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-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.h186
1 files changed, 93 insertions, 93 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.h
index 7ee9e3c..d29c9d6 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.h
@@ -1,93 +1,93 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4// 4//
5// created by Dean Wadsworth aka Varmint Dec 31 2007 5// created by Dean Wadsworth aka Varmint Dec 31 2007
6 6
7#ifndef __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ 7#ifndef __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
8#define __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ 8#define __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
9 9
10#include "IVolumeLightSceneNode.h" 10#include "IVolumeLightSceneNode.h"
11#include "IMesh.h" 11#include "IMesh.h"
12 12
13namespace irr 13namespace irr
14{ 14{
15namespace scene 15namespace scene
16{ 16{
17 class CVolumeLightSceneNode : public IVolumeLightSceneNode 17 class CVolumeLightSceneNode : public IVolumeLightSceneNode
18 { 18 {
19 public: 19 public:
20 20
21 //! constructor 21 //! constructor
22 CVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, 22 CVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
23 const u32 subdivU = 32, const u32 subdivV = 32, 23 const u32 subdivU = 32, const u32 subdivV = 32,
24 const video::SColor foot = video::SColor(51, 0, 230, 180), 24 const video::SColor foot = video::SColor(51, 0, 230, 180),
25 const video::SColor tail = video::SColor(0, 0, 0, 0), 25 const video::SColor tail = video::SColor(0, 0, 0, 0),
26 const core::vector3df& position = core::vector3df(0,0,0), 26 const core::vector3df& position = core::vector3df(0,0,0),
27 const core::vector3df& rotation = core::vector3df(0,0,0), 27 const core::vector3df& rotation = core::vector3df(0,0,0),
28 const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); 28 const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
29 29
30 virtual ~CVolumeLightSceneNode(); 30 virtual ~CVolumeLightSceneNode();
31 31
32 virtual void OnRegisterSceneNode(); 32 virtual void OnRegisterSceneNode();
33 33
34 //! renders the node. 34 //! renders the node.
35 virtual void render(); 35 virtual void render();
36 36
37 //! returns the axis aligned bounding box of this node 37 //! returns the axis aligned bounding box of this node
38 virtual const core::aabbox3d<f32>& getBoundingBox() const; 38 virtual const core::aabbox3d<f32>& getBoundingBox() const;
39 39
40 //! returns the material based on the zero based index i. 40 //! returns the material based on the zero based index i.
41 virtual video::SMaterial& getMaterial(u32 i); 41 virtual video::SMaterial& getMaterial(u32 i);
42 42
43 //! returns amount of materials used by this scene node. 43 //! returns amount of materials used by this scene node.
44 virtual u32 getMaterialCount() const; 44 virtual u32 getMaterialCount() const;
45 45
46 //! Returns type of the scene node 46 //! Returns type of the scene node
47 virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; } 47 virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; }
48 48
49 //! Writes attributes of the scene node. 49 //! Writes attributes of the scene node.
50 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; 50 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
51 51
52 //! Reads attributes of the scene node. 52 //! Reads attributes of the scene node.
53 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); 53 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
54 54
55 //! Creates a clone of this scene node and its children. 55 //! Creates a clone of this scene node and its children.
56 virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); 56 virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
57 57
58 virtual void setSubDivideU(const u32 inU); 58 virtual void setSubDivideU(const u32 inU);
59 virtual void setSubDivideV(const u32 inV); 59 virtual void setSubDivideV(const u32 inV);
60 60
61 virtual u32 getSubDivideU() const { return SubdivideU; } 61 virtual u32 getSubDivideU() const { return SubdivideU; }
62 virtual u32 getSubDivideV() const { return SubdivideV; } 62 virtual u32 getSubDivideV() const { return SubdivideV; }
63 63
64 virtual void setFootColor(const video::SColor inColor); 64 virtual void setFootColor(const video::SColor inColor);
65 virtual void setTailColor(const video::SColor inColor); 65 virtual void setTailColor(const video::SColor inColor);
66 66
67 virtual video::SColor getFootColor() const { return FootColor; } 67 virtual video::SColor getFootColor() const { return FootColor; }
68 virtual video::SColor getTailColor() const { return TailColor; } 68 virtual video::SColor getTailColor() const { return TailColor; }
69 69
70 private: 70 private:
71 void constructLight(); 71 void constructLight();
72 72
73 IMesh* Mesh; 73 IMesh* Mesh;
74 74
75 f32 LPDistance; // Distance to hypothetical lightsource point -- affects fov angle 75 f32 LPDistance; // Distance to hypothetical lightsource point -- affects fov angle
76 76
77 u32 SubdivideU; // Number of subdivisions in U and V space. 77 u32 SubdivideU; // Number of subdivisions in U and V space.
78 u32 SubdivideV; // Controls the number of "slices" in the volume. 78 u32 SubdivideV; // Controls the number of "slices" in the volume.
79 // NOTE : Total number of polygons = 2 + ((SubdivideU + 1) + (SubdivideV + 1)) * 2 79 // NOTE : Total number of polygons = 2 + ((SubdivideU + 1) + (SubdivideV + 1)) * 2
80 // Each slice being a quad plus the rectangular plane at the bottom. 80 // Each slice being a quad plus the rectangular plane at the bottom.
81 81
82 video::SColor FootColor; // Color at the source 82 video::SColor FootColor; // Color at the source
83 video::SColor TailColor; // Color at the end. 83 video::SColor TailColor; // Color at the end.
84 84
85 core::vector3df LightDimensions; // LightDimensions.Y Distance of shooting -- Length of beams 85 core::vector3df LightDimensions; // LightDimensions.Y Distance of shooting -- Length of beams
86 // LightDimensions.X and LightDimensions.Z determine the size/dimension of the plane 86 // LightDimensions.X and LightDimensions.Z determine the size/dimension of the plane
87 }; 87 };
88 88
89} // end namespace scene 89} // end namespace scene
90} // end namespace irr 90} // end namespace irr
91 91
92#endif 92#endif
93 93