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Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/libpng/projects/vstudio/readme.txt')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/libpng/projects/vstudio/readme.txt | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/libpng/projects/vstudio/readme.txt b/libraries/irrlicht-1.8/source/Irrlicht/libpng/projects/vstudio/readme.txt index 4828f55..99faac3 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/libpng/projects/vstudio/readme.txt +++ b/libraries/irrlicht-1.8/source/Irrlicht/libpng/projects/vstudio/readme.txt | |||
@@ -1,64 +1,64 @@ | |||
1 | 1 | ||
2 | VisualStudio instructions | 2 | VisualStudio instructions |
3 | 3 | ||
4 | libpng version 1.5.9 - February 18, 2012 | 4 | libpng version 1.5.9 - February 18, 2012 |
5 | 5 | ||
6 | Copyright (c) 1998-2010 Glenn Randers-Pehrson | 6 | Copyright (c) 1998-2010 Glenn Randers-Pehrson |
7 | 7 | ||
8 | This code is released under the libpng license. | 8 | This code is released under the libpng license. |
9 | For conditions of distribution and use, see the disclaimer | 9 | For conditions of distribution and use, see the disclaimer |
10 | and license in png.h | 10 | and license in png.h |
11 | 11 | ||
12 | This directory contains support for building libpng under MicroSoft | 12 | This directory contains support for building libpng under MicroSoft |
13 | VisualStudio 2010. It may also work under later versions of VisualStudio. | 13 | VisualStudio 2010. It may also work under later versions of VisualStudio. |
14 | You should be familiar with VisualStudio before using this directory. | 14 | You should be familiar with VisualStudio before using this directory. |
15 | 15 | ||
16 | Initial preparations | 16 | Initial preparations |
17 | ==================== | 17 | ==================== |
18 | You must enter some information in zlib.props before attempting to build | 18 | You must enter some information in zlib.props before attempting to build |
19 | with this 'solution'. Please read and edit zlib.props first. You will | 19 | with this 'solution'. Please read and edit zlib.props first. You will |
20 | probably not be familiar with the contents of zlib.props - do not worry, | 20 | probably not be familiar with the contents of zlib.props - do not worry, |
21 | it is mostly harmless. | 21 | it is mostly harmless. |
22 | 22 | ||
23 | This is all you need to do to build the 'release' and 'release library' | 23 | This is all you need to do to build the 'release' and 'release library' |
24 | configurations. | 24 | configurations. |
25 | 25 | ||
26 | Debugging | 26 | Debugging |
27 | ========= | 27 | ========= |
28 | The release configurations default to /Ox optimization. Full debugging | 28 | The release configurations default to /Ox optimization. Full debugging |
29 | information is produced (in the .pdb), but if you encounter a problem the | 29 | information is produced (in the .pdb), but if you encounter a problem the |
30 | optimization may make it difficult to debug. Simply rebuild with a lower | 30 | optimization may make it difficult to debug. Simply rebuild with a lower |
31 | optimization level (e.g. /Od.) | 31 | optimization level (e.g. /Od.) |
32 | 32 | ||
33 | Linking your application | 33 | Linking your application |
34 | ======================== | 34 | ======================== |
35 | Normally you should link against the 'release' configuration. This builds a | 35 | Normally you should link against the 'release' configuration. This builds a |
36 | DLL for libpng 1.5 with the default runtime options used by Visual Studio | 36 | DLL for libpng 1.5 with the default runtime options used by Visual Studio |
37 | 2010. In particular the runtime library is the "MultiThreaded DLL" version. | 37 | 2010. In particular the runtime library is the "MultiThreaded DLL" version. |
38 | If you use Visual Studio defaults to build your application you will have no | 38 | If you use Visual Studio defaults to build your application you will have no |
39 | problems. | 39 | problems. |
40 | 40 | ||
41 | If you don't use the Visual Studio defaults your application must still be built | 41 | If you don't use the Visual Studio defaults your application must still be built |
42 | with the default runtime option (/MD). If, for some reason, it is not then your | 42 | with the default runtime option (/MD). If, for some reason, it is not then your |
43 | application will crash inside libpng15.dll as soon as libpng tries to read | 43 | application will crash inside libpng15.dll as soon as libpng tries to read |
44 | from a file handle you pass in. | 44 | from a file handle you pass in. |
45 | 45 | ||
46 | If you do not want to use the DLL, for example for a very small application, | 46 | If you do not want to use the DLL, for example for a very small application, |
47 | the 'release library' configuration may be more appropriate. This is built | 47 | the 'release library' configuration may be more appropriate. This is built |
48 | with a non-standard runtime library - the "MultiThreaded" version. When you | 48 | with a non-standard runtime library - the "MultiThreaded" version. When you |
49 | build your application it must be compiled with this option (/MT), otherwise | 49 | build your application it must be compiled with this option (/MT), otherwise |
50 | it will not build (if you are lucky) or crash (if you are not.) | 50 | it will not build (if you are lucky) or crash (if you are not.) |
51 | 51 | ||
52 | Stop reading here | 52 | Stop reading here |
53 | ================= | 53 | ================= |
54 | You have enough information to build a working application. | 54 | You have enough information to build a working application. |
55 | 55 | ||
56 | Debug versions have limited support | 56 | Debug versions have limited support |
57 | =================================== | 57 | =================================== |
58 | This solution includes limited support for debug versions of libpng. You | 58 | This solution includes limited support for debug versions of libpng. You |
59 | do not need these unless your own solution itself uses debug builds (it is | 59 | do not need these unless your own solution itself uses debug builds (it is |
60 | far more effective to debug on the release builds, there is no point building | 60 | far more effective to debug on the release builds, there is no point building |
61 | a special debug build.) | 61 | a special debug build.) |
62 | 62 | ||
63 | The debug build of libpng is minimally supported. Support for debug builds of | 63 | The debug build of libpng is minimally supported. Support for debug builds of |
64 | zlib is also minimal. You really don't want to do this. | 64 | zlib is also minimal. You really don't want to do this. |