diff options
Diffstat (limited to 'src/extantz/Evas_3D_demo.c')
-rw-r--r-- | src/extantz/Evas_3D_demo.c | 354 |
1 files changed, 267 insertions, 87 deletions
diff --git a/src/extantz/Evas_3D_demo.c b/src/extantz/Evas_3D_demo.c index 371bba7..2d3d46e 100644 --- a/src/extantz/Evas_3D_demo.c +++ b/src/extantz/Evas_3D_demo.c | |||
@@ -232,17 +232,14 @@ _sphere_init(int precision) | |||
232 | } | 232 | } |
233 | } | 233 | } |
234 | 234 | ||
235 | Eina_Bool _animate_scene(globals *ourGlobals) | 235 | static void _animateCube(ExtantzStuffs *stuffs) |
236 | { | 236 | { |
237 | static float angle = 0.0f; | 237 | static float angle = 0.0f; |
238 | static float earthAngle = 0.0f; | ||
239 | static int frame = 0; | 238 | static int frame = 0; |
240 | static int inc = 1; | 239 | static int inc = 1; |
241 | static int sonicFrame = 0; | 240 | Evas_3D_Mesh *m; |
242 | 241 | ||
243 | Scene_Data *scene = ourGlobals->scene; | 242 | eina_accessor_data_get(stuffs->aMesh, 0, (void **) &m); |
244 | |||
245 | // Animate cube. | ||
246 | angle += 0.5; | 243 | angle += 0.5; |
247 | if (angle > 360.0) angle -= 360.0f; | 244 | if (angle > 360.0) angle -= 360.0f; |
248 | 245 | ||
@@ -250,10 +247,24 @@ Eina_Bool _animate_scene(globals *ourGlobals) | |||
250 | if (frame >= 20) inc = -1; | 247 | if (frame >= 20) inc = -1; |
251 | else if (frame <= 0) inc = 1; | 248 | else if (frame <= 0) inc = 1; |
252 | 249 | ||
253 | eo_do(scene->mesh_node, | 250 | eo_do(stuffs->mesh_node, |
254 | evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0), | 251 | evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0), |
255 | evas_3d_node_mesh_frame_set(scene->mesh, frame) | 252 | evas_3d_node_mesh_frame_set(m, frame) |
256 | ); | 253 | ); |
254 | } | ||
255 | |||
256 | Eina_Bool _animate_scene(globals *ourGlobals) | ||
257 | { | ||
258 | static float earthAngle = 0.0f; | ||
259 | static int sonicFrame = 0; | ||
260 | ExtantzStuffs *e; | ||
261 | |||
262 | Scene_Data *scene = ourGlobals->scene; | ||
263 | |||
264 | EINA_CLIST_FOR_EACH_ENTRY(e, &ourGlobals->stuffs, ExtantzStuffs, node) | ||
265 | { | ||
266 | if (e->animateStuffs) e->animateStuffs(e); | ||
267 | } | ||
257 | 268 | ||
258 | // Animate sonic. | 269 | // Animate sonic. |
259 | sonicFrame += 32; | 270 | sonicFrame += 32; |
@@ -266,88 +277,12 @@ Eina_Bool _animate_scene(globals *ourGlobals) | |||
266 | earthAngle += 0.3; | 277 | earthAngle += 0.3; |
267 | if (earthAngle > 360.0) earthAngle -= 360.0f; | 278 | if (earthAngle > 360.0) earthAngle -= 360.0f; |
268 | eo_do(scene->mesh3_node, | 279 | eo_do(scene->mesh3_node, |
269 | evas_3d_node_orientation_angle_axis_set(angle, 0.0, 1.0, 0.0) | 280 | evas_3d_node_orientation_angle_axis_set(earthAngle, 0.0, 1.0, 0.0) |
270 | ); | 281 | ); |
271 | 282 | ||
272 | return EINA_TRUE; | 283 | return EINA_TRUE; |
273 | } | 284 | } |
274 | 285 | ||
275 | static void _cube_setup(globals *ourGlobals, Scene_Data *scene) | ||
276 | { | ||
277 | char buf[PATH_MAX]; | ||
278 | |||
279 | // Setup cube materials. | ||
280 | scene->texture0 = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas, | ||
281 | evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels0[0]) | ||
282 | ); | ||
283 | |||
284 | scene->texture1 = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas, | ||
285 | evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels1[0]) | ||
286 | ); | ||
287 | |||
288 | snprintf(buf, sizeof(buf), "%s/normal_lego.png", prefix_data_get()); | ||
