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-rw-r--r--src/extantz/CDemo.cpp510
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diff --git a/src/extantz/CDemo.cpp b/src/extantz/CDemo.cpp
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1// This is a Demo of the Irrlicht Engine (c) 2005-2009 by N.Gebhardt.
2// This file is not documented.
3
4#include <irrlicht.h>
5#include "extantz.h"
6#include "extantzCamera.h"
7#include "CDemo.h"
8
9
10CDemo::CDemo(GLData *gld, bool a)
11: additive(a),
12 device(gld->device),
13 currentScene(0),
14 quakeLevelMesh(0), quakeLevelNode(0), skyboxNode(0), model1(0), model2(0),
15 campFire(0), metaSelector(0), mapSelector(0), sceneStartTime(0),
16 timeForThisScene(0)
17{
18}
19
20
21CDemo::~CDemo()
22{
23 if (mapSelector)
24 mapSelector->drop();
25
26 if (metaSelector)
27 metaSelector->drop();
28}
29
30
31void CDemo::setup(GLData *gld)
32{
33 device = gld->device;
34 IrrlichtDevice *device = gld->device;
35// IVideoDriver *driver = gld->driver;
36// ISceneManager *smgr = gld->smgr;
37
38 if (device->getFileSystem()->existFile("irrlicht.dat"))
39 device->getFileSystem()->addFileArchive("irrlicht.dat");
40 else
41 device->getFileSystem()->addFileArchive("media/Irrlicht/irrlicht.dat");
42 if (device->getFileSystem()->existFile("map-20kdm2.pk3"))
43 device->getFileSystem()->addFileArchive("map-20kdm2.pk3");
44 else
45 device->getFileSystem()->addFileArchive("media/Irrlicht/map-20kdm2.pk3");
46
47 sceneStartTime = device->getTimer()->getTime();
48 timeForThisScene = 0;
49 loadSceneData();
50}
51
52
53void CDemo::preDraw(GLData *gld, u32 now)
54{
55 if (((now - sceneStartTime) > timeForThisScene) && (timeForThisScene != -1))
56 switchToNextScene(gld);
57
58 createParticleImpacts();
59}
60
61
62bool CDemo::OnEvent(const SEvent& event)
63{
64 if (!device)
65 return false;
66
67 if (( ((event.EventType == EET_KEY_INPUT_EVENT) && (event.KeyInput.Key == KEY_SPACE) && (event.KeyInput.PressedDown == false)) ||
68 ((event.EventType == EET_MOUSE_INPUT_EVENT) && (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)) ) && (currentScene == 3))
69 {
70 shoot();
71 }
72 else
73 if (device->getSceneManager()->getActiveCamera())
74 {
75 device->getSceneManager()->getActiveCamera()->OnEvent(event);
76 return true;
77 }
78
79 return false;
80}
81
82
83void CDemo::switchToNextScene(GLData *gld)
84{
85 currentScene++;
86 if (currentScene > 3)
87 currentScene = 1;
88
89 scene::ISceneManager* sm = device->getSceneManager();
90 scene::ISceneNodeAnimator* sa = 0;
91 scene::ICameraSceneNode* camera = 0;
92
93 camera = sm->getActiveCamera();
94
95 switch(currentScene)
96 {
97 case 1: // panorama camera
98 {
99 core::array<core::vector3df> points, points2;
100
101 points.push_back(core::vector3df(-931.473755f, 900.0f, 2000.0f)); // -49873
102 points.push_back(core::vector3df(-931.473755f, 900.0f, 2000.0f)); // -49873
103 points.push_back(core::vector3df(-931.473755f, 700.0f, 1750.0f)); // -49873
104 points.push_back(core::vector3df(-931.473755f, 500.0f, 1500.0f)); // -49873
105 points.push_back(core::vector3df(-931.473755f, 300.0f, 1250.0f)); // -49873
106 points.push_back(core::vector3df(-931.473755f, 200.0f, 1000.0f)); // -49873
107 points.push_back(core::vector3df(-931.473755f, 138.300003f, 987.279114f)); // -49873
