"></a>00028
112<a name="l00031"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a5dc90a3b4a8d82f10503ddf834a3143f">00031</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a5dc90a3b4a8d82f10503ddf834a3143f" title="Material type with standard lightmap technique.">EMT_LIGHTMAP</a>,
113<a name="l00032"></a>00032
114<a name="l00034"></a>00034
115<a name="l00035"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a7aa628bfc8b6ac56c30e93549b799855">00035</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a7aa628bfc8b6ac56c30e93549b799855" title="Material type with lightmap technique like EMT_LIGHTMAP.">EMT_LIGHTMAP_ADD</a>,
116<a name="l00036"></a>00036
117<a name="l00038"></a>00038
118<a name="l00042"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1abd740658d7ca152bab745c63107d7edb">00042</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1abd740658d7ca152bab745c63107d7edb" title="Material type with standard lightmap technique.">EMT_LIGHTMAP_M2</a>,
119<a name="l00043"></a>00043
120<a name="l00045"></a>00045
121<a name="l00049"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1ad61a64f074256bb1cc1b6c130e18ebdc">00049</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1ad61a64f074256bb1cc1b6c130e18ebdc" title="Material type with standard lightmap technique.">EMT_LIGHTMAP_M4</a>,
122<a name="l00050"></a>00050
123<a name="l00052"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1add532294454c4842964c79a14ac4af34">00052</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1add532294454c4842964c79a14ac4af34" title="Like EMT_LIGHTMAP, but also supports dynamic lighting.">EMT_LIGHTMAP_LIGHTING</a>,
124<a name="l00053"></a>00053
125<a name="l00055"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a9cd386cb5151eabccbdded029529dec0">00055</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a9cd386cb5151eabccbdded029529dec0" title="Like EMT_LIGHTMAP_M2, but also supports dynamic lighting.">EMT_LIGHTMAP_LIGHTING_M2</a>,
126<a name="l00056"></a>00056
127<a name="l00058"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a6b7a3c28cfc214c63df8674565e28f17">00058</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a6b7a3c28cfc214c63df8674565e28f17" title="Like EMT_LIGHTMAP_4, but also supports dynamic lighting.">EMT_LIGHTMAP_LIGHTING_M4</a>,
128<a name="l00059"></a>00059
129<a name="l00061"></a>00061
130<a name="l00068"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a065af4f8daeb15f81bfe0417a3f231b1">00068</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a065af4f8daeb15f81bfe0417a3f231b1" title="Detail mapped material.">EMT_DETAIL_MAP</a>,
131<a name="l00069"></a>00069
132<a name="l00071"></a>00071
133<a name="l00073"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a42a8b6f5c933864ca104b3d46692c43b">00073</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a42a8b6f5c933864ca104b3d46692c43b" title="Look like a reflection of the environment around it.">EMT_SPHERE_MAP</a>,
134<a name="l00074"></a>00074
135<a name="l00076"></a>00076
136<a name="l00077"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1ad8574343353ed8ade6e78bc04d64b6ae">00077</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1ad8574343353ed8ade6e78bc04d64b6ae" title="A reflecting material with an optional non reflecting texture layer.">EMT_REFLECTION_2_LAYER</a>,
137<a name="l00078"></a>00078
138<a name="l00080"></a>00080
139<a name="l00088"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a1b5a814c4466aca2943ff056003a50d1">00088</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a1b5a814c4466aca2943ff056003a50d1" title="A transparent material.">EMT_TRANSPARENT_ADD_COLOR</a>,
140<a name="l00089"></a>00089
141<a name="l00091"></a>00091
142<a name="l00101"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1ac08aa3715ad41281472202107a81f736">00101</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1ac08aa3715ad41281472202107a81f736" title="Makes the material transparent based on the texture alpha channel.">EMT_TRANSPARENT_ALPHA_CHANNEL</a>,
143<a name="l00102"></a>00102
144<a name="l00104"></a>00104
145<a name="l00113"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a167b3eb9c4c09ee1f145d914f4ddb619">00113</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a167b3eb9c4c09ee1f145d914f4ddb619" title="Makes the material transparent based on the texture alpha channel.">EMT_TRANSPARENT_ALPHA_CHANNEL_REF</a>,
146<a name="l00114"></a>00114
147<a name="l00116"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a26529b1cf18ec4d8073809f6bd15ebbb">00116</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a26529b1cf18ec4d8073809f6bd15ebbb" title="Makes the material transparent based on the vertex alpha value.">EMT_TRANSPARENT_VERTEX_ALPHA</a>,
148<a name="l00117"></a>00117
149<a name="l00119"></a>00119
150<a name="l00124"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a8b074c837c82178daa178a3a7321a32d">00124</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a8b074c837c82178daa178a3a7321a32d" title="A transparent reflecting material with an optional additional non reflecting texture layer...">EMT_TRANSPARENT_REFLECTION_2_LAYER</a>,
151<a name="l00125"></a>00125
152<a name="l00127"></a>00127
153<a name="l00137"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a89220ece17ea7d54a530de9756734c70">00137</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a89220ece17ea7d54a530de9756734c70" title="A solid normal map renderer.">EMT_NORMAL_MAP_SOLID</a>,
154<a name="l00138"></a>00138
155<a name="l00140"></a>00140