289 | scene->texture_normal = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas, | ||
290 | evas_3d_texture_file_set(buf, NULL) | ||
291 | ); | ||
292 | |||
293 | scene->material0 = eo_add(EVAS_3D_MATERIAL_CLASS, ourGlobals->evas, | ||
294 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), | ||
295 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), | ||
296 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), | ||
297 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE), | ||
298 | |||
299 | evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), | ||
300 | evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), | ||
301 | evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), | ||
302 | evas_3d_material_shininess_set(100.0), | ||
303 | evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, scene->texture0) | ||
304 | ); | ||
305 | |||
306 | scene->material1 = eo_add(EVAS_3D_MATERIAL_CLASS, ourGlobals->evas, | ||
307 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), | ||
308 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), | ||
309 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), | ||
310 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE), | ||
311 | |||
312 | evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), | ||
313 | evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), | ||
314 | evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), | ||
315 | evas_3d_material_shininess_set(100.0), | ||
316 | |||
317 | evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, scene->texture1), | ||
318 | evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, scene->texture_normal) | ||
319 | ); | ||
320 | |||
321 | // Setup CUBE mesh. | ||
322 | scene->mesh = eo_add(EVAS_3D_MESH_CLASS, ourGlobals->evas, | ||
323 | evas_3d_mesh_vertex_count_set(24), | ||
324 | evas_3d_mesh_frame_add(0), | ||
325 | |||
326 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, 12 * sizeof(float), &cube_vertices[ 0]), | ||
327 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, 12 * sizeof(float), &cube_vertices[ 3]), | ||
328 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, 12 * sizeof(float), &cube_vertices[ 6]), | ||
329 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]), | ||
330 | |||
331 | evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]), | ||
332 | evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES), | ||
333 | |||
334 | evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP), | ||
335 | |||
336 | evas_3d_mesh_frame_material_set(0, scene->material0), | ||
337 | |||
338 | evas_3d_mesh_frame_add(20), | ||
339 | evas_3d_mesh_frame_material_set(20, scene->material1) | ||
340 | ); | ||
341 | |||
342 | scene->mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, ourGlobals->evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH), | ||
343 | eo_key_data_set("Name", "cube", NULL), | ||
344 | evas_3d_node_position_set(0.0, 4.0, 10.0), | ||
345 | evas_3d_node_mesh_add(scene->mesh) | ||
346 | ); | ||
347 | |||
348 | eo_do(scene->root_node, evas_3d_node_member_add(scene->mesh_node)); | ||
349 | } | ||
350 | |||
351 | static void _sonic_setup(globals *ourGlobals, Scene_Data *scene) | 286 | static void _sonic_setup(globals *ourGlobals, Scene_Data *scene) |
352 | { | 287 | { |
353 | char buf[PATH_MAX]; | 288 | char buf[PATH_MAX]; |
@@ -443,12 +378,257 @@ static void _earth_setup(globals *ourGlobals, Scene_Data *scene) | |||