108 points.push_back(core::vector3df(-847.902222f, 136.757553f, 915.792725f)); // -50559
109 points.push_back(core::vector3df(-748.680420f, 152.254501f, 826.418945f)); // -51964
110 points.push_back(core::vector3df(-708.428406f, 213.569580f, 784.466675f)); // -53251
111 points.push_back(core::vector3df(-686.217651f, 288.141174f, 762.965576f)); // -54015
112 points.push_back(core::vector3df(-679.685059f, 365.095612f, 756.551453f)); // -54733
113 points.push_back(core::vector3df(-671.317871f, 447.360107f, 749.394592f)); // -55588
114 points.push_back(core::vector3df(-669.468445f, 583.335632f, 747.711853f)); // -56178
115 points.push_back(core::vector3df(-667.611267f, 727.313232f, 746.018250f)); // -56757
116 points.push_back(core::vector3df(-665.853210f, 862.791931f, 744.436096f)); // -57859
117 points.push_back(core::vector3df(-642.649597f, 1026.047607f, 724.259827f)); // -59705
118 points.push_back(core::vector3df(-517.793884f, 838.396790f, 490.326050f)); // -60983
119 points.push_back(core::vector3df(-474.387299f, 715.691467f, 344.639984f)); // -61629
120 points.push_back(core::vector3df(-444.600250f, 601.155701f, 180.938095f)); // -62319
121 points.push_back(core::vector3df(-414.808899f, 479.691406f, 4.866660f)); // -63048
122 points.push_back(core::vector3df(-410.418945f, 429.642242f, -134.332687f)); // -63757
123 points.push_back(core::vector3df(-399.837585f, 411.498383f, -349.350983f)); // -64418
124 points.push_back(core::vector3df(-390.756653f, 403.970093f, -524.454407f)); // -65005
125 points.push_back(core::vector3df(-334.864227f, 350.065491f, -732.397400f)); // -65701
126 points.push_back(core::vector3df(-195.253387f, 349.577209f, -812.475891f)); // -66335
127 points.push_back(core::vector3df(16.255573f, 363.743134f, -833.800415f)); // -67170
128 points.push_back(core::vector3df(234.940964f, 352.957825f, -820.150696f)); // -67939
129 points.push_back(core::vector3df(436.797668f, 349.236450f, -816.914185f)); // -68596
130 points.push_back(core::vector3df(575.236206f, 356.244812f, -719.788513f)); // -69166
131 points.push_back(core::vector3df(594.131042f, 387.173828f, -609.675598f)); // -69744
132 points.push_back(core::vector3df(617.615234f, 412.002899f, -326.174072f)); // -70640
133 points.push_back(core::vector3df(606.456848f, 403.221954f, -104.179291f)); // -71390
134 points.push_back(core::vector3df(610.958252f, 407.037750f, 117.209778f)); // -72085
135 points.push_back(core::vector3df(597.956909f, 395.167877f, 345.942200f)); // -72817
136 points.push_back(core::vector3df(587.383118f, 391.444519f, 566.098633f)); // -73477
137 points.push_back(core::vector3df(559.572449f, 371.991333f, 777.689453f)); // -74124
138 points.push_back(core::vector3df(423.753204f, 329.990051f, 925.859741f)); // -74941
139 points.push_back(core::vector3df(247.520050f, 252.818954f, 935.311829f)); // -75651
140 points.push_back(core::vector3df(114.756012f, 199.799759f, 805.014160f));
141 points.push_back(core::vector3df(96.783348f, 181.639481f, 648.188110f));
142 points.push_back(core::vector3df(97.865623f, 138.905975f, 484.812561f));
143 points.push_back(core::vector3df(99.612457f, 102.463669f, 347.603210f));
144 points.push_back(core::vector3df(99.0f, 95.0f, 347.0f));
