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-rw-r--r--src/LuaSL/LuaSL.h1
-rw-r--r--src/LuaSL/LuaSL_LSL_tree.h1
-rw-r--r--src/LuaSL/LuaSL_compile.c4
3 files changed, 2 insertions, 4 deletions
diff --git a/src/LuaSL/LuaSL.h b/src/LuaSL/LuaSL.h
index f696f03..54e7fa7 100644
--- a/src/LuaSL/LuaSL.h
+++ b/src/LuaSL/LuaSL.h
@@ -12,7 +12,6 @@ typedef struct _gameGlobals gameGlobals; // Define this here, so LuaSL_threads.h
12#include "LumbrJack.h" 12#include "LumbrJack.h"
13#include "Runnr.h" 13#include "Runnr.h"
14 14
15#define COMPILE_THREADED 0
16 15
17struct _gameGlobals 16struct _gameGlobals
18{ 17{
diff --git a/src/LuaSL/LuaSL_LSL_tree.h b/src/LuaSL/LuaSL_LSL_tree.h
index 30a12f5..5b61926 100644
--- a/src/LuaSL/LuaSL_LSL_tree.h
+++ b/src/LuaSL/LuaSL_LSL_tree.h
@@ -3,6 +3,7 @@
3#define __LUASL_TREE_H__ 3#define __LUASL_TREE_H__
4 4
5#define LUASL_DEBUG 0 5#define LUASL_DEBUG 0
6#define COMPILE_THREADED 0
6#define LUASL_DIFF_CHECK 0 7#define LUASL_DIFF_CHECK 0
7#define LUASL_BAD_CHECK 0 8#define LUASL_BAD_CHECK 0
8 9
diff --git a/src/LuaSL/LuaSL_compile.c b/src/LuaSL/LuaSL_compile.c
index 5da2724..286681e 100644
--- a/src/LuaSL/LuaSL_compile.c
+++ b/src/LuaSL/LuaSL_compile.c
@@ -2373,9 +2373,7 @@ boolean compileLSL(LuaSL_compiler *compiler)
2373 // Compile the Lua source code. 2373 // Compile the Lua source code.
2374 compiler->compiler.luaName = strdup(luaName); 2374 compiler->compiler.luaName = strdup(luaName);
2375 compiler->compiler.bugCount = compiler->script.bugCount; 2375 compiler->compiler.bugCount = compiler->script.bugCount;
2376#if !COMPILE_THREADED 2376 compileScript(&compiler->compiler, COMPILE_THREADED);
2377 compileScript(&compiler->compiler);
2378#endif
2379 compiler->result = TRUE; 2377 compiler->result = TRUE;
2380 } 2378 }
2381 else 2379 else