443 | eo_do(scene->root_node, evas_3d_node_member_add(scene->mesh3_node)); | 378 | eo_do(scene->root_node, evas_3d_node_member_add(scene->mesh3_node)); |
444 | } | 379 | } |
445 | 380 | ||
381 | /* For now lets just pretend we got stuffs sent from our love. | ||
382 | |||
383 | Stuffs = | ||
384 | { | ||
385 | name = "Test sim", | ||
386 | description = 'onefangs test SledjHamr sim.', | ||
387 | -- owner = '12345678-1234-4321-abcd-0123456789ab', | ||
388 | details = | ||
389 | { | ||
390 | stuffs = | ||
391 | { | ||
392 | Mesh = | ||
393 | { | ||
394 | fileName = 'onefang%27s%20test%20bed.omg', | ||
395 | pos = {0.0, 4.0, 10.0}, | ||
396 | size = {1.0, 1.0, 1.0}, | ||
397 | rot = {1.0, 0.0, 0.0, 0.0}, | ||
398 | }, | ||
399 | Mesh = | ||
400 | { | ||
401 | fileName = 'sonic.omg', | ||
402 | pos = {0.0, 0.0, 0.0}, | ||
403 | size = {1.0, 1.0, 1.0}, | ||
404 | rot = {-0.7071067811865475, 0.0, 0.0, 0.7071067811865475}, | ||
405 | }, | ||
406 | Mesh = | ||
407 | { | ||
408 | fileName = 'earth.omg', | ||
409 | pos = {0.0, 0.0, 0.0}, | ||
410 | size = {1.0, 1.0, 1.0}, | ||
411 | rot = {1.0, 0.0, 0.0, 0.0}, | ||
412 | }, | ||
413 | }, | ||
414 | }, | ||
415 | } | ||
416 | |||
417 | |||
418 | Stuffs = | ||
419 | { | ||
420 | name = "onefang's test bed", | ||
421 | description = 'Just a pretend bed with MLP scripts for testing SledjHamr.', | ||
422 | -- owner = '12345678-1234-4321-abcd-0123456789ab', | ||
423 | details = | ||
424 | { | ||
425 | Mesh = | ||
426 | { | ||
427 | kind = 'cube', | ||
428 | materials = {'normal_lego.png'}, | ||
429 | }, | ||
430 | }, | ||
431 | } | ||
432 | |||
433 | |||
434 | Stuffs = | ||
435 | { | ||
436 | name = "onefang's left testicle", | ||
437 | description = 'Just a pretend world for testing SledjHamr.', | ||
438 | -- owner = '12345678-1234-4321-abcd-0123456789ab', | ||
439 | details = | ||
440 | { | ||
441 | Mesh = | ||
442 | { | ||
443 | kind = 'sphere', | ||
444 | -- insert prim parameters here | ||
445 | materials = {'EarthDiffuse.png'}, | ||
446 | }, | ||
447 | }, | ||
448 | } | ||
449 | |||
450 | |||
451 | Stuffs = | ||
452 | { | ||
453 | name = "Sonic the bed hog.", | ||
454 | description = 'Just a pretend avatar for testing SledjHamr.', | ||
455 | -- owner = '12345678-1234-4321-abcd-0123456789ab', | ||
456 | details = | ||
457 | { | ||
458 | Mesh = | ||
459 | { | ||
460 | fileName = 'sonic.md2', | ||
461 | materials = {'sonic.png'}, | ||
462 | }, | ||
463 | }, | ||
464 | } | ||
465 | |||
466 | */ | ||
467 | |||
468 | void stuffs_setup(ExtantzStuffs *stuffs, globals *ourGlobals, Scene_Data *scene, int fake) | ||
469 | { | ||
470 | char buf[PATH_MAX]; | ||
471 | Material *m; | ||
472 | Evas_3D_Texture *t, *t1, *ti; | ||
473 | Evas_3D_Material *mi, *mj; | ||
474 | Evas_3D_Mesh *me; | ||
475 | |||
476 | // TODO - using Eina arrays of any sort seems a bit heavy, might be better to just count and realloc? | ||
477 | stuffs->materials = eina_array_new(3); | ||
478 | stuffs->mesh = eina_array_new(3); | ||
479 | stuffs->textures = eina_array_new(3); | ||
480 | stuffs->aMaterial = eina_array_accessor_new(stuffs->materials); | ||
481 | stuffs->aMesh = eina_array_accessor_new(stuffs->mesh); | ||
482 | stuffs->aTexture = eina_array_accessor_new(stuffs->textures); | ||
483 | |||
484 | // TODO - These examples just don't fit neatly into anything I can whip up quickly as a data format. | ||
485 | // So just fake it for now, and expand the data format later. | ||