145 points.push_back(core::vector3df(99.0f, 90.0f, 347.0f));
146 points.push_back(core::vector3df(99.0f, 85.0f, 347.0f));
147 points.push_back(core::vector3df(99.0f, 80.0f, 347.0f));
148 points.push_back(core::vector3df(99.0f, 75.0f, 347.0f));
149 points.push_back(core::vector3df(99.0f, 75.0f, 347.0f));
150 points.push_back(core::vector3df(99.0f, 75.0f, 347.0f));
151 timeForThisScene = (points.size() - 2) * 1000;
152 camera = sm->addCameraSceneNode(0, points[0], core::vector3df(0, 400, 0));
153 sa = sm->createFollowSplineAnimator(device->getTimer()->getTime(), points, 1.0f, 0.6f, false, false);
154 camera->addAnimator(sa);
155 sa->drop();
156 }
157 break;
158
159 case 2: // panorama camera
160 {
161 core::array<core::vector3df> points;
162
163 camera->setTarget(core::vector3df(100, 145, -80));
164
165 points.push_back(core::vector3df(99.0f, 75.0f, 347.0f));
166 points.push_back(core::vector3df(100.0f, 75.0f, 347.0f));
167 points.push_back(core::vector3df(105.0f, 75.0f, 347.0f));
168 points.push_back(core::vector3df(110.0f, 70.0f, 347.0f));
169 points.push_back(core::vector3df(115.0f, 70.0f, -160.0f));
170 points.push_back(core::vector3df(120.0f, 70.0f, -160.0f));
171 points.push_back(core::vector3df(125.0f, 65.0f, -160.0f));
172 points.push_back(core::vector3df(130.0f, 65.0f, -160.0f));
173 points.push_back(core::vector3df(135.0f, 65.0f, -160.0f));
174 points.push_back(core::vector3df(150.0f, 170.0f, -160.0f));
175 points.push_back(core::vector3df(150.0f, 170.0f, -160.0f));
176 points.push_back(core::vector3df(150.0f, 170.0f, -160.0f));
177 timeForThisScene = (points.size() - 2) * 1000;
178 sa = sm->createFollowSplineAnimator(device->getTimer()->getTime(), points, 1.0f, 0.6f, false, false);
179 camera->addAnimator(sa);
180 sa->drop();
181 }
182 break;
183
184 case 3: // interactive, go around
185 {
186 if (camera)
187 {
188 sm->setActiveCamera(0);
189 camera->remove();
190 camera = 0;
191 }
192 timeForThisScene = -1;
193
194 gld->camera = addExtantzCamera(sm, NULL, -1);
195 camera = gld->camera;
196 camera->setPosition(core::vector3df(108, 140, -140));
197 camera->setFarValue(5000.0f);
198 gld->move = getCameraMove(gld->camera);
199
200 scene::ISceneNodeAnimatorCollisionResponse* collider =
201 sm->createCollisionResponseAnimator(metaSelector, camera, core::vector3df(25, 50, 25), core::vector3df(0, quakeLevelMesh ? -10.f : 0.0f, 0), core::vector3df(0, 45, 0), 0.005f);
202 camera->addAnimator(collider);
203 collider->drop();
204 }
205 break;
206 }
207
208 sceneStartTime = device->getTimer()->getTime();
209}
210
211
212void CDemo::loadSceneData()
213{
214 // load quake level
215
216 video::IVideoDriver* driver = device->getVideoDriver();
217 scene::ISceneManager* sm = device->getSceneManager();
218
219 // Quake3 Shader controls Z-Writing
220 sm->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
221
222 quakeLevelMesh = (scene::IQ3LevelMesh*) sm->getMesh("maps/20kdm2.bsp");
223
224 if (quakeLevelMesh)
225 {
226 u32 i;
227
228 //move all quake level meshes (non-realtime)
229 core::matrix4 m;
230 m.setTranslation(core::vector3df(-1300,-70,-1249));
231
232 for (i = 0; i != scene::quake3::E_Q3_MESH_SIZE; ++i)
233 sm->getMeshManipulator()->transform(quakeLevelMesh->getMesh(i), m);
234
