diff options
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/ISceneNodeAnimatorFinishing.h')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/ISceneNodeAnimatorFinishing.h | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/ISceneNodeAnimatorFinishing.h b/libraries/irrlicht-1.8/source/Irrlicht/ISceneNodeAnimatorFinishing.h index 6535a6c..756bea3 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/ISceneNodeAnimatorFinishing.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/ISceneNodeAnimatorFinishing.h | |||
@@ -1,36 +1,36 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ | 5 | #ifndef __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ |
6 | #define __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ | 6 | #define __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ |
7 | 7 | ||
8 | #include "ISceneNode.h" | 8 | #include "ISceneNode.h" |
9 | 9 | ||
10 | namespace irr | 10 | namespace irr |
11 | { | 11 | { |
12 | namespace scene | 12 | namespace scene |
13 | { | 13 | { |
14 | //! This is an abstract base class for animators that have a discrete end time. | 14 | //! This is an abstract base class for animators that have a discrete end time. |
15 | class ISceneNodeAnimatorFinishing : public ISceneNodeAnimator | 15 | class ISceneNodeAnimatorFinishing : public ISceneNodeAnimator |
16 | { | 16 | { |
17 | public: | 17 | public: |
18 | 18 | ||
19 | //! constructor | 19 | //! constructor |
20 | ISceneNodeAnimatorFinishing(u32 finishTime) | 20 | ISceneNodeAnimatorFinishing(u32 finishTime) |
21 | : FinishTime(finishTime), HasFinished(false) { } | 21 | : FinishTime(finishTime), HasFinished(false) { } |
22 | 22 | ||
23 | virtual bool hasFinished(void) const { return HasFinished; } | 23 | virtual bool hasFinished(void) const { return HasFinished; } |
24 | 24 | ||
25 | protected: | 25 | protected: |
26 | 26 | ||
27 | u32 FinishTime; | 27 | u32 FinishTime; |
28 | bool HasFinished; | 28 | bool HasFinished; |
29 | }; | 29 | }; |
30 | 30 | ||
31 | 31 | ||
32 | } // end namespace scene | 32 | } // end namespace scene |
33 | } // end namespace irr | 33 | } // end namespace irr |
34 | 34 | ||
35 | #endif | 35 | #endif |
36 | 36 | ||