486 | |||
487 | // Textures | ||
488 | if (1 == fake) | ||
489 | { | ||
490 | t = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas, | ||
491 | evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels0[0]) | ||
492 | ); | ||
493 | eina_array_push(stuffs->textures, t); | ||
494 | |||
495 | t1 = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas, | ||
496 | evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, EVAS_3D_PIXEL_FORMAT_8888, 4, 4, &pixels1[0]) | ||
497 | ); | ||
498 | eina_array_push(stuffs->textures, t1); | ||
499 | } | ||
500 | else if (2 == fake) | ||
501 | { | ||
502 | } | ||
503 | else if (3 == fake) | ||
504 | { | ||
505 | } | ||
506 | |||
507 | EINA_INARRAY_FOREACH(stuffs->stuffs.details.mesh->materials, m) | ||
508 | { | ||
509 | snprintf(buf, sizeof(buf), "%s/%s", prefix_data_get(), m->texture); | ||
510 | ti = eo_add(EVAS_3D_TEXTURE_CLASS, ourGlobals->evas, evas_3d_texture_file_set(buf, NULL)); | ||
511 | eina_array_push(stuffs->textures, ti); | ||
512 | } | ||
513 | |||
514 | // Materials. | ||
515 | if (1 == fake) | ||
516 | { | ||
517 | eina_accessor_data_get(stuffs->aTexture, 0, (void **) &t); | ||
518 | mi = eo_add(EVAS_3D_MATERIAL_CLASS, ourGlobals->evas, | ||
519 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), | ||
520 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), | ||
521 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), | ||
522 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE), | ||
523 | |||
524 | evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), | ||
525 | evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), | ||
526 | evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), | ||
527 | evas_3d_material_shininess_set(100.0), | ||
528 | evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, t) | ||
529 | ); | ||
530 | eina_array_push(stuffs->materials, mi); | ||
531 | |||
532 | eina_accessor_data_get(stuffs->aTexture, 1, (void **) &t1); | ||
533 | eina_accessor_data_get(stuffs->aTexture, 2, (void **) &ti); | ||
534 | mj = eo_add(EVAS_3D_MATERIAL_CLASS, ourGlobals->evas, | ||
535 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), | ||
536 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), | ||
537 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), | ||
538 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE), | ||
539 | |||
540 | evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), | ||
541 | evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), | ||
542 | evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), | ||
543 | evas_3d_material_shininess_set(100.0), | ||
544 | |||
545 | evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, t1), | ||
546 | evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, ti) | ||
547 | ); | ||
548 | eina_array_push(stuffs->materials, mj); | ||
549 | } | ||
550 | else if (2 == fake) | ||
551 | { | ||
552 | } | ||
553 | else if (3 == fake) | ||
554 | { | ||
555 | } | ||
556 | |||
557 | // Meshes | ||
558 | // TODO - Write real generic cube and sphere stuff later. | ||
559 | if (MT_CUBE == stuffs->stuffs.details.mesh->type) | ||
560 | { | ||
561 | eina_accessor_data_get(stuffs->aMaterial, 0, (void **) &mi); | ||
562 | eina_accessor_data_get(stuffs->aMaterial, 1, (void **) &mj); | ||
563 | me = eo_add(EVAS_3D_MESH_CLASS, ourGlobals->evas, | ||
564 | evas_3d_mesh_vertex_count_set(24), | ||
565 | evas_3d_mesh_frame_add(0), | ||
566 | |||