235 quakeLevelNode = sm->addOctreeSceneNode(quakeLevelMesh->getMesh( scene::quake3::E_Q3_MESH_GEOMETRY));
236 if (quakeLevelNode)
237 {
238 //quakeLevelNode->setPosition(core::vector3df(-1300, -70, -1249));
239 quakeLevelNode->setVisible(true);
240
241 // create map triangle selector
242 mapSelector = sm->createOctreeTriangleSelector(quakeLevelMesh->getMesh(0), quakeLevelNode, 128);
243
244 // if not using shader and no gamma it's better to use more lighting, because
245 // quake3 level are usually dark
246 quakeLevelNode->setMaterialType(video::EMT_LIGHTMAP_M4);
247
248 // set additive blending if wanted
249 if (additive)
250 quakeLevelNode->setMaterialType(video::EMT_LIGHTMAP_ADD);
251 }
252
253 // the additional mesh can be quite huge and is unoptimized
254 scene::IMesh *additional_mesh = quakeLevelMesh->getMesh(scene::quake3::E_Q3_MESH_ITEMS);
255
256 for (i = 0; i != additional_mesh->getMeshBufferCount(); ++i)
257 {
258 scene::IMeshBuffer *meshBuffer = additional_mesh->getMeshBuffer(i);
259 const video::SMaterial &material = meshBuffer->getMaterial();
260
261 //! The ShaderIndex is stored in the material parameter
262 s32 shaderIndex = (s32) material.MaterialTypeParam2;
263
264 // the meshbuffer can be rendered without additional support, or it has no shader
265 const scene::quake3::IShader *shader = quakeLevelMesh->getShader(shaderIndex);
266 if (0 == shader)
267 {
268 continue;
269 }
270 // Now add the MeshBuffer(s) with the current Shader to the Manager
271 sm->addQuake3SceneNode(meshBuffer, shader);
272 }
273 }
274
275 // load sydney model and create 2 instances
276
277 scene::IAnimatedMesh *mesh = 0;
278 mesh = sm->getMesh("media/Irrlicht/sydney.md2");
279 if (mesh)
280 {
281 model1 = sm->addAnimatedMeshSceneNode(mesh);
282 if (model1)
283 {
284 model1->setMaterialTexture(0, driver->getTexture("media/Irrlicht/sydney.bmp"));
285 model1->setPosition(core::vector3df(100, 40, -80));
286 model1->setScale(core::vector3df(2, 2, 2));
287 model1->setMD2Animation(scene::EMAT_STAND);
288 model1->setMaterialFlag(video::EMF_LIGHTING, true);
289 model1->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
290 model1->addShadowVolumeSceneNode();
291 }
292
293 model2 = sm->addAnimatedMeshSceneNode(mesh);
294 if (model2)
295 {
296 model2->setMaterialTexture(0, driver->getTexture("media/Irrlicht/spheremap.jpg"));
297 model2->setPosition(core::vector3df(180, 15, -60));
298 model2->setScale(core::vector3df(2, 2, 2));
299 model2->setMD2Animation(scene::EMAT_RUN);
300 model2->setMaterialFlag(video::EMF_LIGHTING, false);
301 model2->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
302 model2->setMaterialType(video::EMT_SPHERE_MAP);
303 model2->addShadowVolumeSceneNode();
304 }
305 }
306
307 scene::ISceneNodeAnimator *anim = 0;
308
309 // create sky box
310 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
311 skyboxNode = sm->addSkyBoxSceneNode(
312 driver->getTexture("media/Irrlicht/irrlicht2_up.jpg"),
313 driver->getTexture("media/Irrlicht/irrlicht2_dn.jpg"),
314 driver->getTexture("media/Irrlicht/irrlicht2_lf.jpg"),
315 driver->getTexture("media/Irrlicht/irrlicht2_rt.jpg"),
316 driver->getTexture("media/Irrlicht/irrlicht2_ft.jpg"),
317 driver->getTexture("media/Irrlicht/irrlicht2_bk.jpg"));