156<a name="l00150"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a12323a7408cc28c4e57c4ae52758086c">00150</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a12323a7408cc28c4e57c4ae52758086c" title="A transparent normal map renderer.">EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR</a>,
157<a name="l00151"></a>00151
158<a name="l00153"></a>00153
159<a name="l00163"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a0d6f6973795d52d137955699537565db">00163</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a0d6f6973795d52d137955699537565db" title="A transparent (based on the vertex alpha value) normal map renderer.">EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA</a>,
160<a name="l00164"></a>00164
161<a name="l00166"></a>00166
162<a name="l00181"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a833aaad409476c3c4baf59e2d1096f4a">00181</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a833aaad409476c3c4baf59e2d1096f4a" title="Just like EMT_NORMAL_MAP_SOLID, but uses parallax mapping.">EMT_PARALLAX_MAP_SOLID</a>,
163<a name="l00182"></a>00182
164<a name="l00184"></a>00184
165<a name="l00185"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a84787f1dfcbdc1578ecd84f6de4a22a1">00185</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a84787f1dfcbdc1578ecd84f6de4a22a1" title="A material like EMT_PARALLAX_MAP_SOLID, but transparent.">EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR</a>,
166<a name="l00186"></a>00186
167<a name="l00188"></a>00188
168<a name="l00189"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a4c3e6b604a6d0fc5dffec661f470c11a">00189</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a4c3e6b604a6d0fc5dffec661f470c11a" title="A material like EMT_PARALLAX_MAP_SOLID, but transparent.">EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA</a>,
169<a name="l00190"></a>00190
170<a name="l00192"></a>00192
171<a name="l00193"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a09498eaf291e1f7abdc04db808cc15d9">00193</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a09498eaf291e1f7abdc04db808cc15d9" title="BlendFunc = source * sourceFactor + dest * destFactor ( E_BLEND_FUNC )">EMT_ONETEXTURE_BLEND</a>,
172<a name="l00194"></a>00194
173<a name="l00196"></a><a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a85962cdf5aab2ddd245cada9b1859e30">00196</a> <a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1a85962cdf5aab2ddd245cada9b1859e30" title="This value is not used. It only forces this enumeration to compile to 32 bit.">EMT_FORCE_32BIT</a> = 0x7fffffff
174<a name="l00197"></a>00197 };
175<a name="l00198"></a>00198
176<a name="l00200"></a><a class="code" href="namespaceirr_1_1video.html#a833460ba01098710b6df3ec5c281c873">00200</a> <span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1video.html#a833460ba01098710b6df3ec5c281c873" title="Array holding the built in material type names.">sBuiltInMaterialTypeNames</a>[] =
177<a name="l00201"></a>00201 {
178<a name="l00202"></a>00202 <span class="stringliteral">&quot;solid&quot;</span>,
179<a name="l00203"></a>00203 <span class="stringliteral">&quot;solid_2layer&quot;</span>,
180<a name="l00204"></a>00204 <span class="stringliteral">&quot;lightmap&quot;</span>,
181<a name="l00205"></a>00205 <span class="stringliteral">&quot;lightmap_add&quot;</span>,
182<a name="l00206"></a>00206 <span class="stringliteral">&quot;lightmap_m2&quot;</span>,
183<a name="l00207"></a>00207 <span class="stringliteral">&quot;lightmap_m4&quot;</span>,
184<a name="l00208"></a>00208 <span class="stringliteral">&quot;lightmap_light&quot;</span>,
185<a name="l00209"></a>00209 <span class="stringliteral">&quot;lightmap_light_m2&quot;</span>,
186<a name="l00210"></a>00210 <span class="stringliteral">&quot;lightmap_light_m4&quot;</span>,
187<a name="l00211"></a>00211 <span class="stringliteral">&quot;detail_map&quot;</span>,
188<a name="l00212"></a>00212 <span class="stringliteral">&quot;sphere_map&quot;</span>,
189<a name="l00213"></a>00213 <span class="stringliteral">&quot;reflection_2layer&quot;</span>,
190<a name="l00214"></a>00214 <span class="stringliteral">&quot;trans_add&quot;</span>,
191<a name="l00215"></a>00215 <span class="stringliteral">&quot;trans_alphach&quot;</span>,
192<a name="l00216"></a>00216 <span class="stringliteral">&quot;trans_alphach_ref&quot;</span>,
193<a name="l00217"></a>00217 <span class="stringliteral">&quot;trans_vertex_alpha&quot;</span>,
194<a name="l00218"></a>00218 <span class="stringliteral">&quot;trans_reflection_2layer&quot;</span>,
195<a name="l00219"></a>00219 <span class="stringliteral">&quot;normalmap_solid&quot;</span>,
196<a name="l00220"></a>00220 <span class="stringliteral">&quot;normalmap_trans_add&quot;</span>,
197<a name="l00221"></a>00221 <span class="stringliteral">&quot;normalmap_trans_vertexalpha&quot;</span>,
198<a name="l00222"></a>00222 <span class="stringliteral">&quot;parallaxmap_solid&quot;</span>,
199<a name="l00223"></a>00223 <span class="stringliteral">&quot;parallaxmap_trans_add&quot;</span>,
200<a name="l00224"></a>00224 <span class="stringliteral">&quot;parallaxmap_trans_vertexalpha&quot;</span>,
201<a name="l00225"></a>00225 <span class="stringliteral">&quot;onetexture_blend&quot;</span>,
202<a name="l00226"></a>00226 0
203<a name="l00227"></a>00227 };
204<a name="l00228"></a>00228
205<a name="l00229"></a>00229 } <span class="comment">// end namespace video</span>
206<a name="l00230"></a>00230 } <span class="comment">// end namespace irr</span>
207<a name="l00231"></a>00231
208<a name="l00232"></a>00232
209<a name="l00233"></a>00233 <span class="preprocessor">#endif // __E_MATERIAL_TYPES_H_INCLUDED__</span>
210<a name="l00234"></a>00234 <span class="preprocessor"></span>
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