567 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, 12 * sizeof(float), &cube_vertices[ 0]), | ||
568 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, 12 * sizeof(float), &cube_vertices[ 3]), | ||
569 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, 12 * sizeof(float), &cube_vertices[ 6]), | ||
570 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]), | ||
571 | |||
572 | evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]), | ||
573 | evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES), | ||
574 | |||
575 | evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP), | ||
576 | |||
577 | evas_3d_mesh_frame_material_set(0, mi), | ||
578 | |||
579 | evas_3d_mesh_frame_add(20), | ||
580 | evas_3d_mesh_frame_material_set(20, mj) | ||
581 | ); | ||
582 | eina_array_push(stuffs->mesh, me); | ||
583 | stuffs->animateStuffs = (aniStuffs) _animateCube; | ||
584 | } | ||
585 | else if (MT_CUBE == stuffs->stuffs.details.mesh->type) | ||
586 | { | ||
587 | } | ||
588 | else | ||
589 | { | ||
590 | } | ||
591 | |||
592 | eina_accessor_data_get(stuffs->aMesh, 0, (void **) &me); | ||
593 | stuffs->mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, ourGlobals->evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH), | ||
594 | eo_key_data_set("Name", stuffs->stuffs.name, NULL), | ||
595 | evas_3d_node_position_set(stuffs->stuffs.details.mesh->pos.x, stuffs->stuffs.details.mesh->pos.y, stuffs->stuffs.details.mesh->pos.z), | ||
596 | evas_3d_node_mesh_add(me) | ||
597 | ); | ||
598 | |||
599 | eo_do(scene->root_node, evas_3d_node_member_add(stuffs->mesh_node)); | ||
600 | eina_clist_add_head(&(ourGlobals->stuffs), &(stuffs->node)); | ||
601 | } | ||
602 | |||
603 | Material bedMat; | ||
604 | Mesh bedMesh; | ||
605 | ExtantzStuffs eStuffs; | ||
446 | 606 | ||
447 | void Evas_3D_Demo_add(globals *ourGlobals) | 607 | void Evas_3D_Demo_add(globals *ourGlobals) |
448 | { | 608 | { |
609 | |||
610 | bedMat.face = -1; // face -1 means "all of them I think". | ||
611 | bedMat.type = TT_NORMAL; | ||
612 | sprintf(bedMat.texture, "normal_lego.png"); | ||
613 | |||
614 | sprintf(bedMesh.fileName, "onefang%%27s%%20test%%20bed.omg"); | ||
615 | bedMesh.type = MT_CUBE; | ||
616 | bedMesh.pos.x = 0.0; bedMesh.pos.y = 4.0; bedMesh.pos.z = 10.0; | ||
617 | bedMesh.rot.x = 1.0; bedMesh.rot.y = 0.0; bedMesh.rot.z = 0.0; bedMesh.rot.w = 0.0; | ||
618 | bedMesh.materials = eina_inarray_new(sizeof(Material), 1); | ||
619 | bedMesh.materials = eina_inarray_new(sizeof(Mesh), 1); | ||
620 | eina_inarray_push(bedMesh.materials, &bedMat); | ||
621 | |||
622 | sprintf(eStuffs.stuffs.UUID, FAKE_UUID); | ||
623 | sprintf(eStuffs.stuffs.name, "onefang's test bed"); | ||
624 | sprintf(eStuffs.stuffs.description, "Just a pretend bed with MLP scripts for testing SledjHamr."); | ||
625 | sprintf(eStuffs.stuffs.owner, "12345678-1234-4321-abcd-0123456789ab"); | ||
626 | eStuffs.stuffs.details.mesh = &bedMesh; | ||
627 | |||
449 | ourGlobals->scene = scenriAdd(ourGlobals->win); | 628 | ourGlobals->scene = scenriAdd(ourGlobals->win); |
450 | 629 | ||
451 | _cube_setup(ourGlobals, ourGlobals->scene); | 630 | stuffs_setup(&eStuffs, ourGlobals, ourGlobals->scene, 1); |
631 | |||
452 | _sonic_setup(ourGlobals, ourGlobals->scene); | 632 | _sonic_setup(ourGlobals, ourGlobals->scene); |
453 | _earth_setup(ourGlobals, ourGlobals->scene); | 633 | _earth_setup(ourGlobals, ourGlobals->scene); |
454 | } | 634 | } |