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91<div class="title">EDebugSceneTypes.h File Reference</div> </div>
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95<p><a href="_e_debug_scene_types_8h_source.html">Go to the source code of this file.</a></p>
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99<li>namespace <a class="el" href="namespaceirr.html">irr</a>
100<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
101<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
102<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
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105Enumerations</h2>
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107<li>enum <a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbe">irr::scene::E_DEBUG_SCENE_TYPE</a> { <br/>
108&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea25111b15f03bee9a99498737286916dc">irr::scene::EDS_OFF</a> = 0,
109<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea19e56bb3d3b18134fa63e0529629b427">irr::scene::EDS_BBOX</a> = 1,
110<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea2713e470ee18ec9bfe40fdfb502f8b05">irr::scene::EDS_NORMALS</a> = 2,
111<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbeaa7664e189b8641ac54cf27f70f6d8144">irr::scene::EDS_SKELETON</a> = 4,
112<br/>
113&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea349b086537ac770f09935af4e31d3f3e">irr::scene::EDS_MESH_WIRE_OVERLAY</a> = 8,
114<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea1def9e1b7d86e286b07a4b7179e6ed85">irr::scene::EDS_HALF_TRANSPARENCY</a> = 16,
115<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea0179a3df80ac09143dfffed0bd9e99d1">irr::scene::EDS_BBOX_BUFFERS</a> = 32,
116<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea80f38e42f1b8cf169e83f44092367bfe">irr::scene::EDS_BBOX_ALL</a> = EDS_BBOX | EDS_BBOX_BUFFERS,
117<br/>
118&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea24ffe5e6e99d589b3c80181e7c7dd4e2">irr::scene::EDS_FULL</a> = 0xffffffff
119<br/>
120 }
121<dl class="el"><dd class="mdescRight">An enumeration for all types of debug data for built-in scene nodes (flags) <a href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbe">More...</a><br/></dl></ul>
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