318 driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
319
320 // create walk-between-portals animation
321 core::vector3df waypoint[2];
322 waypoint[0].set(-150, 40, 100);
323 waypoint[1].set(350, 40, 100);
324
325 if (model2)
326 {
327 anim = device->getSceneManager()->createFlyStraightAnimator(waypoint[0], waypoint[1], 2000, true);
328 model2->addAnimator(anim);
329 anim->drop();
330 }
331
332 // create animation for portals;
333 core::array<video::ITexture*> textures;
334 for (s32 g=1; g<8; ++g)
335 {
336 core::stringc tmp("media/Irrlicht/portal");
337 tmp += g;
338 tmp += ".bmp";
339 video::ITexture* t = driver->getTexture(tmp);
340 textures.push_back(t);
341 }
342
343 anim = sm->createTextureAnimator(textures, 100);
344
345 // create portals
346 scene::IBillboardSceneNode* bill = 0;
347 for (int r = 0; r < 2; ++r)
348 {
349 bill = sm->addBillboardSceneNode(0, core::dimension2d<f32>(100, 100), waypoint[r]+ core::vector3df(0, 20, 0));
350 bill->setMaterialFlag(video::EMF_LIGHTING, false);
351 bill->setMaterialTexture(0, driver->getTexture("media/Irrlicht/portal1.bmp"));
352 bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
353 bill->addAnimator(anim);
354 }
355
356 anim->drop();
357
358 // create circle flying dynamic light with transparent billboard attached
359 scene::ILightSceneNode *light = 0;
360
361 light = sm->addLightSceneNode(0, core::vector3df(0, 0, 0), video::SColorf(1.0f, 1.0f, 1.f, 1.0f), 500.f);
362 anim = sm->createFlyCircleAnimator(core::vector3df(100, 150, 80), 80.0f, 0.0005f);
363
364 light->addAnimator(anim);
365 anim->drop();
366
367 bill = device->getSceneManager()->addBillboardSceneNode(light, core::dimension2d<f32>(40, 40));
368 bill->setMaterialFlag(video::EMF_LIGHTING, false);
369 bill->setMaterialTexture(0, driver->getTexture("media/Irrlicht/particlewhite.bmp"));
370 bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
371
372 // create meta triangle selector with all triangles selectors in it.
373 metaSelector = sm->createMetaTriangleSelector();
374 metaSelector->addTriangleSelector(mapSelector);
375
376 // create camp fire
377 campFire = sm->addParticleSystemSceneNode(false);
378 campFire->setPosition(core::vector3df(100, 120, 600));
379 campFire->setScale(core::vector3df(2, 2, 2));
380
381 scene::IParticleEmitter *em = campFire->createBoxEmitter(core::aabbox3d<f32>(-7, 0, -7, 7, 1, 7), core::vector3df(0.0f, 0.06f, 0.0f), 80, 100, video::SColor(1, 255, 255, 255), video::SColor(1, 255, 255, 255), 800, 2000);
382 em->setMinStartSize(core::dimension2d<f32>(20.0f, 10.0f));
383 em->setMaxStartSize(core::dimension2d<f32>(20.0f, 10.0f));
384 campFire->setEmitter(em);
385 em->drop();
386
387 scene::IParticleAffector *paf = campFire->createFadeOutParticleAffector();
388 campFire->addAffector(paf);
389 paf->drop();
390
391 campFire->setMaterialFlag(video::EMF_LIGHTING, false);
392 campFire->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
393 campFire->setMaterialTexture(0, driver->getTexture("media/Irrlicht/fireball.bmp"));
394 campFire->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
395}
396
397
398void CDemo::shoot()
399{
400 scene::ISceneManager *sm = device->getSceneManager();
401 scene::ICameraSceneNode *camera = sm->getActiveCamera();
402
