diff options
Diffstat (limited to '')
-rw-r--r-- | src/extantz/scenri.c | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/src/extantz/scenri.c b/src/extantz/scenri.c new file mode 100644 index 0000000..0805108 --- /dev/null +++ b/src/extantz/scenri.c | |||
@@ -0,0 +1,147 @@ | |||
1 | #include "extantz.h" | ||
2 | #include "scenri.h" | ||
3 | |||
4 | static void _on_mouse_move(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void *einfo) | ||
5 | { | ||
6 | Scene_Data *scene = data; | ||
7 | Evas_Event_Mouse_Move *ev = einfo; | ||
8 | Evas_Coord x, y, w, h; | ||
9 | Evas_Coord obj_x, obj_y; | ||
10 | int scene_w, scene_h; | ||
11 | Evas_Real scene_x, scene_y; | ||
12 | Evas_Real s, t; | ||
13 | Evas_3D_Node *n; | ||
14 | Evas_3D_Mesh *m; | ||
15 | Eina_Bool pick; | ||
16 | char *name = NULL; | ||
17 | |||
18 | evas_object_geometry_get(o, &x, &y, &w, &h); | ||
19 | |||
20 | obj_x = ev->cur.canvas.x - x; | ||
21 | obj_y = ev->cur.canvas.y - y; | ||
22 | |||
23 | eo_do(scene->scene, evas_3d_scene_size_get(&scene_w, &scene_h)); | ||
24 | |||
25 | scene_x = obj_x * scene_w / (Evas_Real)w; | ||
26 | scene_y = obj_y * scene_h / (Evas_Real)h; | ||
27 | |||
28 | eo_do(scene->scene, pick = evas_3d_scene_pick(scene_x, scene_y, &n, &m, &s, &t)); | ||
29 | if (pick) | ||
30 | name = evas_object_data_get(n, "Name"); | ||
31 | // This is a raw Evas callback, on the Elm image internal Evas_Object. | ||
32 | // So we need to get the Elm Image back from the raw Evas_Object. | ||
33 | // Which is why we stuffed it in the scene structure. | ||
34 | if (name) | ||
35 | { | ||
36 | elm_object_tooltip_text_set(scene->image, name); | ||
37 | elm_object_tooltip_show(scene->image); | ||
38 | } | ||
39 | else | ||
40 | { | ||
41 | elm_object_tooltip_text_set(scene->image, ""); | ||
42 | elm_object_tooltip_hide(scene->image); | ||
43 | } | ||
44 | } | ||
45 | |||
46 | static void _on_mouse_down(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void *einfo) | ||
47 | { | ||
48 | Scene_Data *scene = data; | ||
49 | Evas_Event_Mouse_Down *ev = einfo; | ||
50 | Evas_Coord x, y, w, h; | ||
51 | Evas_Coord obj_x, obj_y; | ||
52 | int scene_w, scene_h; | ||
53 | Evas_Real scene_x, scene_y; | ||
54 | Evas_Real s, t; | ||
55 | Evas_3D_Node *n; | ||
56 | Evas_3D_Mesh *m; | ||
57 | Eina_Bool pick; | ||
58 | char *name = NULL; | ||
59 | |||
60 | // Set the focus onto us. | ||
61 | elm_object_focus_set(o, EINA_TRUE); | ||
62 | |||
63 | evas_object_geometry_get(o, &x, &y, &w, &h); | ||
64 | |||
65 | obj_x = ev->canvas.x - x; | ||
66 | obj_y = ev->canvas.y - y; | ||
67 | |||
68 | eo_do(scene->scene, evas_3d_scene_size_get(&scene_w, &scene_h)); | ||
69 | |||
70 | scene_x = obj_x * scene_w / (Evas_Real)w; | ||
71 | scene_y = obj_y * scene_h / (Evas_Real)h; | ||
72 | |||
73 | eo_do(scene->scene, pick = evas_3d_scene_pick(scene_x, scene_y, &n, &m, &s, &t)); | ||
74 | if (pick) | ||
75 | { | ||
76 | name = evas_object_data_get(n, "Name"); | ||
77 | printf("Picked : "); | ||
78 | } | ||
79 | else | ||
80 | printf("Not picked : "); | ||
81 | if (NULL == name) | ||
82 | name = ""; | ||
83 | |||
84 | printf("output(%d, %d) canvas(%d, %d) object(%d, %d) scene(%f, %f) texcoord(%f, %f) node(%p) %s mesh(%p)\n", | ||
85 | ev->output.x, ev->output.y, ev->canvas.x, ev->canvas.y, obj_x, obj_y, scene_x, scene_y, s, t, n, name, m); | ||
86 | } | ||
87 | |||
88 | Scene_Data *scenriAdd(globals *ourGlobals) | ||
89 | { | ||
90 | Scene_Data *scene; | ||
91 | Evas_Object *obj, *temp; | ||
92 | |||
93 | scene = calloc(1, sizeof(Scene_Data)); | ||
94 | |||
95 | // TODO - I have no idea how this should work. | ||
96 | // It seems the people that wrote the examples don't know either. lol | ||
97 | // scene->root_node = eo_add(EVAS_3D_NODE_CLASS, ourGlobals->evas, EVAS_3D_NODE_TYPE_NODE); | ||
98 | scene->root_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_NODE); | ||
99 | |||
100 | scene->scene = eo_add(EVAS_3D_SCENE_CLASS, ourGlobals->evas, | ||
101 | evas_3d_scene_root_node_set(scene->root_node), | ||
102 | evas_3d_scene_size_set(512, 512), | ||
103 | evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0) | ||
104 | ); | ||
105 | |||
106 | // Add an image object for 3D scene rendering. | ||
107 | obj = eo_add(ELM_OBJ_IMAGE_CLASS, ourGlobals->win, | ||
108 | evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND), | ||
109 | elm_obj_image_fill_outside_set(EINA_TRUE), | ||
110 | evas_obj_visibility_set(EINA_TRUE), | ||
111 | temp = elm_obj_image_object_get() | ||
112 | ); | ||
113 | elm_object_tooltip_text_set(obj, ""); | ||
114 | elm_object_tooltip_hide(obj); | ||
115 | scene->image = obj; | ||
116 | scene->camera_node = cameraAdd(ourGlobals, scene, obj); | ||
117 | |||
118 | scene->light = eo_add(EVAS_3D_LIGHT_CLASS, ourGlobals->evas, | ||
119 | evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0), | ||
120 | evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0), | ||
121 | evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0), | ||
122 | evas_3d_light_directional_set(EINA_TRUE) | ||
123 | ); | ||
124 | |||
125 | scene->light_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_LIGHT); | ||
126 | eo_do(scene->light_node, | ||
127 | evas_3d_node_light_set(scene->light), | ||
128 | evas_3d_node_position_set(1000.0, 0.0, 1000.0), | ||
129 | evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0) | ||
130 | ); | ||
131 | |||
132 | eo_do(scene->root_node, evas_3d_node_member_add(scene->light_node)); | ||
133 | |||
134 | eo_do(temp, evas_obj_image_scene_set(scene->scene)); | ||
135 | // Elm can't seem to be able to tell us WHERE an image was clicked, so use raw Evas calbacks instead. | ||
136 | evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_MOVE, _on_mouse_move, scene); | ||
137 | evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, scene); | ||
138 | |||
139 | elm_win_resize_object_add(ourGlobals->win, obj); | ||
140 | |||
141 | return scene; | ||
142 | } | ||
143 | |||
144 | void scenriDel(globals *ourGlobals) | ||
145 | { | ||
146 | eo_unref(ourGlobals->scene->image); | ||
147 | } | ||