403 if ((!camera) || (!mapSelector))
404 return;
405
406 SParticleImpact imp;
407 imp.when = 0;
408
409 // get line of camera
410 core::vector3df start = camera->getPosition();
411 core::vector3df end = (camera->getTarget() - start);
412 end.normalize();
413 start += end * 8.0f;
414 end = start + (end * camera->getFarValue());
415
416 core::triangle3df triangle;
417
418 core::line3d<f32> line(start, end);
419
420 // get intersection point with map
421 scene::ISceneNode* hitNode;
422 if (sm->getSceneCollisionManager()->getCollisionPoint(line, mapSelector, end, triangle, hitNode))
423 {
424 // collides with wall
425 core::vector3df out = triangle.getNormal();
426 out.setLength(0.03f);
427
428 imp.when = 1;
429 imp.outVector = out;
430 imp.pos = end;
431 }
432 else
433 {
434 // doesnt collide with wall
435 core::vector3df start = camera->getPosition();
436 core::vector3df end = (camera->getTarget() - start);
437 end.normalize();
438 start += end * 8.0f;
439 end = start + (end * camera->getFarValue());
440 }
441
442 // create fire ball
443 scene::ISceneNode *node = 0;
444 node = sm->addBillboardSceneNode(0, core::dimension2d<f32>(25, 25), start);
445
446 node->setMaterialFlag(video::EMF_LIGHTING, false);
447 node->setMaterialTexture(0, device->getVideoDriver()->getTexture("media/Irrlicht/fireball.bmp"));
448 node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
449
450 f32 length = (f32)(end - start).getLength();
451 const f32 speed = 0.6f;
452 u32 time = (u32) (length / speed);
453
454 scene::ISceneNodeAnimator *anim = 0;
455
456 // set flight line
457 anim = sm->createFlyStraightAnimator(start, end, time);
458 node->addAnimator(anim);
459 anim->drop();
460
461 anim = sm->createDeleteAnimator(time);
462 node->addAnimator(anim);
463 anim->drop();
464
465 if (imp.when)
466 {
467 // create impact note
468 imp.when = device->getTimer()->getTime() + (time - 100);
469 Impacts.push_back(imp);
470 }
471}
472
473
474void CDemo::createParticleImpacts()
475{
476 u32 now = device->getTimer()->getTime();
477 scene::ISceneManager *sm = device->getSceneManager();
478
479 for (s32 i = 0; i < (s32) Impacts.size(); ++i)
480 if (now > Impacts[i].when)
481 {
482 // create smoke particle system
483 scene::IParticleSystemSceneNode *pas = 0;
484
485 pas = sm->addParticleSystemSceneNode(false, 0, -1, Impacts[i].pos);
486
487 pas->setParticleSize(core::dimension2d<f32>(10.0f, 10.0f));
488
489 scene::IParticleEmitter* em = pas->createBoxEmitter(core::aabbox3d<f32>(-5, -5, -5, 5, 5, 5), Impacts[i].outVector, 20, 40, video::SColor(50, 255, 255, 255), video::SColor(50, 255, 255, 255), 1200, 1600, 20);
490 pas->setEmitter(em);
491 em->drop();
492
493 scene::IParticleAffector *paf = campFire->createFadeOutParticleAffector();
494 pas->addAffector(paf);
495 paf->drop();
496
497 pas->setMaterialFlag(video::EMF_LIGHTING, false);
498 pas->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
499 pas->setMaterialTexture(0, device->getVideoDriver()->getTexture("media/Irrlicht/smoke.bmp"));
500 pas->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
501
502 scene::ISceneNodeAnimator *anim = sm->createDeleteAnimator(2000);
503 pas->addAnimator(anim);
504 anim->drop();
505
506 // delete entry
507 Impacts.erase(i);
508 i--;
509 }
510}